Monday, November 9, 2009

Dark Void dev diary focuses on that guy in front of the jetpack

For us, the worth of protagonist Will in Dark Void isn't measured by his strengths as human being, but really just his awesome jetpacking. Airtight Games wants us to know there's more to like about the guy and aimed to make Will more in line with the typical Japanese game protagonist -- more believable and less of a "caricature."

The above video diary also shows us how Nikola Tesla ended up in the game. Tesla is just one cool dude, whether he's being played by David Bowie, building super awesome defense towers for the Russians, or -- in the case of Dark Void -- spearheading an entire rebellion by inventing jetpacks and gigantic airships.

JoystiqDark Void dev diary focuses on that guy in front of the jetpack originally appeared on Joystiq on Thu, 05 Nov 2009 06:30:00 EST. Please see our terms for use of feeds.

Allow Activision to introduce you to Taylor Swift


If you're anything like us, you threw off your Taylor Swift comforter this morning, changed out of those Taylor Swift jammies, and thought to yourself, "Today is one more day to win a chance to meet Taylor Swift." Thankfully, Activision and upcoming family-friendly music game Band Hero are teaming up to make that dream a reality.

If you purchase a copy of Band Hero in the month of Novemeber (why, that's this month!), you can enter for a chance for two to meet Taylor Swift. Alright, alright, now calm down. You're panting. It's going to be alright. After you pick up your copy of Band Hero tonight, slowly remove the instruction manual from the inside of the game box and simply enter the code from its back at this website. According to the site, you could supposedly win some other stuff or something, but whatever.

JoystiqAllow Activision to introduce you to Taylor Swift originally appeared on Joystiq on Thu, 05 Nov 2009 05:29:00 EST. Please see our terms for use of feeds.

Sunday, November 8, 2009

Ratchet & Clank's primary audience isn't kids, but 20-somethings


It probably comes as no surprise to you -- our well-informed and educated audience -- but the Ratchet & Clank series isn't just designed for the kids. Edge spoke with Insomniac writer TJ Fixman, who expressed that the primary audience for the weapon-indulgent platformer is the "male 18-34" demographic. He notes that teens who played the first game back in 2002 are now in their twenties and stayed fans of the series.

Fixman notes that males under 18 could be the "interchangeable primary-secondary market," but that the PS3 user base skews older. He compares the Ratchet style to the Shrek series, explaining that Insomniac tries to find the right blend of humor that'll appeal to a large audience. Now the question remains: When will we see Ratchet & Clank again?

JoystiqRatchet & Clank's primary audience isn't kids, but 20-somethings originally appeared on Joystiq on Thu, 05 Nov 2009 03:22:00 EST. Please see our terms for use of feeds.

Assassin's Creed 2's Ezio is a really popular guy

We can just see Ezio now, dashing from one social circle to the next like a débutante on her coming out party. And how could we picture anything else after watching the latest developer diary for Assassin's Creed 2, where the game's main character is depicted as a card-carrying socialite.

So what if one of those groups happens to be full of vicious mercenaries? They'll help him learn how to fight! And sure, another group might be made up of "courtesans" (see: ladies of the night), but they'll teach him all about sneaking! And another group is full of ... well ... you get the gist, right? The game's handful of factions will assist Ezio as he murders his way through Renaissance Europe.

One final thing: even if you don't care about each group, make sure you stick around for the surprise treat nestled after the end splash screen. You'll thank us.

JoystiqAssassin's Creed 2's Ezio is a really popular guy originally appeared on Joystiq on Thu, 05 Nov 2009 02:31:00 EST. Please see our terms for use of feeds.

Analyst: 'Sony was saved by the success of the Wii'

If you haven't heard, the PlayStation Wii is so successful, it pretty much prints money. Wait, Sony didn't make the Wii? Then how did the market analysts of DFC Intelligence come to the conclusion that "Sony was saved by the success of the Wii?"

According to DFC, the Wii's mainstream appeal forced Microsoft into a successful, but not entirely dominant position. "The main danger Sony faced was that the Xbox 360 would become embedded as the system of choice. Instead consumers flocked to the Nintendo Wii. The Xbox 360 had solid sales, but they have not been enough to give Microsoft anywhere near a breakout market position," the report explains.

Should enthusiasm for the Wii wane this holiday season, the recent price drop, coupled with with impending release of God of War III, finally positions the PS3 as a viable choice for mainstream consumers, the report notes. EEDAR's Jesse Divnich agrees, pointing out that Sony can finally utilize its leverage from the previous generation. "People who purchase a PS2 are more likely to purchase a PS3 in the future. Consumers, believe it or not, are pretty loyal."

Three years after the launch of the PS3, Blu-ray is also finally becoming a marketable feature for mainstream consumers, the report argues. "This holiday season Blu-ray movies are finally getting a major focus at retail ... Blu-ray clearly now becomes a strong selling point for the PlayStation 3." Undoubtedly, SCEA will create an ad that focuses on this aspect of the system that "only does everything."

While DFC's report comes off as incredibly bullish, it's understandable to see why there's some doubt over Sony's ability to capitalize on the moment. Let's not forget, this is a company that managed to fall from first to last place in the course of a year. "The cards are in Sony's favor and now is the time to make the most of them ... Now is the time for Sony to shine ... or else."

[Via CVG]

Source - Is it Time for the PlayStation 3 to Shine?
Source - How the venerable PlayStation 2 made it to 9 years old

JoystiqAnalyst: 'Sony was saved by the success of the Wii' originally appeared on Joystiq on Thu, 05 Nov 2009 00:44:00 EST. Please see our terms for use of feeds.