Tuesday, July 31, 2007

Syphon Filter infiltrates PSP's innards to enable full 333MHz

Filed under: Syphon Filter

Chris Reese, Technical Director for SCEA's Bend Studio, has posted on the PlayStation.Blog to confirm that Syphon Filter: Logan's Shadow will utilize the full 333MHz of PSP power. Reese claims the extra 67MHz will allow Bend Studio to create a look and feel that isn't possible using the original 266mhz. The increase in power will let them focus on adding detail and interactivity to the game's environments.

For those who are confused about 333mhz compatability, let us put your mind at rest. Games utilizing the 333 MHz clock speed will work exactly the same on a normal PSP as on a Slim PSP. The increase in power does mean that the battery in both models will drain more quickly than in other games, but for those who are picking up a PSP Slim you can use your old PSP's battery to lengthen the playtime. This does, however, come with its own problems.

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Monday, July 30, 2007

Naruto Ultimate Ninja Heroes: the story, or lack thereof

Filed under: Naruto


In a recent conference call with Namco Bandai, we learned new details about the upcoming PSP-exclusive Naruto Ultimate Ninja Heroes. We enjoyed our brief time with the game at E3, and wanted to learn more about why it's being exclusively distributed in the US and Europe. The decision to make a new game for the English language audience came about because the story of the Japanese anime had progressed too far to make the Japanese PSP game relevant.

However, we're puzzled -- according to the localization director at Namco Bandai, "there isn't really a story" in the game. Beyond the fighting, there isn't much else to do, although he noted that there's Naruto's Room --a place where collectible images and videos can be viewed.

Supposed "technical limitations" prevented the game from getting Infrastructure multiplayer, something that we would've loved to see in the game. However, the Game Sharing feature seems to be fairly advanced, giving players with access to the game "as normal."

We're a little disappointed to see the game doesn't have a fleshed out story, as the original PS2 series. Hopefully, the gameplay will make that point irrelevant. For now, enjoy the new screenshots we've secured in our updated gallery below:

%Gallery-3241%
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DevsGen challenges developers to make Rubik's Cube

Filed under: Homebrew

Ever since "The Pursuit of Happiness" came into theatres, the multi-colored Rubik's Cube has made a culturally resurgence, becoming quite popular once again. DevsGen.com is challenging homebrew developers to create a virtual 3D Rubik's Cube on PSP. The prize? An impressive $500.

Entries will be judged on a number of criteria, such as erogomics. A hints system, and ability to add textures onto the cubes is optional, but will be looked upon favorably.

Are you ready to take the challenge?
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Sunday, July 29, 2007

Failure didn't stop LocoRoco dev from trying

Filed under: News, Loco Roco


How many times did LocoRoco get rejected from Sony, before it became a heavily promoted, greenlit project? Two times. At Develop conference, Tsutomu Kouno revealed that rejected the idea of a tilting 2D platformer twice. Why did Sony finally give in on the third time? He provided them with a playable demo. "It is very important to make a demo and show something that moves," he said.

It looks like Kouno-san's persistence paid off ultimately, considering the dedicated following the PSP platformer has. Considering his success, Kouno will continue making games in the vein of LocoRoco. According to Next Generation, his future games will also be "peaceful," going against the increasingly popular trend towards violent games. He also added, "In the future, I want to invent new gameplay using physical calculations and crowd AI."
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Saturday, July 28, 2007

Retro Review: Castlevania: Symphony of the Night

Filed under: Reviews, Castlevania


File Size: 356 MB
Price: $9.99
Developed By: Konami
Published By: Konami
Original Release Date: October 2, 1997

Short Review
Recommended.

One of the most frequently requested PS1 titles finally hits the PlayStation Store, with Konami releasing Castlevania: Symphony of the Night. The title holds its age remarkably well and clearly shows why it is considered one of the finest titles of the original PlayStation era. The graphics look surprisingly sharp and colorful on the PSP and hold up nicely even when displayed on a 52" HD TV via the PS3. The gameplay is the real selling point here though, as you romp through a fairly non-linear castle, with a full RPG-like leveling system, magic, special moves and colorful monsters, the lengthy campaign is well worth paying the higher-than-normal cost of this retro title. Overall, Castlevania: SotN is a fantastic addition to the PlayStation Store's lineup and should not be miss by any Castlevania or 2D platformer fans.

Full Review after the jump.

Ever since Sony announced that they were releasing PS1 classics over the PlayStation Network, one of the most requested titles has been Castlevania: Symphony of the Night. Considered one of the best titles from the original PlayStation days, the game's deep and rewarding gameplay helped relaunch the Castlevania franchise and paved the way for the style of gameplay of all the GBA and DS sequels that followed. Mixing the classic platforming gameplay that the series was known for with a full RPG leveling system with experience, stats, loot drops and new equipment, Symphony of the Night breathed new life into the 2D platforming genre.

The game takes an almost immediate departure from the Castlevania norm by having you play most of the game as Alucard, the son of Dracula -- and not as a Belmont at all. In another change to the formula, you also don't use a whip, instead having a vast selection of swords and daggers to choose from. The game has you tracking down a lost member of the Belmont clan and also attempting to destroy Dracula's Castle before the Daddy of all vampires awakens once again to cause havoc across the countryside (and maybe nibble on some farmgirls' necks).

You'll spend your whole time in Dracula's Castle; a huge non-linear area with hundreds of rooms and multiple pathways snaking all around. It's almost entirely open to exploration and the game rewards you for searching about by hiding goodies all over the place in little nooks and crannies over the levels. You will be limited in your progression though by either lacking the appropriate power to proceed (i.e., Mist or Bat form) or by the monsters in that level beating your ass into retreat. As with any large non-linear style of game, it's possible to get lost, but with a fairly detailed map accessible at anytime via the Select button you can generally find your away about without too much hassle.

Alucard levels up by defeating enemies in classic action RPG fashion. The monsters drop money or loot with both being tied directly to the type of monster, which means you tend to find different kinds of items in each area of the Castle. Alucard eventually unlocks additional abilities like being able to change into a bat, a mist form, a wolf form and more, as well as having access to spells that are cast via fighting game style input commands. The gameplay really offers a complex and rewarding experience and it is a blast to wander around the Castle, solving puzzles and beating down hoards of undead. The game also has four different endings, and entire quasi-secret second Castle, and a couple new playable characters after beating the game -- which all translates to a whole lot of gameplay in a cheap package.

Graphically, the game looks great. The sharp 2D sprites (and sweet low polygon effects) hold up surprisingly well in this age of bloom lighting and fill rates. Alucard looks unflappably cool at all times and the dozens and dozens of monsters are detailed and entertaining. The bosses in particular are great, with some of them so huge you only see the very bottom of them while on the ground. The emulation itself is spot on and the graphics appeared to be faithful renditions of the original PlayStation version. The game looks particularly nice on the PSP, whose sexy screen really makes the game look sharp and colorful. Thankfully though, the game even looks good when blown up to the large screen on the PS3 and is very enjoyable to play on either system.

Castlevania: Symphony of the Night really is a fantastic title and a worthy pickup even at $9.99. The graphics hold up very favorably and look good on both the PS3 and PSP and it's gameplay is as timeless as ever. Also something worthy of note is that with the recent ability for the PS3 and PSP to swap save files back and forth, Sony's made it extremely easy to progress on the same save file -- no matter where you are. Playing a game on your big screen home theatre system, then walking out the door and playing the exact same game and save file while on the bus is an incredibly fun little feature and a great bonus for people who own both systems.

Now here's hoping for more games like this, and less games like this.

PS Fanboy Retro Review: 8.5
See all Retro Reviews
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Friday, July 27, 2007

Metal Gear mobile phone game announced at Anniversary party

Filed under: Imports

At the Metal Gear Solid 20th Anniversary party in Tokyo today, Hideo Kojima revealed a new Metal Gear branded mobile phone. The phone will be released with a 3D Metal Gear cell phone game pre-installed on it, though there has been no word on price or a release date. No doubt the game will be downloadable for all cell phones that support it as well. The 1Up liveblogger has said that game "looks between MG1 and 2 in quality." We are assuming he's referring to Metal Gear Solid 1 and 2, as Metal Gear 1 and 2 were 2D.

Until Japan decides to let us into the Cool Mobile Phone Content club, we probably won't be seeing this game released in either America or Europe. Let's get that petition for a PSP version started, shall we?
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Thursday, July 26, 2007

Joystiq interview confirms Home amibitions for PSP

Filed under: Interviews


At E3, we had a chance to talk to SCEA Senior Vice President Philip Rosenberg and John Koller, Senior Marketing Manager of the PSP. We talked to these two Sony executives to find out more about Home, possible PSP integration with Home, the redesign, and more.

When John was asked why PSP integration with Home wasn't on display at Sony's press conference, he noted that "It's absolutely roadmapped. It's certainly on the agenda. I think the point of the cell phone was just to show you can bring other products into play. But the PSP is certainly roadmapped at this point. Like Phil was saying, it's all about bringing together the PlayStation portfolio of products together and using them the right way with Home."

Thankfully, Philip Rosenberg was able to give us a few hints at things to come. "But being able to access leaderboards, or community, or find out which of your friends are in Home, or in-game via hotspot, I think is realistic. As far as timing? I think that there's more to come."

To read the complete interview, visit Joystiq.
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Wednesday, July 25, 2007

Vote for your favorite PaRappa the Rapper video

Filed under: PaRappa the Rapper, Video, Fan Stuff


Did you enter the PaRappa the Rapper Chop Chop Master Onion's Rap Showdown? Hope so. Contestants performed their own renditions of their favorite PaRappa songs for a chance to win some pretty awesome PaRappa swag. In addition, the grand prize winner will get an all-expenses paid trip to the Penny Arcade Expo. But, who's going to win?

That's where you come in. Visit the official PlayStation website to vote for your favorite. Heck, you don't even have to vote ... it's funny enough to see these classic songs get the real-life treatment by fans. Check it out.
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Monday, July 23, 2007

The truth about PSP Lite's battery life

Filed under: Tips


There appears to be some confusion about the PSP Lite's battery life. The system can go up to 8-10 hours ... but only if it's using the battery from the regular PSP. What?

The upcoming PSP Lite will include a smaller battery for the smaller system. The battery that's included with the system will run for about 5 hours while gaming. However, if you have the battery from your original PSP, you'll be able to get 8-10 hours. The problem with this solution? The battery will bulge out of the system. Sony will offer a new backplate for those interested in adding the old battery to the new system.

Does that make things clearer?

Sunday, July 22, 2007

1seg brings digital TV to Japanese PSP Lites

Filed under: News, Peripherals


Finally, Japan is getting what it always wanted from the PSP: a 1seg digital TV tuner. 1seg is technology that allows Japanese PSP owners to watch digital TV while on the go. There's a catch, though -- the 1seg device will only work on the redesigned PSP. Burn!

The peripheral is coming September 20th for ¥6980 (about $57). Those interested in picking it up will have to buy a redesigned PSP on the same day. Let's hope that this isn't a new trend of future PSP products becoming incompatible with the original model.

[Via Joystiq]
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Saturday, July 21, 2007

Extended Wild Arms XF trailer

Filed under: Wild Arms, Video

Here's a pretty comprehensive look at the upcoming PSP-exclusive SRPG, Wild Arms XF. This Japanese trailer clocks in at three minutes, and showcases the attractive 2D sprites the game employs. It'll be interesting to see whether or not Wild Arms XF has the stuff to compete against Square Enix's Final Fantasy Tactics.

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Thursday, July 19, 2007

Brave Story gets official release date

Filed under: Brave Story


Game Republic, creator of the Genji series, is bringing a new RPG to the PSP in two weeks time. Entitled Brave Story, this RPG tells the story of a boy that must enter the world of Vision in order to save his friend from a mysterious illness. Through the game, the hero can build various attributes, such as Friendship, Courage, and Growth.

Like many other RPGs, new accessories can be forged by collecting and combining the right materials. In addition, players can collect special birds for use in mini-games. Game Share and Network features will allow players to trade birds and mini-games with others.

Check out screenshots and art of the game in our galleries below. Brave Story arrives on PSP on July 31st.

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Wednesday, July 18, 2007

Original PSP to be phased out

Filed under: News


Much like Sony is phasing out the 60 Gig PS3, so too will go the original PSP. Sony PR, Patrick Seybold had this to say: "The newly designed PSP wil replace the original PSP design starting in September with the $169.99 PSP Core Pack and the $199.99 Daxter PSP Entertainment Pack." So if for some reason you like your handhelds with more bulk and less capabilities, quickly go out, and buy the original PSP while supplies last.

[Via IGN]
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Nintendo Reveals New Self-Improvement Games For Vision, Grammar, And Fitness

Wii FitTo follow up the amazing success that they have had with non-gamers through their Brain Age and Wii Sports games, Nintendo outlined an entire line of new casual games during their press conference at this week?s E3 Media and Business Summit in Santa Monica. Included in the presentation was a new Wii controller that users stand on and

Nintendo?s Star Characters Return With New Pistol and Wheel

Super Smash Bros BrawlIt wasn?t just about self-improvement games for Nintendo this past week at the E3 Media And Business Summit in California, as fans might expect there were new adventures announced for such fan favorites as Mario, Zelda, and Samus, but this time with two new Wii Controller designs; the ?Zapper? light gun and wireless

Canadian Games Touted As ?Blockbusters? By Microsoft At E3

Ubi Soft Montreal?s Patrice D�silets and Jade Raymond Tradition has it that in the days leading up to the opening of the E3 Expo, the video game industry?s largest event, that each of the main players ? Microsoft, Nintendo, and Sony ? hold large press events where they present their case as to why their systems and games will be the top choice for the year. Last night it was Microsoft?s chance to boast with both Sony and Nintendo?s events due to follow later today. Amongst their list of powerhouse games for the Xbox 360 were a number of title made in Canada including ?Mass Effect? from Edmonton, Alberta, ?Too Human? from

Tuesday, July 17, 2007

Microsoft Goes After Casual Gamers With High Definition Scene It?

Scene It Lights Camera Action After the success Nintendo has enjoyed with attracting casual gamers this past six months through sales of the innovative Nintendo Wii console, the expectation was that Microsoft would also try to expand their offerings for casual players. Last night Microsoft did just that by announcing that the popular DVD-based trivia board game Scene It? Will be arriving as an Xbox 360 game with the added bonus that the game?s included movie and television clips would be offered in High-Definition. In "Scene It?: Lights, Camera, Action" Players take turns watching clips from popular movies and televisions shows and then try to answer trivia questions based on what they saw. The Xbox 360 version will include five new puzzle

Microsoft Announces Halo 360, Releases Live Action Halo Movie

Halo 3 Edition Xbox 360 In addition to offering up a new Halo 3 trailer at their E3 Press Conference last night, Microsoft also fanned the flames of their top franchise with a taste of what a Halo movie might look like with the release of a live-action short by director Neil Blomkamp, producer Peter Jackson, and digital FX wizards WETA. They also revealed a new special edition Halo 3 Xbox 360 console system, due for release in September. The latest Halo 3 trailer offers up the first real

Sony Cuts Price On PlayStation 3 And Announces New 80 GB Version

PlayStation 3Sony Computer Entertainment Canada has announced that, effectively immediately, the price on the 60 GB version of the PlayStation 3 will be dropped to a suggested retail price of $549 CND ($100 less). At the same time, they are announcing a new version that will launch in August which will be packaged with an 80 GB hard drive and a copy of "Motorstorm" for a suggested retail rpice of $659 CND. Sony explains that the new version is "designed to appeal to the online gaming and entertainment enthusiast, providing ample storage space to download more games and other entertainment content from PLAYSTATION Network."

Sony To Release A New, Enhanced PlayStation Portable

Slimmer PlayStation PortableAt the E3 Media And Business Summit in California this past week, Sony unveiled plans to replace their PlayStation Portable system with an updated version that enjoys a number of new enhancements thanks to the latest innovations in portable electronics. The new PlayStation Portable will be thinner, weigh less, load games faster, and feature a new TV-Out jack that will allow it to display its games, movies, and videos onto a television screen. Coming this September, Sony has plans for a number of different colours for the PSP as well as

Sony To Take On Facebook, MySpace With PlayStation Home This Fall

PlayStation HomeSony?s new online community website service, coming this Fall, will be called ?PlayStation Home? and like MySpace or Facebook, users will be able to create profiles for themselves, join online groups, exchange messages, and trade content such as music, movies, and virtual gifts with each other. They will even be able to use their cell phones to interact with their profiles (just like Facebook today). The extreme, innovative difference is that Sony will connect their web-based community to a 3D virtual world powered by

Tuesday, July 31, 2007

Syphon Filter infiltrates PSP's innards to enable full 333MHz

Filed under: Syphon Filter

Chris Reese, Technical Director for SCEA's Bend Studio, has posted on the PlayStation.Blog to confirm that Syphon Filter: Logan's Shadow will utilize the full 333MHz of PSP power. Reese claims the extra 67MHz will allow Bend Studio to create a look and feel that isn't possible using the original 266mhz. The increase in power will let them focus on adding detail and interactivity to the game's environments.

For those who are confused about 333mhz compatability, let us put your mind at rest. Games utilizing the 333 MHz clock speed will work exactly the same on a normal PSP as on a Slim PSP. The increase in power does mean that the battery in both models will drain more quickly than in other games, but for those who are picking up a PSP Slim you can use your old PSP's battery to lengthen the playtime. This does, however, come with its own problems.

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Monday, July 30, 2007

Naruto Ultimate Ninja Heroes: the story, or lack thereof

Filed under: Naruto


In a recent conference call with Namco Bandai, we learned new details about the upcoming PSP-exclusive Naruto Ultimate Ninja Heroes. We enjoyed our brief time with the game at E3, and wanted to learn more about why it's being exclusively distributed in the US and Europe. The decision to make a new game for the English language audience came about because the story of the Japanese anime had progressed too far to make the Japanese PSP game relevant.

However, we're puzzled -- according to the localization director at Namco Bandai, "there isn't really a story" in the game. Beyond the fighting, there isn't much else to do, although he noted that there's Naruto's Room --a place where collectible images and videos can be viewed.

Supposed "technical limitations" prevented the game from getting Infrastructure multiplayer, something that we would've loved to see in the game. However, the Game Sharing feature seems to be fairly advanced, giving players with access to the game "as normal."

We're a little disappointed to see the game doesn't have a fleshed out story, as the original PS2 series. Hopefully, the gameplay will make that point irrelevant. For now, enjoy the new screenshots we've secured in our updated gallery below:

%Gallery-3241%
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DevsGen challenges developers to make Rubik's Cube

Filed under: Homebrew

Ever since "The Pursuit of Happiness" came into theatres, the multi-colored Rubik's Cube has made a culturally resurgence, becoming quite popular once again. DevsGen.com is challenging homebrew developers to create a virtual 3D Rubik's Cube on PSP. The prize? An impressive $500.

Entries will be judged on a number of criteria, such as erogomics. A hints system, and ability to add textures onto the cubes is optional, but will be looked upon favorably.

Are you ready to take the challenge?
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Sunday, July 29, 2007

Failure didn't stop LocoRoco dev from trying

Filed under: News, Loco Roco


How many times did LocoRoco get rejected from Sony, before it became a heavily promoted, greenlit project? Two times. At Develop conference, Tsutomu Kouno revealed that rejected the idea of a tilting 2D platformer twice. Why did Sony finally give in on the third time? He provided them with a playable demo. "It is very important to make a demo and show something that moves," he said.

It looks like Kouno-san's persistence paid off ultimately, considering the dedicated following the PSP platformer has. Considering his success, Kouno will continue making games in the vein of LocoRoco. According to Next Generation, his future games will also be "peaceful," going against the increasingly popular trend towards violent games. He also added, "In the future, I want to invent new gameplay using physical calculations and crowd AI."
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Saturday, July 28, 2007

Retro Review: Castlevania: Symphony of the Night

Filed under: Reviews, Castlevania


File Size: 356 MB
Price: $9.99
Developed By: Konami
Published By: Konami
Original Release Date: October 2, 1997

Short Review
Recommended.

One of the most frequently requested PS1 titles finally hits the PlayStation Store, with Konami releasing Castlevania: Symphony of the Night. The title holds its age remarkably well and clearly shows why it is considered one of the finest titles of the original PlayStation era. The graphics look surprisingly sharp and colorful on the PSP and hold up nicely even when displayed on a 52" HD TV via the PS3. The gameplay is the real selling point here though, as you romp through a fairly non-linear castle, with a full RPG-like leveling system, magic, special moves and colorful monsters, the lengthy campaign is well worth paying the higher-than-normal cost of this retro title. Overall, Castlevania: SotN is a fantastic addition to the PlayStation Store's lineup and should not be miss by any Castlevania or 2D platformer fans.

Full Review after the jump.

Ever since Sony announced that they were releasing PS1 classics over the PlayStation Network, one of the most requested titles has been Castlevania: Symphony of the Night. Considered one of the best titles from the original PlayStation days, the game's deep and rewarding gameplay helped relaunch the Castlevania franchise and paved the way for the style of gameplay of all the GBA and DS sequels that followed. Mixing the classic platforming gameplay that the series was known for with a full RPG leveling system with experience, stats, loot drops and new equipment, Symphony of the Night breathed new life into the 2D platforming genre.

The game takes an almost immediate departure from the Castlevania norm by having you play most of the game as Alucard, the son of Dracula -- and not as a Belmont at all. In another change to the formula, you also don't use a whip, instead having a vast selection of swords and daggers to choose from. The game has you tracking down a lost member of the Belmont clan and also attempting to destroy Dracula's Castle before the Daddy of all vampires awakens once again to cause havoc across the countryside (and maybe nibble on some farmgirls' necks).

You'll spend your whole time in Dracula's Castle; a huge non-linear area with hundreds of rooms and multiple pathways snaking all around. It's almost entirely open to exploration and the game rewards you for searching about by hiding goodies all over the place in little nooks and crannies over the levels. You will be limited in your progression though by either lacking the appropriate power to proceed (i.e., Mist or Bat form) or by the monsters in that level beating your ass into retreat. As with any large non-linear style of game, it's possible to get lost, but with a fairly detailed map accessible at anytime via the Select button you can generally find your away about without too much hassle.

Alucard levels up by defeating enemies in classic action RPG fashion. The monsters drop money or loot with both being tied directly to the type of monster, which means you tend to find different kinds of items in each area of the Castle. Alucard eventually unlocks additional abilities like being able to change into a bat, a mist form, a wolf form and more, as well as having access to spells that are cast via fighting game style input commands. The gameplay really offers a complex and rewarding experience and it is a blast to wander around the Castle, solving puzzles and beating down hoards of undead. The game also has four different endings, and entire quasi-secret second Castle, and a couple new playable characters after beating the game -- which all translates to a whole lot of gameplay in a cheap package.

Graphically, the game looks great. The sharp 2D sprites (and sweet low polygon effects) hold up surprisingly well in this age of bloom lighting and fill rates. Alucard looks unflappably cool at all times and the dozens and dozens of monsters are detailed and entertaining. The bosses in particular are great, with some of them so huge you only see the very bottom of them while on the ground. The emulation itself is spot on and the graphics appeared to be faithful renditions of the original PlayStation version. The game looks particularly nice on the PSP, whose sexy screen really makes the game look sharp and colorful. Thankfully though, the game even looks good when blown up to the large screen on the PS3 and is very enjoyable to play on either system.

Castlevania: Symphony of the Night really is a fantastic title and a worthy pickup even at $9.99. The graphics hold up very favorably and look good on both the PS3 and PSP and it's gameplay is as timeless as ever. Also something worthy of note is that with the recent ability for the PS3 and PSP to swap save files back and forth, Sony's made it extremely easy to progress on the same save file -- no matter where you are. Playing a game on your big screen home theatre system, then walking out the door and playing the exact same game and save file while on the bus is an incredibly fun little feature and a great bonus for people who own both systems.

Now here's hoping for more games like this, and less games like this.

PS Fanboy Retro Review: 8.5
See all Retro Reviews
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Friday, July 27, 2007

Metal Gear mobile phone game announced at Anniversary party

Filed under: Imports

At the Metal Gear Solid 20th Anniversary party in Tokyo today, Hideo Kojima revealed a new Metal Gear branded mobile phone. The phone will be released with a 3D Metal Gear cell phone game pre-installed on it, though there has been no word on price or a release date. No doubt the game will be downloadable for all cell phones that support it as well. The 1Up liveblogger has said that game "looks between MG1 and 2 in quality." We are assuming he's referring to Metal Gear Solid 1 and 2, as Metal Gear 1 and 2 were 2D.

Until Japan decides to let us into the Cool Mobile Phone Content club, we probably won't be seeing this game released in either America or Europe. Let's get that petition for a PSP version started, shall we?
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Thursday, July 26, 2007

Joystiq interview confirms Home amibitions for PSP

Filed under: Interviews


At E3, we had a chance to talk to SCEA Senior Vice President Philip Rosenberg and John Koller, Senior Marketing Manager of the PSP. We talked to these two Sony executives to find out more about Home, possible PSP integration with Home, the redesign, and more.

When John was asked why PSP integration with Home wasn't on display at Sony's press conference, he noted that "It's absolutely roadmapped. It's certainly on the agenda. I think the point of the cell phone was just to show you can bring other products into play. But the PSP is certainly roadmapped at this point. Like Phil was saying, it's all about bringing together the PlayStation portfolio of products together and using them the right way with Home."

Thankfully, Philip Rosenberg was able to give us a few hints at things to come. "But being able to access leaderboards, or community, or find out which of your friends are in Home, or in-game via hotspot, I think is realistic. As far as timing? I think that there's more to come."

To read the complete interview, visit Joystiq.
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Wednesday, July 25, 2007

Vote for your favorite PaRappa the Rapper video

Filed under: PaRappa the Rapper, Video, Fan Stuff


Did you enter the PaRappa the Rapper Chop Chop Master Onion's Rap Showdown? Hope so. Contestants performed their own renditions of their favorite PaRappa songs for a chance to win some pretty awesome PaRappa swag. In addition, the grand prize winner will get an all-expenses paid trip to the Penny Arcade Expo. But, who's going to win?

That's where you come in. Visit the official PlayStation website to vote for your favorite. Heck, you don't even have to vote ... it's funny enough to see these classic songs get the real-life treatment by fans. Check it out.
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Monday, July 23, 2007

The truth about PSP Lite's battery life

Filed under: Tips


There appears to be some confusion about the PSP Lite's battery life. The system can go up to 8-10 hours ... but only if it's using the battery from the regular PSP. What?

The upcoming PSP Lite will include a smaller battery for the smaller system. The battery that's included with the system will run for about 5 hours while gaming. However, if you have the battery from your original PSP, you'll be able to get 8-10 hours. The problem with this solution? The battery will bulge out of the system. Sony will offer a new backplate for those interested in adding the old battery to the new system.

Does that make things clearer?

Sunday, July 22, 2007

1seg brings digital TV to Japanese PSP Lites

Filed under: News, Peripherals


Finally, Japan is getting what it always wanted from the PSP: a 1seg digital TV tuner. 1seg is technology that allows Japanese PSP owners to watch digital TV while on the go. There's a catch, though -- the 1seg device will only work on the redesigned PSP. Burn!

The peripheral is coming September 20th for ¥6980 (about $57). Those interested in picking it up will have to buy a redesigned PSP on the same day. Let's hope that this isn't a new trend of future PSP products becoming incompatible with the original model.

[Via Joystiq]
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Saturday, July 21, 2007

Extended Wild Arms XF trailer

Filed under: Wild Arms, Video

Here's a pretty comprehensive look at the upcoming PSP-exclusive SRPG, Wild Arms XF. This Japanese trailer clocks in at three minutes, and showcases the attractive 2D sprites the game employs. It'll be interesting to see whether or not Wild Arms XF has the stuff to compete against Square Enix's Final Fantasy Tactics.

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Thursday, July 19, 2007

Brave Story gets official release date

Filed under: Brave Story


Game Republic, creator of the Genji series, is bringing a new RPG to the PSP in two weeks time. Entitled Brave Story, this RPG tells the story of a boy that must enter the world of Vision in order to save his friend from a mysterious illness. Through the game, the hero can build various attributes, such as Friendship, Courage, and Growth.

Like many other RPGs, new accessories can be forged by collecting and combining the right materials. In addition, players can collect special birds for use in mini-games. Game Share and Network features will allow players to trade birds and mini-games with others.

Check out screenshots and art of the game in our galleries below. Brave Story arrives on PSP on July 31st.

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Wednesday, July 18, 2007

Original PSP to be phased out

Filed under: News


Much like Sony is phasing out the 60 Gig PS3, so too will go the original PSP. Sony PR, Patrick Seybold had this to say: "The newly designed PSP wil replace the original PSP design starting in September with the $169.99 PSP Core Pack and the $199.99 Daxter PSP Entertainment Pack." So if for some reason you like your handhelds with more bulk and less capabilities, quickly go out, and buy the original PSP while supplies last.

[Via IGN]
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Nintendo Reveals New Self-Improvement Games For Vision, Grammar, And Fitness

Wii FitTo follow up the amazing success that they have had with non-gamers through their Brain Age and Wii Sports games, Nintendo outlined an entire line of new casual games during their press conference at this week?s E3 Media and Business Summit in Santa Monica. Included in the presentation was a new Wii controller that users stand on and

Nintendo?s Star Characters Return With New Pistol and Wheel

Super Smash Bros BrawlIt wasn?t just about self-improvement games for Nintendo this past week at the E3 Media And Business Summit in California, as fans might expect there were new adventures announced for such fan favorites as Mario, Zelda, and Samus, but this time with two new Wii Controller designs; the ?Zapper? light gun and wireless

Canadian Games Touted As ?Blockbusters? By Microsoft At E3

Ubi Soft Montreal?s Patrice D�silets and Jade Raymond Tradition has it that in the days leading up to the opening of the E3 Expo, the video game industry?s largest event, that each of the main players ? Microsoft, Nintendo, and Sony ? hold large press events where they present their case as to why their systems and games will be the top choice for the year. Last night it was Microsoft?s chance to boast with both Sony and Nintendo?s events due to follow later today. Amongst their list of powerhouse games for the Xbox 360 were a number of title made in Canada including ?Mass Effect? from Edmonton, Alberta, ?Too Human? from

Tuesday, July 17, 2007

Microsoft Goes After Casual Gamers With High Definition Scene It?

Scene It Lights Camera Action After the success Nintendo has enjoyed with attracting casual gamers this past six months through sales of the innovative Nintendo Wii console, the expectation was that Microsoft would also try to expand their offerings for casual players. Last night Microsoft did just that by announcing that the popular DVD-based trivia board game Scene It? Will be arriving as an Xbox 360 game with the added bonus that the game?s included movie and television clips would be offered in High-Definition. In "Scene It?: Lights, Camera, Action" Players take turns watching clips from popular movies and televisions shows and then try to answer trivia questions based on what they saw. The Xbox 360 version will include five new puzzle

Microsoft Announces Halo 360, Releases Live Action Halo Movie

Halo 3 Edition Xbox 360 In addition to offering up a new Halo 3 trailer at their E3 Press Conference last night, Microsoft also fanned the flames of their top franchise with a taste of what a Halo movie might look like with the release of a live-action short by director Neil Blomkamp, producer Peter Jackson, and digital FX wizards WETA. They also revealed a new special edition Halo 3 Xbox 360 console system, due for release in September. The latest Halo 3 trailer offers up the first real

Sony Cuts Price On PlayStation 3 And Announces New 80 GB Version

PlayStation 3Sony Computer Entertainment Canada has announced that, effectively immediately, the price on the 60 GB version of the PlayStation 3 will be dropped to a suggested retail price of $549 CND ($100 less). At the same time, they are announcing a new version that will launch in August which will be packaged with an 80 GB hard drive and a copy of "Motorstorm" for a suggested retail rpice of $659 CND. Sony explains that the new version is "designed to appeal to the online gaming and entertainment enthusiast, providing ample storage space to download more games and other entertainment content from PLAYSTATION Network."

Sony To Release A New, Enhanced PlayStation Portable

Slimmer PlayStation PortableAt the E3 Media And Business Summit in California this past week, Sony unveiled plans to replace their PlayStation Portable system with an updated version that enjoys a number of new enhancements thanks to the latest innovations in portable electronics. The new PlayStation Portable will be thinner, weigh less, load games faster, and feature a new TV-Out jack that will allow it to display its games, movies, and videos onto a television screen. Coming this September, Sony has plans for a number of different colours for the PSP as well as

Sony To Take On Facebook, MySpace With PlayStation Home This Fall

PlayStation HomeSony?s new online community website service, coming this Fall, will be called ?PlayStation Home? and like MySpace or Facebook, users will be able to create profiles for themselves, join online groups, exchange messages, and trade content such as music, movies, and virtual gifts with each other. They will even be able to use their cell phones to interact with their profiles (just like Facebook today). The extreme, innovative difference is that Sony will connect their web-based community to a 3D virtual world powered by