Wednesday, March 25, 2009

GDC09: Crytek announces CryENGINE 3


The manufacturer of beautiful virtual worlds your computer can never run, Crytek, has just released a video for the latest iteration of its own CryENGINE, uh, engine: CryENGINE 3. Aside from being a pain to type, it's also a platform for Xbox 360, PlayStation 3, MMO, and DX9/DX10 development (which we already knew) that provides scalable computation and graphics for all major upcoming platforms, making it "next-gen ready." In speed tests, the engine ran at over 800 Van-Dammes per second, destroying CryENGINE 2's record of 150 Stathams per second.

Cevat Yerli, CEO & President of Crytek, really thinks the company has a winner here and hopes that developers will use the tech to get started on tomorrow's great games today. He describes the new engine as "a revolutionary change from our previous PC-only engines," and will likely love the money Sony and Microsoft toss at Crytek to make Crysis 2: Strike at the Plant where Billion-Dollar Cybersuits are Made a timed exclusive.

CryENGINE 3 will be on display at GDC09 all of this week. Head past the break for the announcement video showing the engine in action for the first time.

Continue reading GDC09: Crytek announces CryENGINE 3

JoystiqGDC09: Crytek announces CryENGINE 3 originally appeared on Joystiq on Mon, 23 Mar 2009 17:54:00 EST. Please see our terms for use of feeds.

Now Playing: March 22-28, 2009


Look! Up in the sky: It's a bird ... It's a plane ... No! Wait. Is that a ... Giratina?! Oh my word, and in ... Origin Forme?

Choose your platform to jump to a specific release list:

Last updated: Tuesday, 12:00 pm

Continue reading Now Playing: March 22-28, 2009

JoystiqNow Playing: March 22-28, 2009 originally appeared on Joystiq on Mon, 23 Mar 2009 12:04:00 EST. Please see our terms for use of feeds.

Riddick dev diary drones on about drones

Atari has released a new developer diary video for Chronicles of Riddick: Assault on Dark Athena. The video centers around the game's story, which the developers at Starbreeze consider the next chapter in the Chronicles of Riddick saga. The video also spends a great deal of time talking about the drone enemy. The drone is essentially a cyborg with rudimentary AI that can also be controlled remotely. Kind of a crappy life, really.

Finally, the video highlights the different ways the game can be played. According to the developers, it's possible to play the game guns blazing or in a stealthier manner. Us, we'll probably opt for the method with the heaviest use of Riddick's razor-sharp "ulak" blades.

Check out some new screens in the gallery below.

JoystiqRiddick dev diary drones on about drones originally appeared on Joystiq on Fri, 20 Mar 2009 20:10:00 EST. Please see our terms for use of feeds.

Tuesday, March 24, 2009

Dev speak: MotorStorm will push PSP over (arctic) edge

According to game director Richard Ogden, MotorStorm: Arctic Edge is pushing the PSP harder than any other game before it. Ogden told NowGamer that Arctic Edge is squeezing all it can from the portable system, claiming it has more "physics, damage and destruction" going on than other PSP titles.

Arctic Edge will be a "full MotorStorm experience," said Ogden, though he does note that there will be an obvious downgrade in graphics and visuals. "As long as you take a sensible view on what you're trying to achieve then there aren't really any major constraints when translating a PS3 game to PSP." Considering we still haven't seen much of the title yet, save for pre-rendered screenshots and a trailer, we're interested to see if BigBig Studios' work lives up to Ogden's big claims.

Joystiq PlaystationDev speak: MotorStorm will push PSP over (arctic) edge originally appeared on Joystiq Playstation on Fri, 20 Mar 2009 14:30:00 EST. Please see our terms for use of feeds.

Average PlayStation Home session 55 minutes long


We've had some fairly extensive, extremely erotic Quincying excursions in our time, but we were shocked when SCEA VP of Marketing Peter Dille revealed that the average session within the glossy locales of PlayStation Home lasts 55 minutes. As Dille aptly points out, that's longer than an hour-long television program, sans commercials. You heard that right -- Home is now more popular than television.

All snark aside, how are you guys wasting your hours away whilst perusing Home's virtual offerings? Dance parties in the Home Square? Digging through new content in game-themed rooms? Decorating your den? Waiting in line to bowl? Aggrevatedly griefing those attempting to take part in the aforementioned activities?

Joystiq PlaystationAverage PlayStation Home session 55 minutes long originally appeared on Joystiq Playstation on Thu, 19 Mar 2009 22:00:00 EST. Please see our terms for use of feeds.

Wednesday, March 25, 2009

GDC09: Crytek announces CryENGINE 3


The manufacturer of beautiful virtual worlds your computer can never run, Crytek, has just released a video for the latest iteration of its own CryENGINE, uh, engine: CryENGINE 3. Aside from being a pain to type, it's also a platform for Xbox 360, PlayStation 3, MMO, and DX9/DX10 development (which we already knew) that provides scalable computation and graphics for all major upcoming platforms, making it "next-gen ready." In speed tests, the engine ran at over 800 Van-Dammes per second, destroying CryENGINE 2's record of 150 Stathams per second.

Cevat Yerli, CEO & President of Crytek, really thinks the company has a winner here and hopes that developers will use the tech to get started on tomorrow's great games today. He describes the new engine as "a revolutionary change from our previous PC-only engines," and will likely love the money Sony and Microsoft toss at Crytek to make Crysis 2: Strike at the Plant where Billion-Dollar Cybersuits are Made a timed exclusive.

CryENGINE 3 will be on display at GDC09 all of this week. Head past the break for the announcement video showing the engine in action for the first time.

Continue reading GDC09: Crytek announces CryENGINE 3

JoystiqGDC09: Crytek announces CryENGINE 3 originally appeared on Joystiq on Mon, 23 Mar 2009 17:54:00 EST. Please see our terms for use of feeds.

Now Playing: March 22-28, 2009


Look! Up in the sky: It's a bird ... It's a plane ... No! Wait. Is that a ... Giratina?! Oh my word, and in ... Origin Forme?

Choose your platform to jump to a specific release list:

Last updated: Tuesday, 12:00 pm

Continue reading Now Playing: March 22-28, 2009

JoystiqNow Playing: March 22-28, 2009 originally appeared on Joystiq on Mon, 23 Mar 2009 12:04:00 EST. Please see our terms for use of feeds.

Riddick dev diary drones on about drones

Atari has released a new developer diary video for Chronicles of Riddick: Assault on Dark Athena. The video centers around the game's story, which the developers at Starbreeze consider the next chapter in the Chronicles of Riddick saga. The video also spends a great deal of time talking about the drone enemy. The drone is essentially a cyborg with rudimentary AI that can also be controlled remotely. Kind of a crappy life, really.

Finally, the video highlights the different ways the game can be played. According to the developers, it's possible to play the game guns blazing or in a stealthier manner. Us, we'll probably opt for the method with the heaviest use of Riddick's razor-sharp "ulak" blades.

Check out some new screens in the gallery below.

JoystiqRiddick dev diary drones on about drones originally appeared on Joystiq on Fri, 20 Mar 2009 20:10:00 EST. Please see our terms for use of feeds.

Tuesday, March 24, 2009

Dev speak: MotorStorm will push PSP over (arctic) edge

According to game director Richard Ogden, MotorStorm: Arctic Edge is pushing the PSP harder than any other game before it. Ogden told NowGamer that Arctic Edge is squeezing all it can from the portable system, claiming it has more "physics, damage and destruction" going on than other PSP titles.

Arctic Edge will be a "full MotorStorm experience," said Ogden, though he does note that there will be an obvious downgrade in graphics and visuals. "As long as you take a sensible view on what you're trying to achieve then there aren't really any major constraints when translating a PS3 game to PSP." Considering we still haven't seen much of the title yet, save for pre-rendered screenshots and a trailer, we're interested to see if BigBig Studios' work lives up to Ogden's big claims.

Joystiq PlaystationDev speak: MotorStorm will push PSP over (arctic) edge originally appeared on Joystiq Playstation on Fri, 20 Mar 2009 14:30:00 EST. Please see our terms for use of feeds.

Average PlayStation Home session 55 minutes long


We've had some fairly extensive, extremely erotic Quincying excursions in our time, but we were shocked when SCEA VP of Marketing Peter Dille revealed that the average session within the glossy locales of PlayStation Home lasts 55 minutes. As Dille aptly points out, that's longer than an hour-long television program, sans commercials. You heard that right -- Home is now more popular than television.

All snark aside, how are you guys wasting your hours away whilst perusing Home's virtual offerings? Dance parties in the Home Square? Digging through new content in game-themed rooms? Decorating your den? Waiting in line to bowl? Aggrevatedly griefing those attempting to take part in the aforementioned activities?

Joystiq PlaystationAverage PlayStation Home session 55 minutes long originally appeared on Joystiq Playstation on Thu, 19 Mar 2009 22:00:00 EST. Please see our terms for use of feeds.