Filed under: Interviews, Jackass
We were surprised when Jackass: The Game for PSP didn't suck. Anyone that's been part of the games industry for any amount of time knows that licensed games are typically void of creativity and polish. Thankfully, it appears that indie game publisher Red Mile is trying something different. Red Mile's Chester Aldridge notes their acquisition of the Jackass license -- something that wasn't done as a simple cash-in: "we are not in the business of making games based on marketing "events" such as movie releases. We're not making a game based on Jackass 1 or Jackass 2, we're making a great game based on the spirit of the brand. We signed Jackass before the second movie was even announced."When questioned as to why Jackass has so many exclusive features on PSP, Aldridge pointed out the potential that the platform has, and how PSP gamers are looking for original content. "We believe that fundamentally Sony has a great platform on its hands and that it will prosper for many years to come. One thing that we keep hearing is that the catalog of genuinely innovative PSP titles is quite small. That's something we've addressed directly in Jackass: The Game with a number of PSP-exclusive features, including the replay editor."
Red Mile is certainly proud of their PSP accomplishments, having brought the cult-classic GripShift to the platform during its infancy. While Jackass may seem like "just another licensed game," we're glad to see that it appears they're trying to get the most out of the PSP.Read | Permalink | Email this | Linking Blogs | Comments