Friday, August 22, 2008

PSP Fanboy hands-on: Yggdra Union

Filed under: Yggdra Union


Wow, Yggdra Union is tough. That's probably the first thing you'll say after getting through a few matches of Atlus' upcoming PSP SRPG. It'll take a few battles to wrap your head around the unique mechanics of the card game, and although the game does an excellent job of holding your hand, don't expect an easy romp, even in the second battle in the game.

Yggdra Union is a tactical card RPG that will test your tactical capabilities through and through -- there's no grinding here to be found. Battles are typically multi-tiered: just when you think you're done with a level, a new set of increasingly difficult reinforcements appear. However, because your character's morale (essentially, their HP) carries over from battle to battle, across every level, each battle is decisive. If you make too many mistakes with one character, you'll notice that they'll be at a serious disadvantage in upcoming battles. And don't think about grinding to level up your characters: you can't. The story moves at such a brisk pace that your success depends solely on your ability to choose the right cards, and decide exactly how to move your characters through the map.

The basics of battle are easy to explain, but the full ramifications won't truly make sense until you get the game in your hands. Before each conflict, players can choose a certain number of cards. Cards will grant players special abilities, but also have important stats like number of spaces players can move, card strength and weapon affinity. Quite possibly the most important thing to pay attention to is the weapon affinity: certain weapons are stronger than others, and these will be one of the primary factors of a battle's success. For example, swords are stronger than axes, but axes are stronger than spears. Spears, on the other hand, are stronger than swords. This circle gets more complicated with the introduction of magic users and archers.

Gallery: Yggdra Union

Continue reading PSP Fanboy hands-on: Yggdra Union

Friday, August 22, 2008

PSP Fanboy hands-on: Yggdra Union

Filed under: Yggdra Union


Wow, Yggdra Union is tough. That's probably the first thing you'll say after getting through a few matches of Atlus' upcoming PSP SRPG. It'll take a few battles to wrap your head around the unique mechanics of the card game, and although the game does an excellent job of holding your hand, don't expect an easy romp, even in the second battle in the game.

Yggdra Union is a tactical card RPG that will test your tactical capabilities through and through -- there's no grinding here to be found. Battles are typically multi-tiered: just when you think you're done with a level, a new set of increasingly difficult reinforcements appear. However, because your character's morale (essentially, their HP) carries over from battle to battle, across every level, each battle is decisive. If you make too many mistakes with one character, you'll notice that they'll be at a serious disadvantage in upcoming battles. And don't think about grinding to level up your characters: you can't. The story moves at such a brisk pace that your success depends solely on your ability to choose the right cards, and decide exactly how to move your characters through the map.

The basics of battle are easy to explain, but the full ramifications won't truly make sense until you get the game in your hands. Before each conflict, players can choose a certain number of cards. Cards will grant players special abilities, but also have important stats like number of spaces players can move, card strength and weapon affinity. Quite possibly the most important thing to pay attention to is the weapon affinity: certain weapons are stronger than others, and these will be one of the primary factors of a battle's success. For example, swords are stronger than axes, but axes are stronger than spears. Spears, on the other hand, are stronger than swords. This circle gets more complicated with the introduction of magic users and archers.

Gallery: Yggdra Union

Continue reading PSP Fanboy hands-on: Yggdra Union