Filed under: Previews
It is refreshing to see a game like Neverland Card Battles hitting the PSP. It's a title that blends together two very distinct strategy genres: tradable card games and strategy RPGs. It may sound a tad strange at first, having these two gameplay aspects merging as one, but that's what we're here for. We're here to help explain to you just how exactly that experience plays out and what it was like going through it all. Was it any fun? You'll find out soon enough.Having played the title just this afternoon, I immediately went through the very first level to get a quick grasp of the story and basic play mechanics. The game plays out on an S-RPG type of battle grid with the enemy card wielder on one side and the hero Galahad on the other. The objective of all Neverland battles is to obviously defeat your opponent, and to do so you'll have a 30-card deck at your disposal. At the beginning of each battle you'll have a full hand of five cards (see where the TCG is starting to kick in?), and to use these cards you'll have to draw mana. Drawing mana is done by increasing one's "territory" on the battle grid. As you move your character (and later on summoned creatures) across the playing field, they'll turn each square they touch into your team's color -- this represents your territory. Each square equals one mana and dictates your overall summoning strength, so it's crucial to take command over the battlefield in order to win.
Continue reading PSP Fanboy hands-on: Neverland Card Battles