Wednesday, October 15, 2008

PSP Fanboy hands-on: Dissidia: Final Fantasy

Filed under: Final Fantasy, Previews

Dissidia: Final Fantasy has been a title we've been keeping an eye on a lot lately, and hence, it's one of the first games we decided to see out on the Tokyo Game Show floor. We moseyed on over to Sony's booth to get in a quick session before going at it again and taking in another short round over at Square Enix proper. Five characters were available to play: Firionel, Tidus, Squall, Warrior of Light, and Zidane. We decided to try out different characters for each play session and tested out the skills of Squall and Tidus.

The overall battle system is rather easy to pick up; attacking with the square button deals the amount of damage currently in your "Brave" gauge while attacking with the circle button drains your enemy's Brave, replenishing your own and then eventually putting enemies into a "Break" state as you can see here in these videos. Now while the general concept of the game's battle system is easy to grasp, mastering the play style of the individual characters is another story. After having played as both Squall and Tidus for a solid amount of time, we noticed that neither character played like the other. Even though their special moves use the same button inputs, they move and attack completely different.

Continue reading PSP Fanboy hands-on: Dissidia: Final Fantasy

Wednesday, October 15, 2008

PSP Fanboy hands-on: Dissidia: Final Fantasy

Filed under: Final Fantasy, Previews

Dissidia: Final Fantasy has been a title we've been keeping an eye on a lot lately, and hence, it's one of the first games we decided to see out on the Tokyo Game Show floor. We moseyed on over to Sony's booth to get in a quick session before going at it again and taking in another short round over at Square Enix proper. Five characters were available to play: Firionel, Tidus, Squall, Warrior of Light, and Zidane. We decided to try out different characters for each play session and tested out the skills of Squall and Tidus.

The overall battle system is rather easy to pick up; attacking with the square button deals the amount of damage currently in your "Brave" gauge while attacking with the circle button drains your enemy's Brave, replenishing your own and then eventually putting enemies into a "Break" state as you can see here in these videos. Now while the general concept of the game's battle system is easy to grasp, mastering the play style of the individual characters is another story. After having played as both Squall and Tidus for a solid amount of time, we noticed that neither character played like the other. Even though their special moves use the same button inputs, they move and attack completely different.

Continue reading PSP Fanboy hands-on: Dissidia: Final Fantasy