Diamante mentioned that the Sixaxis controls influenced the way he wrote his music. He called it a "soft type of control" and that "you can feel that there is a texture to the way you fly through the air." This texture, he added, would determine how he'd write music for "the winds." Conversely, Diamante also influenced the game design: "I had the opportunity to talk with the artists about the arrangement of flowers: tightening up lines of flowers or stretching them out, replacing red flowers with white flowers, and so forth so that the sound would work."
Lastly, those gamers looking to score a soundtrack might be in some luck. Diamante revealed he's in talks with Sony to put out an album; though, he does say the music lends itself more to the game experience over that of an album experience. Have a read of the full interview here.
Flower composer talks about game's soundtrack originally appeared on Joystiq Playstation on Wed, 25 Feb 2009 21:30:00 EST. Please see our terms for use of feeds.