Saturday, May 23, 2009

Alpha Protocol dev diary yaps about dialogue system, headslams

This latest developer diary for Alpha Protocol, Obsidian Entertainment's forthcoming secret-agent-'em-up, certainly speaks for itself -- and for the game's dialogue system. Though the primary form of communication is verbal and varies between suave observations and snide retorts, we're most enamored with the delightful "headslam" option. In fact, that's probably going to be the modus operandi for our Jack Bauer impersonator once the game arrives in October.

Ex-KGB agent slow to spill secrets? Headslam. FBI director whining about reckless behavior? Headslam. Old lady giving eye witness account of terrorist activity? Headslam. Old lady with broken nose crying about getting headslammed for no reason? Headslam again.

JoystiqAlpha Protocol dev diary yaps about dialogue system, headslams originally appeared on Joystiq on Thu, 21 May 2009 14:00:00 EST. Please see our terms for use of feeds.

Saturday, May 23, 2009

Alpha Protocol dev diary yaps about dialogue system, headslams

This latest developer diary for Alpha Protocol, Obsidian Entertainment's forthcoming secret-agent-'em-up, certainly speaks for itself -- and for the game's dialogue system. Though the primary form of communication is verbal and varies between suave observations and snide retorts, we're most enamored with the delightful "headslam" option. In fact, that's probably going to be the modus operandi for our Jack Bauer impersonator once the game arrives in October.

Ex-KGB agent slow to spill secrets? Headslam. FBI director whining about reckless behavior? Headslam. Old lady giving eye witness account of terrorist activity? Headslam. Old lady with broken nose crying about getting headslammed for no reason? Headslam again.

JoystiqAlpha Protocol dev diary yaps about dialogue system, headslams originally appeared on Joystiq on Thu, 21 May 2009 14:00:00 EST. Please see our terms for use of feeds.