Tuesday, July 21, 2009

Soul Calibur: Broken Destiny character creation is for the detail-obsessed


When Soul Calibur III released on the PS2, its character creation mode added unprecedented depth to the series -- and subtracted most of our free time. It's fitting, then, that in keeping with its concept of being totally awesome, the series' first outing on PSP, Broken Destiny, would up the ante.

Its create-a-character goes beyond anything we've seen in a fighter on any platform. New options allow for precision-tuning of every aspect of a created combatant's appearance, including the size, position and angle of their various accessories. In one of the example screens released by Namco, a character's glasses go from resting on the tip of his nose to propped up on his brow (and presumably could be placed anywhere in-between). That clown in the above image? It's totally adjustable, in addition to being really effing freaky.

Perhaps the coolest option is the ability to create character portrait thumbnails that'll appear on the fighter selection screen. No more generic silhouettes or question marks. (Which makes us wonder: Will we be able to create a character that looks like a silhouette, or even a question mark?)

[Via Adriasang]

Joystiq PlaystationSoul Calibur: Broken Destiny character creation is for the detail-obsessed originally appeared on Joystiq Playstation on Fri, 17 Jul 2009 19:15:00 EST. Please see our terms for use of feeds.

Tuesday, July 21, 2009

Soul Calibur: Broken Destiny character creation is for the detail-obsessed


When Soul Calibur III released on the PS2, its character creation mode added unprecedented depth to the series -- and subtracted most of our free time. It's fitting, then, that in keeping with its concept of being totally awesome, the series' first outing on PSP, Broken Destiny, would up the ante.

Its create-a-character goes beyond anything we've seen in a fighter on any platform. New options allow for precision-tuning of every aspect of a created combatant's appearance, including the size, position and angle of their various accessories. In one of the example screens released by Namco, a character's glasses go from resting on the tip of his nose to propped up on his brow (and presumably could be placed anywhere in-between). That clown in the above image? It's totally adjustable, in addition to being really effing freaky.

Perhaps the coolest option is the ability to create character portrait thumbnails that'll appear on the fighter selection screen. No more generic silhouettes or question marks. (Which makes us wonder: Will we be able to create a character that looks like a silhouette, or even a question mark?)

[Via Adriasang]

Joystiq PlaystationSoul Calibur: Broken Destiny character creation is for the detail-obsessed originally appeared on Joystiq Playstation on Fri, 17 Jul 2009 19:15:00 EST. Please see our terms for use of feeds.