Here's the logic:
- The Blu-ray drive on the PS3 is actually slower in seek and access time than the DVD drive on the Xbox 360. Once the Blu-ray gets up to speed, it can handle large amount of data. Just not in seeking and accessing, which is a pain for streaming when you're playing something like an MMO.
- The memory architecture is different. When you're dealing with main memory, you work with "256ish MB" on the PS3 vs "512ish MB" on the 360.
- The tools aren't as friendly on the PS3. That includes the performance monitor tools, the debugger tools ... everything.
- Migrating a project from the Xbox 360 to the PS3 is much harder than moving from the PS3 to the 360.
There's more. Read on, Macduff.
Continue reading Turbine: Easier to develop MMOs on the Xbox 360 than the PS3
Turbine: Easier to develop MMOs on the Xbox 360 than the PS3 originally appeared on Joystiq on Sat, 19 Sep 2009 14:30:00 EST. Please see our terms for use of feeds.