Sunday, March 14, 2010

Darksiders dev David Adams gushes about THQ

Unlike the less than wonderful relations some developers are currently having with their publishing partners, Vigil Games' general manager David Adams says things between his studio and THQ couldn't have been better during the development of Darksiders. "We were pretty lucky, just because our publisher had this weird, insane faith in us that I don't necessarily think any other publisher would have had ... our take was that if we just did really cool stuff, people would see that -- they'd want to jump on the bandwagon and support us, and THQ did," Adams tells GamesIndustry.biz in a recent interview.

Adams adds that his studio is constantly "trying to be more efficient, do stuff quicker, using less money," so that certainly can't hurt how THQ feels about Vigil, especially given the last year of "restructuring" the publisher underwent to become financially solvent once again. "THQ went through a lot of pain and restructuring -- they took a lot of bullets so we could continue to make our game, and that's a good indication of their faith in us, and their drive to make great-quality products." We'd like to point out that, in this situation, we're all winners because THQ has seemingly become a competitive publisher again, due to producing quality products that we get to play -- and hey, tons of people don't lose their jobs.

JoystiqDarksiders dev David Adams gushes about THQ originally appeared on Joystiq on Thu, 11 Mar 2010 02:00:00 EST. Please see our terms for use of feeds.

Sunday, March 14, 2010

Darksiders dev David Adams gushes about THQ

Unlike the less than wonderful relations some developers are currently having with their publishing partners, Vigil Games' general manager David Adams says things between his studio and THQ couldn't have been better during the development of Darksiders. "We were pretty lucky, just because our publisher had this weird, insane faith in us that I don't necessarily think any other publisher would have had ... our take was that if we just did really cool stuff, people would see that -- they'd want to jump on the bandwagon and support us, and THQ did," Adams tells GamesIndustry.biz in a recent interview.

Adams adds that his studio is constantly "trying to be more efficient, do stuff quicker, using less money," so that certainly can't hurt how THQ feels about Vigil, especially given the last year of "restructuring" the publisher underwent to become financially solvent once again. "THQ went through a lot of pain and restructuring -- they took a lot of bullets so we could continue to make our game, and that's a good indication of their faith in us, and their drive to make great-quality products." We'd like to point out that, in this situation, we're all winners because THQ has seemingly become a competitive publisher again, due to producing quality products that we get to play -- and hey, tons of people don't lose their jobs.

JoystiqDarksiders dev David Adams gushes about THQ originally appeared on Joystiq on Thu, 11 Mar 2010 02:00:00 EST. Please see our terms for use of feeds.