It's hard to answer the first question, especially within the constraints of a ten-minute demo. What I can say is that even in this early state, SOCOM 4 looks very good, sporting incredibly detailed environments. While the early code has a noticeably choppy framerate, there was already a large number of objects in the environment. Whether it's a car, a trash can, a thrown-out mattress, there are tons of objects to take cover behind in the world.
Controlling your squad should be familiar to anyone that's played a recent SOCOM game. Holding L1 on the Move allows you to slightly slow down time and direct your team to move to position and await orders. You can even call in an airstrike by holding down the Move button and holding Down on a target. After sneaking down an alley, we were able to catch a large squad of soldiers lounging in an open field. They had no idea what hit them as the bombs dropped.
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Hands-on: SOCOM 4 (with PlayStation Move!) originally appeared on Joystiq on Wed, 10 Mar 2010 22:30:00 EST. Please see our terms for use of feeds.