Thursday, November 8, 2007

Martin Audio describes his music in WipEout

Filed under: Interviews

Music soothes even the savage beast. The WipEout games are no exception. Their music, while not exactly soothing, gets you into the game in such a way that you can actually relax whilst your vehicle flies around at unseemly speeds. The current soundtrack list gives you an idea of what to expect -- the very best of electronic and techno beats. Martin Audio, one of the musicians in the soundtrack, shared some thoughts on getting involved with the game.

After someone heard his music, that someone asked if they could create a track for the PSP title -- after some work, the song "Chemical" was a shoe in. A snug fit. Fit like a glove. Et cetera. Audio has been a longtime fan of the WipEout games, so his musical inclusion is definitely something he's proud of. When asked about licensing, he agreed that it was a powerful tool to get your music out there and gain a new audience's interest. So long as the music isn't compromised, licensing is a great idea. If you want to learn more about Audio's experiences DJ'ing and how the creative process works for his music, check out the rest of the interview. Otherwise, get pumped to hear some great tunes on the next WipEout game.

Thursday, November 8, 2007

Martin Audio describes his music in WipEout

Filed under: Interviews

Music soothes even the savage beast. The WipEout games are no exception. Their music, while not exactly soothing, gets you into the game in such a way that you can actually relax whilst your vehicle flies around at unseemly speeds. The current soundtrack list gives you an idea of what to expect -- the very best of electronic and techno beats. Martin Audio, one of the musicians in the soundtrack, shared some thoughts on getting involved with the game.

After someone heard his music, that someone asked if they could create a track for the PSP title -- after some work, the song "Chemical" was a shoe in. A snug fit. Fit like a glove. Et cetera. Audio has been a longtime fan of the WipEout games, so his musical inclusion is definitely something he's proud of. When asked about licensing, he agreed that it was a powerful tool to get your music out there and gain a new audience's interest. So long as the music isn't compromised, licensing is a great idea. If you want to learn more about Audio's experiences DJ'ing and how the creative process works for his music, check out the rest of the interview. Otherwise, get pumped to hear some great tunes on the next WipEout game.