Saturday, June 14, 2008

Ready at Dawn denies piracy as reason to leave PSP

Filed under: News


While Ready at Dawn has established itself as the premiere PSP development team, it recently sent back all of its devkits back to Sony so that it can move to new projects on other systems. Joystiq spoke with Ready at Dawn's president, Didier Malenfant, to see why they left Sony's handheld. According to Malenfant, piracy was not a reason. "We sold over 2.3 millions copies of Daxter and are on track to beat that with Chains of Olympus so we're pretty happy with our sales," he responded. "Could we sell more games if piracy was non-existent? Maybe. But we don't target the market that could be, we target the market that is."

He adds, "Good games sell. Who would have thought?"

It seems the team is simply looking to do more on another platform, and try something new. They've seemingly pushed the PSP to its limit, and they can work their magic on other platforms. "We feel like we've done everything we wanted to do with the PSP," admitted the exec. "We have new projects on other platforms and we like to focus on one thing at a time."

Saturday, June 14, 2008

Ready at Dawn denies piracy as reason to leave PSP

Filed under: News


While Ready at Dawn has established itself as the premiere PSP development team, it recently sent back all of its devkits back to Sony so that it can move to new projects on other systems. Joystiq spoke with Ready at Dawn's president, Didier Malenfant, to see why they left Sony's handheld. According to Malenfant, piracy was not a reason. "We sold over 2.3 millions copies of Daxter and are on track to beat that with Chains of Olympus so we're pretty happy with our sales," he responded. "Could we sell more games if piracy was non-existent? Maybe. But we don't target the market that could be, we target the market that is."

He adds, "Good games sell. Who would have thought?"

It seems the team is simply looking to do more on another platform, and try something new. They've seemingly pushed the PSP to its limit, and they can work their magic on other platforms. "We feel like we've done everything we wanted to do with the PSP," admitted the exec. "We have new projects on other platforms and we like to focus on one thing at a time."