In a lengthy post-mortem with
Gamasutra this week, Rocksteady Studios creative director Sefton Hill spoke his mind on a mess of topics regarding this summer's surprise hit,
Batman: Arkham Asylum. "There are too many games out there that deliver lots of average content," Hill said when asked about the relative "tightness" of
Batman in comparison with other games. Personal inspiration for the game's design came from places like
Zelda and
Metroid, two game series he's been a fan of "for years," as well as Silicon Knights'
Eternal Darkness. And though
Arkham's audio logs and "environment as a character" motif hearken back to 2007's
BioShock, Hill claimed he's never played it. "It's on my list of games to get back into ... I can't say for me that was a big direct influence."
Truth be told, we're just scratching the surface of
Gamasutra's thorough dissection of
Batman --
a game we loved with all of our jaded, rancorous hearts -- so do yourself a favor and stroll through the entire five pages. Call it an afternoon treat! You
deserve it, dearest Joystiq reader.
Batman: Arkham Asylum creator focused on quality over quantity, hasn't played BioShock originally appeared on Joystiq on Mon, 19 Oct 2009 20:00:00 EST. Please see our terms for use of feeds.