Sunday, October 4, 2009

Hands-on: The Saboteur


The Saboteur, Pandemic's latest open-world shooter about a rough and tumble Irish lad bringing color back to Nazi-occupied Paris, showed promise when we played an early build back at E3; but it definitely needed work.

Previewing a current build, I found that development has continued to progress. For one, you won't confuse The Saboteur with any other title this holiday season. The black-and-white landscape (part Casablanca, part Sin City; as lead designer Tom French describes it) is distinctive, with the "City of Lights" living up to its name and various splashes of Nazi-red creeping in among the buildings. The "look" of this game will definitely win some admirers, even if the gameplay doesn't end up quite as polished.

Continue reading Hands-on: The Saboteur

JoystiqHands-on: The Saboteur originally appeared on Joystiq on Thu, 01 Oct 2009 14:28:00 EST. Please see our terms for use of feeds.

Sunday, October 4, 2009

Hands-on: The Saboteur


The Saboteur, Pandemic's latest open-world shooter about a rough and tumble Irish lad bringing color back to Nazi-occupied Paris, showed promise when we played an early build back at E3; but it definitely needed work.

Previewing a current build, I found that development has continued to progress. For one, you won't confuse The Saboteur with any other title this holiday season. The black-and-white landscape (part Casablanca, part Sin City; as lead designer Tom French describes it) is distinctive, with the "City of Lights" living up to its name and various splashes of Nazi-red creeping in among the buildings. The "look" of this game will definitely win some admirers, even if the gameplay doesn't end up quite as polished.

Continue reading Hands-on: The Saboteur

JoystiqHands-on: The Saboteur originally appeared on Joystiq on Thu, 01 Oct 2009 14:28:00 EST. Please see our terms for use of feeds.