Friday, February 29, 2008

Phil Harrison leaves Sony Computer Entertainment

Filed under: News


In a surprise announcement, Sony Computer Entertainment announced the resignation of Phil Harrison. Effective February 29th, the current President of Sony Computer Entertainment Worldwide Studios (SCE WWS) will resign from Sony Computer Entertainment Group. In his place, Kazuo Hirai, President and Group CEO of SCEI, will immediately assume responsibilities as president of SCE WWS, in addition to his current duties.

"As one of the founding members of SCE, Phil played a key role in the development and growth of the PlayStation business and our industry," said Kazuo Hirai. "It is sad to see him departing from SCE, but I wish to express my gratitude for his many invaluable contributions and also wish Phil the very best of luck in his future endeavors."

"The past 15 years at Sony Computer Entertainment has been the defining journey of my life so far," said Phil Harrison. "I am grateful to all the PlayStation family for their incredible support, guidance and friendship. It has been a privilege to serve as part of the team and be inspired by them on a daily basis. I am so proud of everything PlayStation has achieved and will continue to support its future in every way I can."

Phil Harrison is responsible for a major refocusing of the PlayStation group, through his "Game 3.0" initiative, announced at last year's GDC. He recently lamented that Sony Japan was not outgoing enough about social gaming.

[Via Joystiq]

Star Ocean Japanese website gets huge update ... in Japanese

Filed under: News



Another Japanese RPG website made some huge updates, this time around it's Star Ocean: Second Evolution. The website updated with tons of information regarding the battle system, in-game strategies, extensive character profiles, and some of the new elements being introduced in the remade version.

Unfortunately, this treasure trove of information is only in Japanese; however, there's enough pretty pictures for you to play guessing games at what everything means. Go check out the website for yourself.

[Via PSPHyper]

Thursday, February 28, 2008

GDC08: Phase was originally a PSP game

Filed under: News


You know how much we enjoy beats, the downloadable music game. But, iPod has something similar from Harmonix: Phase. That title was originally created for PSP as well. It was meant to be an "urban journey" and only used the shoulder buttons for control. We'd love to see a PSP version come to fruition as well, but for now, we'll keep on playing to our beats.

Conquer the first Warriors Orochi trailer

Filed under: Video, Warriors Orochi

Fresh from yesterday's announcement of Warriors Orochi is this first-ever English trailer. The PSP port brings all the hack 'n slash action of the PS2 original, with complete battlefields. Fans of the Warriors series of games need not fear: it looks like nothing much has changed in this long-running franchise.

Wednesday, February 27, 2008

Just one more God of War trailer

Filed under: Video, God of War

We're pretty certain this is going to be the last God of War trailer you see before the game's final release in March. Our reviewer is diligently going through the full game right now, but this video showcases some of things we love about Kratos' latest: the magic. They work so seamlessly in the combat, and make Kratos seem even more powerful than ever. Get excited, because this adventure is just around the corner ...

God of War: Chains of Olympus demo now available to download

Filed under: God of War, Store


Today's US PSN update is pretty incredible. Get ready to experience the Chains of Olympus with a free downloadable demo.

The PS1 classic, Jet Moto 3, was also added today. It's available for $5.99.

Tuesday, February 26, 2008

King of Clubs swinging to PSPs in March

Filed under: News

There was once a franchise known as Outlaw [sports title]. They had a golf game. It was silly because the characters were rather trashy and the gameplay was mediocre, but people enjoyed it because it was so off-the-wall. Now it seems someone has taken up a similar idea for the PSP.

We're expecting similar results with Oxygen's newly announced King of Clubs, a Vegas-style golfing game that takes you to a run-down amusement area in a Nevada truck stop. Six characters and 95 holes of golf later, you should be having fun on your PSP in March. Against four friends, if you'd like.

UK residents, rush and get a free God of War demo disc

Filed under: God of War


This may be the only chance UK residents may have to try Kratos' upcoming adventure early. The first 5,000 people that register at GameSpot's promotional site will receive a UMD demo disc (most likely featuring the same content as the US demo). You'll need to answer a trivia question correctly to get the prize, so make sure you read carefully

[Via PSP Demo Center]

Monday, February 25, 2008

PSP Fanboy hands-on: flOw

Filed under: Previews, flOw


Within the PlayStation Lounge at GDC, we were able to try out the upcoming PSP version of flOw. The game starts with an interesting attempt to connect to the Network. Interestingly, this is done outside of the usual PSP Network interface. We can only hypothesize that the PSP is looking for other systems to play with, if any happen to be nearby. Unfortunately, no one was able to comment.

From the very get-go, one will see the seriously toned-down graphics. The screenshots initially released don't accurately convey how poorly the transition to PSP has affected the visual presentation. Pixelation is very present, and in spite of the small screen of the PSP, nothing looks very sharp. The framerate didn't seem silky smooth like the PS3 original, either. It doesn't look bad per se, but we were rather disappointed.

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As predicted, the game takes advantage of the analog nub of the PSP. The PS3 original used SIXAXIS tilt controls, and we find the tilt controls far more preferable. It might seem a strange complaint to make, but the PSP analog nub is too precise. flOw becomes less of an experience and more of a game. Players are able to make sharp turns instantly, giving players much more manueverability to eat and fight their enemies. This makes the game easier. Many players will appreciate the new controls, but we don't feel like we're getting "into the flOw" on PSP.

We don't have details on a price, but considering its March release, we don't see much time for too much improvement. It's far from a bad game, but flOw on PSP is but an echo of its predecessor. For those that never tried the PS3 original, this will still be an intriguing and new experience. However, don't expect it to match the fidelity of the console version.

GDC08: Naruto: Ultimate Ninja Heroes 2 incoming

Filed under: Naruto, Video

You can always rely on anime games to come out with Madden-style annual updates. Namco Bandai and CyberConnect 2 have announced Naruto: Ultimate Ninja Herores 2: The Phantom Fortress for PSP this June. The fighter will feature twenty characters from the popular series. According to IGN, "Phantom Fortress' story mode will have Naruto and his pals battling through a flying fortress that has descended on Hidden Leaf Village." There will also be more than just fights: there will be quizzes and mini-games.

Just like the previous iteration of the franchise, the game will take advantage of ad-hoc multiplayer (no infrastructure, we're sad to report). Game Sharing returns -- a huge plus of the original. Stay tuned for more.

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Sunday, February 24, 2008

GDC08: Lots of new Secret Agent Clank footage

Filed under: Ratchet and Clank, Video

If grainy low-res gameplay videos get you all hot and bothered under the collar, then you're in for quite a treat. IGN has posted four Secret Agent Clank videos that aren't exactly the prettiest we've ever seen, but they do show some more of what we can expect from the Clank's adventure, and it's pretty funny to see Ratchet get thrown into the "big house."

Check the jump for more videos.



This Monster Hunter PSP pouch and cover is awesome

Filed under: News, Monster Hunter

Considering how insanely popular the Monster Hunter brand is in Japan, it's no wonder every accessory manufacturer and their dog is cashing in on the imminent release of Monster Hunter 2nd G next month. Of all the merchandise being released, this has to be our favourite (yes, even including that amazing Monster Hunter 2nd G limited edition PSP). The furry pouch, shown above (more images here), coupled with the leather PSP cover allows you to feel like a true Monster Hunter yourself. Imagine walking down the street with this hanging off your belt. King of the beasts.

Okay, so this may not be the greatest fashion accessory if you happen to live on Earth, and not in the world of Monster Hunter. It does, however, still make an excellent carry case and you'll never have to worry about your PSP being smashed under all those protective layers. Plus, did we mention it's totally furry? Awesome.

Saturday, February 23, 2008

PSP Fanboy review: Need for Speed ProStreet

Filed under: Reviews


Like most EA franchises, the Need for Speed series has been quite prolific over the years. Through the franchise history, the franchise has donned a number of styles, never quite a quality that makes it distinctly unique. ProStreet focuses much more on the "Pro" side of things, losing the very urban street-based attitude it has featured over the last few iterations. Players will collect and tune cars, and will partake in a number of professional circuits from throughout the world.

The offering is pretty standard-fare, but should more than satiate the basic needs of the car enthusiast. The career mode has players completing various challenges in each course. Many trials involve crossing the finish line first. However, there are a couple of modes that keep things interesting. There's Speed Trap, which has players attempting to reach the highest speeds possible at each checkpoint. There's no need to be in first: rather, players must smartly approach each gate in a way that'll allow them to get the highest speed. Sometimes, that means cutting corners, or taking turns in rather unconventional ways. It's an interesting mode that takes advantage of a different kind of strategy.

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Unfortunately, that's pretty much the only mode that strays from the norm. Other modes, such as Gate KO, simply eliminates racers that trail behind at each checkpoint. The strategy you take to each race won't vary much than in the traditional Circuit: get to first, and stay there. Time Attack, Lap KO and Sprint modes don't really change up the formula much either.

One of the big focuses for this year's Need for Speed is the "Persona" that can assist your driving. The entry-level persona is the "Weekend Warrior," and it will not only offer the best lines to take throughout the course, but will even adjust your speed during turns. The middle option, "Adrenaline Junkie," will offer lines, but will not adjust the handling of your car. Finally, the most difficult option turns off all assistance. This is a really unique way of approaching difficulty, and really helps players learn the course and the controls. After a few races playing with "Weekend Warrior," players will really get the feel of things, and will definitely start playing at "Adrenaline Junkie." The tools are well executed, and the scaling rewards for those using the various persona encourages players to replay each level with less assistance.

At the end of each race, players are awarded with experience points and cash, depending on the amount of assistance used. As always, experience points are always addictive to collect. Leveling up rewards the player with added acceleration, and is rather easy to do at first. Cash can be spent on what every car junkie fantasizes about: new cars for the garage, and new parts for their cars. One of the more satisfying aspects of the game is to buy one of the later cars, tweak and tune it, and then go back to an earlier stage and simple tear apart opponents.



There is a very noticeable difference between the way each car handles, and that's very important for a racing game. The tuner cars will feel very different from the sports and muscle cars, and even within those classes, there are a number of very real differences. On the PSP, the developers have done a good job of making the game very playable. However, don't expect the same kind of realism you'd find in a game like Gran Turismo. The physics might not be accurate at all times, but this is still a much more simulation-oriented game than some of the previous Need for Speed games.

On a basic level, we're satisfied with what the game has to offer, but it doesn't do much to really "wow" us. Visually, the game is rather dull. The car models look very good, but a motion blur effect is used ... rather poorly. The game simply looks blurry, akin to many N64 games (which featured much-too-aggressive anti-aliasing). The backgrounds are bland, static and lifeless. If only there was something that was animated in the backgrounds - crowds, perhaps? Another disappointment is the lack of cars on the track: there's only four at once. While the aggressive AI will offer a good challenge, the limited number of AI opponents really does make the game feel that much more barren.

We also had a problem with the default camera. The "Near" view is still much too far away from the car, which seriously reduces the sensation of speed whilst racing. Considering the title, it's a bit ironic that the game never feels fast, even with some of the later, faster cars. There is a first-person view (by pressing Up on the D-Pad), but for those that like playing from third-person, the camera position will be a bit underwhelming.



There are a number of features EA should be commended for. For example, there's Infrastructure multiplayer. (Unfortunately, we did not get a chance to test this mode out before this review was written.) Not only that, there's a fair bit of content in the game, with 16 courses to go through. Each course has a number of variations, so there's plenty to race on. With the multiple modes, collectible cars, and customizable parts, players will get a lot of racing out of this title.

There's also custom soundtracks, but unfortunately, the feature is rather moot. The game will read every MP3 in your PSP's Music folder (no need to create a special folder for the game, like Wipeout Pulse). The ease of using the feature is much appreciated, but the game will only select tracks from your Memory Stick when in the main menu. Music whilst in a race is strictly limited to whatever's on the UMD. Boo. The soundtrack isn't bad, but it is disappointing to see EA almost get custom soundtracks right. Perhaps next year.

A few game-ending glitches affected us throughout our time with the game. Sometimes, track textures would simply disappear, so we'd end up driving in white space. Other times, the game would simple freeze at the Loading screen. Considering this was a retail copy, we're pretty sure these glitches will be discovered by the public at large. Fortunately, there is auto-saving, so players won't have to worry about losing progress. However, it is annoying to have to quit to the XMB and restart the game once in a while.

Ultimately, Need for Speed: ProStreet does what it needs to do. It doesn't innovate or excite in the way that other racing games have, but for many racing fans, that's not really a major concern. ProStreet offers a solid racing experience with a good amount of content to keep racing enthusiasts satisfied. But, with its fair share of flaws and glitches, this is far from what the PSP can truly offer.

PSP Fanboy score: 7.0

The first Tales of Rebirth trailer appears

Filed under: Video

It's time to finally see some Tales of Rebirth in action. Well, via this small video screen that shows an even smaller PSP screen (only for a little while, though!). The remake seems to be moving along towards its March release in Japan fairly well. We're very excited Namco Bandai decided to keep the game 2D at heart. As much as we loved Symphonia and Abyss (what do you mean, Legendia? Don't joke with us), we can't ignore the originals in 2D that just felt more ... special. Enjoy!

Friday, February 22, 2008

Space Invaders Extreme downloadable demo

Filed under: Demos


Slow news day? Don't worry. It was worth it. Here's a new demo for you to enjoy. Space Invaders Extreme.

1. Download the demo zip file.
2. Extract the contents of the zip file.
3. Connect your PSP to your computer using a USB cable.
4. Go to the PSP/GAME folder.
5. Copy UJLM05315 folder into the GAME directory. Make sure there are no sub-directories in this folder.

Check out our demos site:
demos.pspfanboy.com

Worldwide PSP releases for the week of Feb. 17 [Update]

Filed under: Software


So it looks like us gamers in the United States will be stuck playing our Patapon demo for another week while those in Europe get to enjoy the full greatness of the game.

North America Games
Europe Games
Asia Games
In other regions, if you're a fan of either Dynasty Warriors or Samurai Warriors, you may want to check out Musou Orochi. It combines both games and characters into a singular action epic.

[Editor's Note: We incorrectly listed flOw as releasing this week. Although the official PlayStation website lists it as releasing this week, it is supposed to release March 6th. We'll try to get a clarification from SCEA soon.]

Thursday, February 21, 2008

MyStylist is also your stylist in this trailer

Filed under: Imports, Video

Ladies, get your PSP's ready for the most fashion-rockin', hair appointment organizing, totally radical game called MyStylist. Guys, you can get into it too, but you might be mocked. Sort of like those who got the Hanna Montana: Music Jam game -- it was licensed and for the ladies, but for some reason, a lot of people found it rather good. Check out the trailer. You can coordinate your outfits and accessories automatically -- from your actual wardrobe. Handy for those who have a bad case of the color blindness.

This "game" is currently scheduled for Japanese release only.

Dead Head Fred wins Writer Guild's very first game writing award

Filed under: News


Now that the writers are back on work (hooray, TV!), it's time to take a moment and reflect on the Writers Guild of America's first ever choice for best video game writing.

The winner? Dead Head Fred for PSP. It's a game that (shamefully) almost no one bought. The more cynical of our readers may be asking, "But why them?" in a year that has so many great options. Mass Effect, Bioshock, Uncharted all come into mind. Well, these awards are limited to members of the WGA's New Media Caucus. Even with the limited candidate pool, this is a great first step for the industry -- we need more video game writers to be recognized for their efforts.

[Via Joystiq]

Wednesday, February 20, 2008

This Secret Agent Clank trailer is TOP SECRET [Update]

Filed under: Ratchet and Clank


Hi, everyone. We wanted to show you want SCEA sent us today: a box of chocolates and a Valentine's Day card for the upcoming PSP game, Secret Agent Clank. How sweet! But why do the chocolates say "Shine Light on Card"? Certainly, they must be playing a trick on us somehow. It must be something extra top-secret and confidential.

Can you figure it out?

Update: Okay, so our shenanigans are over. If you highlighted the text, you would've gotten access to a downloadable trailer for the game. Because some were unable to extract the file properly, we're showing you the YouTube'd version of the trailer, after the cut. Happy V-Day!

The R-Type debut trailer

Filed under: Video, R-Type

Guess that God of War disc that Sony sent us had us a little ... distracted. We forgot to show you the debut trailer for R-Type Command, coming to PSP this May. This new iteration takes the series to a bold new direction. But is it the right one? Take a look at the trailer and tell us if you think a strategic approach on Irem's classic shooter works for you.

Tuesday, February 19, 2008

Crisis Core website updates with new content

Filed under: Final Fantasy


So, there's this small company called "Square Enix" and they're making a game called Crisis Core. Haven't heard of it? It's a prequel to a game called Final Fantasy VII. Yeah, we never heard of it either. To help us out, Square Enix has updated the official Crisis Core website, with character bios and (more importantly) videos of the new battle system. If you aren't caught up on this game, you may want to check it out. Maybe.

[Thanks, CyborgSPIKE!]

Patapon demo hitting the PC PSN Store tomorrow

Filed under: News

Sony has a Valentines Day gift for those of you who are enamoured with the upcoming rhythm action game Patapon. Chances are you might've downloaded the Japanese demo of the game after it went online last week, but tomorrow you will be able to try it out in a language that is more familiar. The English demo will go online tomorrow and will be available from the PSN Store on PC and PS3. The demo has previously only been available by pre-ordering the game from Gamestop, so we're chuffed to see it being made available for all via "the power of the interwebs".

Check back tomorrow for the full list of PSN Store updates, as usual.

Monday, February 18, 2008

Wild Arms PS2 connectivity removed

Filed under: Wild Arms


The Japanese release of Wild Arms XF featured connectivity with the PS2 version of Wild Arms XF. Players were able to unlock extra characters in the PS2 game by hooking up the two systems. However, that functionality has been removed for the US release. Why? Well, don't get too upset. XSEED's Jimmy Soga told Siliconera, "to answer your question about WAXF and WA5 connectivity, there will be none for the US version. We made WA5 have all the upgrades and bonus materials in the game w/o the connectivity to the WAXF as we thought the fans will appreciate it more that way."

So no one loses anything. Not bad? We don't think PS2-PSP connectivity is really going to take off any time soon, so opting out of using such a gimmick is a good thing. But, there are so many more possibilities with PS3-PSP connectivity ...

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R-Type Command coming to PSP on May 6th

Filed under: News, R-Type

It seems the rumour from November turned out to be true. Atlus USA has today announced that R-Type Tactics will be heading to the US under the new name of R-Type Command. This entry into the R-Type saga will be in the form of a turn-based strategy game and will be available from May 6th for the recommended price of $39.99. We're happy to see this game finally make its way out of Japan, but why so late? May 6th couldn't feel further away.

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Sunday, February 17, 2008

Hori creates Monster Hunter pack, will make money

Filed under: Monster Hunter


Anything with the words Monster and Hunter together seems to sell well in Japan. One of the best selling games of last year is getting a psuedo-sequel of sorts, and Hori is poised to capitalize on the frenzy. Their upcoming PSP accessory pack is totally Monster Hunter-branded. You'll get a sweet looking fleece cover, some headphones and a pouch. It actually looks pretty damn good.

It'll be available in Japan on March 27th for the price of 2,919? (about $27). Wait, that sounds like a great deal! Thankfully for Monster Hunter fans, it looks to be available for pre-order on import sites.

MLB 08 demo swings by tomorrow

Filed under: MLB, Store


This year's edition of MLB The Show looks fantastic. Sporting a bevy of features on both PS3 and PSP, The Show looks to be this year's most comprehensive sports game. For example, both the PS3 and PSP version support custom soundtracks, as demonstrated in this new PlayStation.blog post.

The PS3 version in particular has grabbed our interest. Why? It looks absolutely stunning. You'll be able to tell us what you think tomorrow, as a demo launches on the PLAYSTATION Store -- for PS3 and PSP! The full game launches on March 4th.

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Saturday, February 16, 2008

Classic puzzle game, Pipe Mania, headed to PSP

Filed under: News

Pipe Mania was also popularized by the title of Pipe Dream, the classic version pictured above. Still, the concept in the newly confirmed remake by publisher Empire is the same and should be familiar to almost all of you. You build and connect pipes to outlast the spewing sewage which races through your construction. It's very simple, but outlandishly difficult in the later levels when the sewage starts to fill the pipes almost before you begin to construct a maze for it to go through.

The updated version of the classic will feature different game modes, some characters, themes and play mechanics, but the heart is still the same. We're glad the publisher, Empire, is bringing back such a nostalgic puzzle game and will give you a heads up when a release date is confirmed.

The best PSP game of 2007, according to Famitsu

Filed under: Hot Shots Golf, Imports


Famitsu is the leading voice in Japanese gaming. So when they say something is good, we listen. According to their reviews, the best PSP game of last year is a title that hasn't made it outside of Japan ... yet. Minna no Golf Portable 2 (aka Hot Shots Golf) took the prize as the best PSP game of last year. Scoring 37/40, it beat out other contenders like Yuusha no Kuse ni Namaikida (36/40) and Ratchet & Clank (35/40).

We're pretty sure Minna no Golf will find its way stateside in due time. But, how long will it take? It look Sony about half a year to bring the PS3 Minna no Golf 5 over to the US. We're probably going to have to wait just as long for the localized PSP game. Now, will they bring Yuusha no Kuse ni Namaikida over? We're not going to hold our breath.

Friday, February 15, 2008

Win a Bravia HDTV in Sony's Buzz! contest

Filed under: News, Buzz


So we're pretty sure quite a few of you are anxiously anticipating Buzz! to make its way to the PSP later this year. [Editor's note: Buzz! has NOT been announced for release in the US.] To help you brush up on your quiz show skills, SCEA's PlayStation Blog is holding a contest kicking off at noon PST today through midnight, complete with some great prizes.

In all, 10 questions will be presented, and the first person to correctly answer all of them will win a 37" BRAVIA M series HDTV. Prizes will also be given to the second- and third-place winners, receiving a PS2 SingStar bundle and games and PS2 versions of Buzz! Hollywood and SingStar 90's, respectively.

The full details of the contest will be posted later today, but all of you budding quiz show contestants better get ready because this may be your one and only chance to win real prizes while playing Buzz!

PSP Fanboy review: Wipeout Pulse

Filed under: Reviews, Wipeout


Wipeout Pure remains, to this day, one of the top rated PSP games of all time. And for good reason, too. When it debuted with the PSP launch, it delivered unparalleled graphics, tons of content, and a huge assortment of downloadable content that made Pure a great value for any racing fan.

Nearly three years later, Studio Liverpool finally returns to PSP with the next installment of the Wipeout franchise. Wipeout Pulse attempts to do the impossible: improve upon the formula they created with Pure. Undeniably, they have succeeded.

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When booting up Wipeout Pulse, players will find a sexy new interface. Gone are the clean whites and blues of Wipeout Pure. This high-contrast, dark expression, evokes a grittier feel. We like! The meat and potatoes of the game will be found in the Race Campaign mode, described as "the definitive Wipeout single player experience." We'd have to agree.

Here, players will see Pulse's new and unique way of progressing through the game. There are a number of grids (16 in all). In order to move on, players must sufficiently clear each grid. Grids are comprised of various challenges, such as single races, time trials, speed laps, and more. When a player completes a certain challenge, they'll be awarded a medal and points, applicable towards unlocking the next grid. Every completed task opens up a new area, allowing players to choose events at their own whim. This allows players to progress through the game, even if they haven't mastered a certain aspect of the game. For example, Zone mode returns in Pulse. This exhilarating mode propels your ship faster and faster, reaching post-Phantom speed levels. Players must survive as long as possible, by avoiding the course walls, as their ship continues to pick up momentum. It's white-knuckled fun, but those that find it a bit too stressful can attempt to opt out, and choose other trials instead.



One of the new modes that we're enthralled with is Eliminator. This mode was absent in Pure, and its return in Pulse is much appreciated. Eliminator is all about destruction. Although racers are placed on a track, the goal isn't to reach the finish line. Rather, it forces players to use weapons to destroy as many of the other racers as possible. It's an interesting change of pace from the regular game, and it's incredibly satisfying to see the explosive debris of those you decimated.

Weapons are incredibly powerful in Eliminator mode, even more so than their standard race counterparts. However, it appears weapons have become much more powerful from the days of Pure. Dying from shield failure is an actual threat in this game, and players must keep careful eye on their energy. The ships are faster than ever, and the courses even more devious. Shields deplete faster than before, so the decision to use a weapon, or absorb it for health, becomes even more crucial.

That was one of the most strategic additions in Pure, and we're glad to see it made the transition to Pulse. Many of the weapons return from Pure, but there are a few new ones. Studio Liverpool smartly made some of these weapons exclusively for Eliminator mode, as they would've been too powerful in the regular race. For example, there's the Repulsor, which sends a shockwave out of your ship, damaging any that happen to be nearby.



Some gamers have never liked the weapons of Wipeout, opting for a more pure racing experience, akin to F-Zero. While weapons can't be disabled altogether in the Campaign, the adjustable difficulty will give everyone an experience that's appropriate for their tastes. In previous Wipeout games, difficulty was directly tied to the speed class: faster speeds meant more competitive racers. However, in Pulse, they have been separated, to great effect. Pros can make even the slowest races incredibly challenging with the deadly hard AI. (We call these races "the fastest traffic jams ever." There won't be much difference between first and last place, as it becomes incredibly difficult to break out of the pack.) Those that want a more race-focused experience can opt for the easier AI, where they become far less aggressive with the weapons. There's no real penalty for going to a lower difficulty, so racers of all skill levels should be able to see what the game has to offer.

And boy, does the game have a lot to offer. The Campaign mode will take dozens of hours to complete, especially for those that want to get Gold medals on every event. With so many game modes in this iteration of the franchise, there's a lot to do. Not only are there more modes than ever before, there are more tracks, 24 in all. These new layouts are inventive, and feature some breathtaking plummets and new Maglev-equipped twists and turns. At the fastest speeds, the game really does feel like a rollercoaster ride. Even better -- there are Zone levels for each of the tracks!



Visually, Pulse manages to somehow outdo its predecessor. Superior lighting, a smoother framerate, and better particle effects are just some of the visual treats you'll find in the game. Yes, Wipeout Pulse is one of the prettiest games on Sony's handheld. The Zone tracks are particularly alluring, with their Tron-esque visuals and buttery framerate.

A big new focus for Pulse is its focus on user-generated content and community. The Racebox allows players to create their own custom grids, and set up races with their own parameters. We can see players getting really involved in creating grids of their favorite levels and race types. For example, our Memory Stick is loaded with tons of Eliminator and Zone matches.

Not only that, players can unlock a number of skins by gaining "Loyalty Points" with each craft. These are akin to experience points in RPGs, and can be accumulated by partaking in any of the game's numerous modes. It takes a long time to unlock a new skin, so some players may be prompted to go online and take advantage of the game's skin editor. By going online to the Wipeout website, players can create their own ship skins.



Amazingly, players will be able to take their custom ships to the online arena. Yes, one of the biggest additions to Pulse is the ability to play online against human players in Infrastructure mode. The Wipeout website will keep track of your stats, and you'll be able to easily log in using your PLAYSTATION Network ID. With ship customization, free online play, stats tracking, and the ability to log into a unified PSN ID, Wipeout Pulse is truly bringing the online console experience to the handheld.

Truly, there is too much gameplay to be found on this UMD -- and we haven't even talked about the game's excellent in-game photo tool, which allows players to take snapshots from within the game. Also, there's a good amount of DLC being readied for the game post-launch. Eight additional tracks would increase the life of the game even further.

Wipeout Pulse manages to outdo its predecessor in every way, an impressive feat in and of itself. With its comprehensive offline and online features, and user customization tools, Wipeout Pulse stands as a prime example of what all PSP games should try to be. Pulse is the new benchmark for PSP games -- one we don't expect will be challenged too easily in the immediate future.

PSP Fanboy score: 9.5

Thursday, February 14, 2008

God of War demo discs available at Best Buy

Filed under: God of War

Chains of Olympus draws nearer -- have you given it a play yet? The demo disc has started popping up everywhere, giving gamers that missed a chance to get a demo disc from Sony another shot at giving Kratos' latest adventure a try. Best Buy is offering the demo disc with every pre-order. But why are demo discs becoming a pre-order incentive? What if you don't like the demo? Wouldn't you become more inclined to cancel your reservation? Perhaps the game is so good that canceling a pre-order of God of War would be downright ridiculous.

[Thanks, J sax!]

Worldwide PSP releases for the week of Feb. 10

Filed under: Software


We're gonna go ahead and state the obvious - this is a very good week to be a PSP owner in every major region throughout the world.

North America Games
Europe Games
Asia Games
The heavy hitters throughout are, of course, Wipeout Pulse, Castlevania: Dracula X Chronicles and Downstream Panic!, but Europe and Asia get a few more games to help round out the week. Despite assurances from the Sony's official PSP site that Dungeon Explorer: Warrior of the Ancient Arts will also be releasing in North America this week, both Gamestop and Amazon list the title to release on Feb. 26. Oh well, it's not like there's not enough for us to play this week, right?

Wednesday, February 13, 2008

PSP Fanboy hands-on: The Cryptics

Filed under: Store


The Cryptics is a daring addition to the PLAYSTATION Store. It's not a game, nor is it a video. It's an interactive comic, done in a similar style to Konami's Metal Gear Solid digital comic. The $2.99 download will give you nine episodes, each of a varying length. Some will last thirty seconds, while some will span for two-three minutes. Each strip revolves around a cast of monster misfits getting into some everyday trouble. As revealed in the plentiful behind-the-scenes videos, the creative team of Steve Niles and Ben Roman was attempting to emulate the feeling of a daily strip, such as Peanuts. Although the characters are extraordinary, the situations they find themselves in are very much grounded. The humor comes from the clashing of these two disparate elements.

At $2.99, this digital download will cost roughly the same as a traditional paper comic. Each episode comes with a small discussion with the artists, and there are two additional behind-the-scenes videos in the Extras section. All in all, you'll get about half an hour of content in the download. The comics themselves are presented without any voice acting, but will pan around the screen dynamically. We noticed a good deal of aliasing issues, and found that some scans were very low resolution. Compared to Metal Gear Solid, the technical presentation of this package just isn't as solid.

So, is The Cryptics worth it? At $2.99, you won't lose much for trying it out. It certainly is an interesting way of utilizing the medium, and it's something we'd love to see more of in the future. As a fan of Tokyopop's I Luv Halloween, the art of The Cryptics easily justified my purchase. I'll admit that the humor won't appeal to everyone, but it's such an intriguing new medium for the PSP, that I can't help but recommend it.

echochrome doubles in cost on PSP [Update]

Filed under: echochrome


Our friend Spencer from Siliconera laments over the strange pricing of Sony's echochrome. The title will be available in Japan as a downloadable PS3 title (via PSN) and as a stand-alone UMD game on PSP. We can understand why the PSP version would be more expensive (it costs money to print those discs!), but the price difference is quite staggering. "A physical UMD disc for the PSP costs 3,980 yen ($37) while the downloadable PlayStation 3 edition only costs 1800 yen ($17)."

Other than having an inverted color scheme, no differences between the two have been announced. Hopefully, if SCEA decides to pick up the PSP version, they'll do the smart thing and release it on the PLAYSTATION Store (for the cheap!).

Update: Apparently, the UMD version of echochrome contains two times the levels as the PS3 version. At least you're getting your money's worth!

Tuesday, February 12, 2008

PSP Fanboy review: Downstream Panic!

Filed under: Reviews, Downstream Panic!


Don't let its saccharin sweet exterior fool you. Downstream Panic! is one hardcore, ****ing difficult game. The colorful LocoRoco-esque presentation will easily trick gamers into thinking this is for kids. However, when you see your fish friends explode in an amazing display of blood and guts, you will think again.

The basic gameplay of Downstream Panic! is simple to grasp, and the game does a terrific job of teaching players the core essentials throughout the game. Like any good puzzle game, the game is easy to learn, but hard to master. Like in Lemmings, players must use the various tools at their disposal to safely create a path for the adorably helpless fish. Players will have access to bombs, spears, growing plants, and more in an effort to safely navigate the shark-infested, trap-riddled world of Downstream Panic!

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A cute and hilarious CG scene illustrates the ordeal at hand: fish have somehow been magically transported into the sky, and it's up to you to somehow return them to the safety of the oceans below. The game starts innocently enough, with just one tool at your disposal: rockets that blow holes into the terrain. When the level begins, fish will burst free from their bubble at the top of the level, and as the steam of water comes pouring down, players must use their tools to route the stream to safety.

Additional tools are slowly introduced throughout the adventure. For example, you will be able to plant seeds that will grow instantly, and will block the flow of water. You may get a spear that can kill on-screen enemies. There are also fans that activate switches, and an ice beam.

These tools work in tandem with an ever-increasing supply of in-game elements. Enemies are the first thing to worry about. Sharks, for example, will slumber at various points of a stage. Should a hapless fish bump into it, it will be immediately shredded into bloody guts. There are other enemies later on that are even more terrifying: carnivorous fish that actually jump out to your doom, and flying birds that'll stalk you from afar. They are all horrifying.



Additional mechanics are introduced later on. For example, there are bridges that expand and retract whenever water (or wind) passes through a special switch. There are boulders that can be freed to blog certain arterial paths. It's up to the player to figure out how to use the limited resources at hand to take advantage of all the tricks hidden in each stage.

Downstream Panic! requires a great deal of forethought, and masterful execution. To complete a level, players must not only have a certain amount of fish survive, but actually make it to a specific point at the bottom of the stage. For example, if a fish goes too far to the left, they will be eaten by very, very hungry sharks. The buoys at the bottom indicate the "safe zone" for fish to fall into. The requirements for how many fish must survive varies per stage, and it will range anywhere from 55 to 90. It's clear that in later levels, a few sacrifices must be made for the greater good of the troupe.

Not only is the proper placement and use of all the tools vital to one's success, timing is a huge factor. Players must consider when to leak a certain contained area, for example. Water that flows too quickly may clog a certain passage, causing an overflow that will undoubtedly mean the doom for fish. Players will discover that their fish can die in a number of ways -- a single mistake will certainly mean failure in many of the stages.



Ultimately, each of the stages relies on trial-and-error guesswork that'll frustrate many gamers. The amount of things to keep track of, and the number of gameplay elements in use, increases quite rapidly, making every stage after the tenth one quite a challenge. Puzzle gamers will welcome the brain-twisting devilry on display, while others will simply be turned off by the surprising difficulty.

Overall, we were pleasantly surprised by Downstream Panic! It certainly hasn't garnered the attention it rightfully deserves. Not only is the gameplay surprisingly deep, it is challenging. The visual presentation is superb, with fantastic execution of the art. The audio elements may be grating to some, but there are a number of cute, fun tracks that'll have players merrily bouncing to.

There's also a lot of content and replayability. There are a large number of stages, and each of them can be revisited. Within each stage are a number of difficult-to-reach coins -- getting them all while surviving the minimum requirements for success can be qutie a challenge! For even more sadistic challenge, players will try the Survival Mode, which goes through the adventure, without replenishing the player's stock of fishes. Will anyone be able to get through such a daunting challenge in one piece? Unlikely.



An Atari rep told us that Downstream Panic! may be difficult to find in stores due to low retailer demand. That's a shame, really. This is an inventive title that really takes advantage of PSP's incredible power. Yes, it's much too difficult for the average gamer. However, hardcore puzzle fanatics are going to love this daring PSP exclusive.

PSP Fanboy score: 8.0

American PSN updates for February 7th

Filed under: Store


Wow. This is a really great update of the PSP PLAYSTATION Store. Point your internet browser to store.playstation.com on your PC to start downloading this great content.

Demos:
  • Harvey Birdman (free)
  • Puzzle Guzzle (free)
PSP Software:
  • Go!Puzzle ($5.99)
  • The Cryptics - digital video comic ($2.99)
PS1 Classics:
  • Crash Bandicoot Warped ($5.99)
Game Videos:
  • flOw for PSP
  • The Cryptics
  • Twisted Metal: Head On
  • Brave Story: New Traveler
Enjoy!

Monday, February 11, 2008

PSP explodes in schoolboy's pants

Filed under: News

A Michigan schoolboy was burned by his PSP earlier today. According to the report, "Police said the the fire burned a hole in his pants and the child suffered minor burns." Police determined the PSP battery overheated and exploded, causing the child to be sent to the hospital.

PSP explosions are rare to find, but some third party batteries have been known to do just that. Police will still be investigating the case.

[Thanks, Ben! Via Kotaku]

A million new God of War screenshots*

Filed under: God of War


*Not actually a million. But, it's still a lot.

With as many screenshots as these, you'll feel like you already have the game. Or not. Drats, Sony! Stop teasing us and give us the game already!

Also, check out the new official website for Chains of Olympus. It looks pretty rad.

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Sunday, February 10, 2008

FlatOut demo arriving on February 22nd

Filed under: FlatOut


Eurogamer has learned that a demo version of FlatOut: Head On will be released on February 22nd. The racing game takes clear inspiration from the Burnout series, and that's not necessarily a bad thing. The demo will consist of three levels from the Carnage mode - one Race, one Destruction Derby and one Ragdoll Stunt.

The full game features around 40 different cars, nine gameplay modes, and four-player multiplayer. We can't wait to give the game a test drive.

[Thanks, Joe!]

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Saturday, February 9, 2008

Official Wild Arms XF website opens

Filed under: Wild Arms


Click for high-resolution image.

Wow, you really must visit the official Wild Arms XF website. Why? Well, we've had the page open for the past half hour or so, simply listening to the looping soundtrack in the background. It really can be quite good: the unique mix of western and orchestral influences the Wild Arms series has always been known for. You can read up on the game, check out some pretty pictures, and more.

Oh, and don't forget to see our updated gallery.

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CID the Dummy wants to rescue your daughter, too

Ever heard of the Crash Test Dummies? Not the band, mind you, as memorable as they are. We're talking about some really old car commercials that attempted to stick some personality and human attributes into a pack of plastic dummies that got demolished in crash tests. This new PSP game is sort of like that -- CID the Dummy tells the story of a crash test dummy who gets a heart and goes off to find the lost dummy daughter of his creator. Silent Hill without people or scary stuff, really.

The game is a platformer with highly interactive environments ... but you've got a bazooka armed with different flavors of pain: freeze, flame, and rubber shots to be specific. Aside from the platforming and shooting, you do get plenty of Crash Test levels where you do what dummies do: get run into a wall at high speeds. We won't pass judgment on this one until we get a look at the game itself -- second quarter of 2008.

Friday, February 8, 2008

A primer to the world of PSP homebrew

Filed under: Homebrew

The PSP homebrew scene can be quite scary at times. Technical jargon, confusing instructions, shady websites -- they all seem to be part of a world that many casual PSP users just don't want to be a part of. Thankfully, our friends at Download Squad have written up a simple, easy to follow introduction to the scene. It chronicles the interesting history of the homebrew scene, and how it's developed to this day.

Check it out.

Daxter surpasses two million worldwide sales

Filed under: News, Software, Daxter

The news of the PSP's holiday success just keeps on rolling in. Sony made sure everyone knew how well its consoles sold during the blitz, and now Ready At Dawn is getting in on the action as it announced that Daxter had one of its best-selling months in December, despite being on store shelves for almost two years.

With the December surge, it put worldwide sales of Daxter past the two million mark, which is extremely good for any game. It's not clear, though, if that's individual sales of the game, or if Ready At Dawn is also including sales of the Daxter PSP bundle.

Either way, two million sales isn't enough for Ready At Dawn's next game, God of War: Chains of Olympus. "We can only look forward to God of War: Chains of Olympus doing even better. The bar has been set and we're just about to raise it!" That's a lofty goal, but God of War might just be the most anticipated PSP title to date, and we wouldn't be surprised if it reached that mark in its first year.

[Thanks for the tip, Merc25!]

Thursday, February 7, 2008

PSP snatched right out of child's hands

Filed under: News

You know what sucks? Playing your PSP outside. Why? Because someone could drive up next to you, step outside their car and rip the system out of your hands while you're trying to do something innocent like check your mailbox. This happened to a 13 year old boy and we can't help but chuckle and feel sorry for the chap. Someone jumped out of their car, ripped the system from his grasp and proceeded to speed off.

We need to think like the thief for a second. This couldn't have been planned -- it was a spur of the moment thing. It isn't like they mapped the 13 year old's habits about checking the mailbox and if the child played a PSP during the trip. They saw a PSP, decided they wanted it, and took it. It's weird. A very strange "taking candy from a baby" mentality that we can't help but wonder why someone would do something ridiculous like this? Oh well. Just a note: if you play your PSP outside, make sure you attach a taser peripheral just in case.

Super Robot Wars Portable announced

Filed under: News, Imports

It's time for Japan and importers to get their mecha on. Super Robot Wars A has been announced for the PSP, courtesy of everyone's favorite developer, Banpresto. Not your favorite? You don't count. If you're unfamiliar with the franchise, imagine a game where you could pick any of dozens of gigantic mechas from different anime, games, or whatever and see who is, after all, the most super of robots?

The game, originating on the old Game Boy in 1991, brought about a tactical role-playing style weaving in multiple storylines that are too complex for us to get into -- mostly because we don't understand Japanese. Importers should note, however, the menu system for the games are always simple enough for non-Japanese speaking players to understand. So when it releases in mid-June, don't be afraid to get your hands on this one.

Wednesday, February 6, 2008

Star Ocean 2 gets April release in Japan

Filed under: Star Ocean


The First Departure hasn't even been announced for US release yet, but Japan is already on its way to the sequel. PSP's second Star Ocean game will feature the same revamped graphics, anime cutscenes and voice acting as the first remake. However, there's a special treat for Star Ocean fans that pre-order the game. A bonus DVD will feature a special preview of Star Ocean 4. Perhaps we'll finally learn what console the game will head to?

The Second Evolution will be available on April 2nd in Japan, with a standard price of 4800 yen.

Friday, February 29, 2008

Phil Harrison leaves Sony Computer Entertainment

Filed under: News


In a surprise announcement, Sony Computer Entertainment announced the resignation of Phil Harrison. Effective February 29th, the current President of Sony Computer Entertainment Worldwide Studios (SCE WWS) will resign from Sony Computer Entertainment Group. In his place, Kazuo Hirai, President and Group CEO of SCEI, will immediately assume responsibilities as president of SCE WWS, in addition to his current duties.

"As one of the founding members of SCE, Phil played a key role in the development and growth of the PlayStation business and our industry," said Kazuo Hirai. "It is sad to see him departing from SCE, but I wish to express my gratitude for his many invaluable contributions and also wish Phil the very best of luck in his future endeavors."

"The past 15 years at Sony Computer Entertainment has been the defining journey of my life so far," said Phil Harrison. "I am grateful to all the PlayStation family for their incredible support, guidance and friendship. It has been a privilege to serve as part of the team and be inspired by them on a daily basis. I am so proud of everything PlayStation has achieved and will continue to support its future in every way I can."

Phil Harrison is responsible for a major refocusing of the PlayStation group, through his "Game 3.0" initiative, announced at last year's GDC. He recently lamented that Sony Japan was not outgoing enough about social gaming.

[Via Joystiq]

Star Ocean Japanese website gets huge update ... in Japanese

Filed under: News



Another Japanese RPG website made some huge updates, this time around it's Star Ocean: Second Evolution. The website updated with tons of information regarding the battle system, in-game strategies, extensive character profiles, and some of the new elements being introduced in the remade version.

Unfortunately, this treasure trove of information is only in Japanese; however, there's enough pretty pictures for you to play guessing games at what everything means. Go check out the website for yourself.

[Via PSPHyper]

Thursday, February 28, 2008

GDC08: Phase was originally a PSP game

Filed under: News


You know how much we enjoy beats, the downloadable music game. But, iPod has something similar from Harmonix: Phase. That title was originally created for PSP as well. It was meant to be an "urban journey" and only used the shoulder buttons for control. We'd love to see a PSP version come to fruition as well, but for now, we'll keep on playing to our beats.

Conquer the first Warriors Orochi trailer

Filed under: Video, Warriors Orochi

Fresh from yesterday's announcement of Warriors Orochi is this first-ever English trailer. The PSP port brings all the hack 'n slash action of the PS2 original, with complete battlefields. Fans of the Warriors series of games need not fear: it looks like nothing much has changed in this long-running franchise.

Wednesday, February 27, 2008

Just one more God of War trailer

Filed under: Video, God of War

We're pretty certain this is going to be the last God of War trailer you see before the game's final release in March. Our reviewer is diligently going through the full game right now, but this video showcases some of things we love about Kratos' latest: the magic. They work so seamlessly in the combat, and make Kratos seem even more powerful than ever. Get excited, because this adventure is just around the corner ...

God of War: Chains of Olympus demo now available to download

Filed under: God of War, Store


Today's US PSN update is pretty incredible. Get ready to experience the Chains of Olympus with a free downloadable demo.

The PS1 classic, Jet Moto 3, was also added today. It's available for $5.99.

Tuesday, February 26, 2008

King of Clubs swinging to PSPs in March

Filed under: News

There was once a franchise known as Outlaw [sports title]. They had a golf game. It was silly because the characters were rather trashy and the gameplay was mediocre, but people enjoyed it because it was so off-the-wall. Now it seems someone has taken up a similar idea for the PSP.

We're expecting similar results with Oxygen's newly announced King of Clubs, a Vegas-style golfing game that takes you to a run-down amusement area in a Nevada truck stop. Six characters and 95 holes of golf later, you should be having fun on your PSP in March. Against four friends, if you'd like.

UK residents, rush and get a free God of War demo disc

Filed under: God of War


This may be the only chance UK residents may have to try Kratos' upcoming adventure early. The first 5,000 people that register at GameSpot's promotional site will receive a UMD demo disc (most likely featuring the same content as the US demo). You'll need to answer a trivia question correctly to get the prize, so make sure you read carefully

[Via PSP Demo Center]

Monday, February 25, 2008

PSP Fanboy hands-on: flOw

Filed under: Previews, flOw


Within the PlayStation Lounge at GDC, we were able to try out the upcoming PSP version of flOw. The game starts with an interesting attempt to connect to the Network. Interestingly, this is done outside of the usual PSP Network interface. We can only hypothesize that the PSP is looking for other systems to play with, if any happen to be nearby. Unfortunately, no one was able to comment.

From the very get-go, one will see the seriously toned-down graphics. The screenshots initially released don't accurately convey how poorly the transition to PSP has affected the visual presentation. Pixelation is very present, and in spite of the small screen of the PSP, nothing looks very sharp. The framerate didn't seem silky smooth like the PS3 original, either. It doesn't look bad per se, but we were rather disappointed.

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As predicted, the game takes advantage of the analog nub of the PSP. The PS3 original used SIXAXIS tilt controls, and we find the tilt controls far more preferable. It might seem a strange complaint to make, but the PSP analog nub is too precise. flOw becomes less of an experience and more of a game. Players are able to make sharp turns instantly, giving players much more manueverability to eat and fight their enemies. This makes the game easier. Many players will appreciate the new controls, but we don't feel like we're getting "into the flOw" on PSP.

We don't have details on a price, but considering its March release, we don't see much time for too much improvement. It's far from a bad game, but flOw on PSP is but an echo of its predecessor. For those that never tried the PS3 original, this will still be an intriguing and new experience. However, don't expect it to match the fidelity of the console version.

GDC08: Naruto: Ultimate Ninja Heroes 2 incoming

Filed under: Naruto, Video

You can always rely on anime games to come out with Madden-style annual updates. Namco Bandai and CyberConnect 2 have announced Naruto: Ultimate Ninja Herores 2: The Phantom Fortress for PSP this June. The fighter will feature twenty characters from the popular series. According to IGN, "Phantom Fortress' story mode will have Naruto and his pals battling through a flying fortress that has descended on Hidden Leaf Village." There will also be more than just fights: there will be quizzes and mini-games.

Just like the previous iteration of the franchise, the game will take advantage of ad-hoc multiplayer (no infrastructure, we're sad to report). Game Sharing returns -- a huge plus of the original. Stay tuned for more.

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Sunday, February 24, 2008

GDC08: Lots of new Secret Agent Clank footage

Filed under: Ratchet and Clank, Video

If grainy low-res gameplay videos get you all hot and bothered under the collar, then you're in for quite a treat. IGN has posted four Secret Agent Clank videos that aren't exactly the prettiest we've ever seen, but they do show some more of what we can expect from the Clank's adventure, and it's pretty funny to see Ratchet get thrown into the "big house."

Check the jump for more videos.



This Monster Hunter PSP pouch and cover is awesome

Filed under: News, Monster Hunter

Considering how insanely popular the Monster Hunter brand is in Japan, it's no wonder every accessory manufacturer and their dog is cashing in on the imminent release of Monster Hunter 2nd G next month. Of all the merchandise being released, this has to be our favourite (yes, even including that amazing Monster Hunter 2nd G limited edition PSP). The furry pouch, shown above (more images here), coupled with the leather PSP cover allows you to feel like a true Monster Hunter yourself. Imagine walking down the street with this hanging off your belt. King of the beasts.

Okay, so this may not be the greatest fashion accessory if you happen to live on Earth, and not in the world of Monster Hunter. It does, however, still make an excellent carry case and you'll never have to worry about your PSP being smashed under all those protective layers. Plus, did we mention it's totally furry? Awesome.

Saturday, February 23, 2008

PSP Fanboy review: Need for Speed ProStreet

Filed under: Reviews


Like most EA franchises, the Need for Speed series has been quite prolific over the years. Through the franchise history, the franchise has donned a number of styles, never quite a quality that makes it distinctly unique. ProStreet focuses much more on the "Pro" side of things, losing the very urban street-based attitude it has featured over the last few iterations. Players will collect and tune cars, and will partake in a number of professional circuits from throughout the world.

The offering is pretty standard-fare, but should more than satiate the basic needs of the car enthusiast. The career mode has players completing various challenges in each course. Many trials involve crossing the finish line first. However, there are a couple of modes that keep things interesting. There's Speed Trap, which has players attempting to reach the highest speeds possible at each checkpoint. There's no need to be in first: rather, players must smartly approach each gate in a way that'll allow them to get the highest speed. Sometimes, that means cutting corners, or taking turns in rather unconventional ways. It's an interesting mode that takes advantage of a different kind of strategy.

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Unfortunately, that's pretty much the only mode that strays from the norm. Other modes, such as Gate KO, simply eliminates racers that trail behind at each checkpoint. The strategy you take to each race won't vary much than in the traditional Circuit: get to first, and stay there. Time Attack, Lap KO and Sprint modes don't really change up the formula much either.

One of the big focuses for this year's Need for Speed is the "Persona" that can assist your driving. The entry-level persona is the "Weekend Warrior," and it will not only offer the best lines to take throughout the course, but will even adjust your speed during turns. The middle option, "Adrenaline Junkie," will offer lines, but will not adjust the handling of your car. Finally, the most difficult option turns off all assistance. This is a really unique way of approaching difficulty, and really helps players learn the course and the controls. After a few races playing with "Weekend Warrior," players will really get the feel of things, and will definitely start playing at "Adrenaline Junkie." The tools are well executed, and the scaling rewards for those using the various persona encourages players to replay each level with less assistance.

At the end of each race, players are awarded with experience points and cash, depending on the amount of assistance used. As always, experience points are always addictive to collect. Leveling up rewards the player with added acceleration, and is rather easy to do at first. Cash can be spent on what every car junkie fantasizes about: new cars for the garage, and new parts for their cars. One of the more satisfying aspects of the game is to buy one of the later cars, tweak and tune it, and then go back to an earlier stage and simple tear apart opponents.



There is a very noticeable difference between the way each car handles, and that's very important for a racing game. The tuner cars will feel very different from the sports and muscle cars, and even within those classes, there are a number of very real differences. On the PSP, the developers have done a good job of making the game very playable. However, don't expect the same kind of realism you'd find in a game like Gran Turismo. The physics might not be accurate at all times, but this is still a much more simulation-oriented game than some of the previous Need for Speed games.

On a basic level, we're satisfied with what the game has to offer, but it doesn't do much to really "wow" us. Visually, the game is rather dull. The car models look very good, but a motion blur effect is used ... rather poorly. The game simply looks blurry, akin to many N64 games (which featured much-too-aggressive anti-aliasing). The backgrounds are bland, static and lifeless. If only there was something that was animated in the backgrounds - crowds, perhaps? Another disappointment is the lack of cars on the track: there's only four at once. While the aggressive AI will offer a good challenge, the limited number of AI opponents really does make the game feel that much more barren.

We also had a problem with the default camera. The "Near" view is still much too far away from the car, which seriously reduces the sensation of speed whilst racing. Considering the title, it's a bit ironic that the game never feels fast, even with some of the later, faster cars. There is a first-person view (by pressing Up on the D-Pad), but for those that like playing from third-person, the camera position will be a bit underwhelming.



There are a number of features EA should be commended for. For example, there's Infrastructure multiplayer. (Unfortunately, we did not get a chance to test this mode out before this review was written.) Not only that, there's a fair bit of content in the game, with 16 courses to go through. Each course has a number of variations, so there's plenty to race on. With the multiple modes, collectible cars, and customizable parts, players will get a lot of racing out of this title.

There's also custom soundtracks, but unfortunately, the feature is rather moot. The game will read every MP3 in your PSP's Music folder (no need to create a special folder for the game, like Wipeout Pulse). The ease of using the feature is much appreciated, but the game will only select tracks from your Memory Stick when in the main menu. Music whilst in a race is strictly limited to whatever's on the UMD. Boo. The soundtrack isn't bad, but it is disappointing to see EA almost get custom soundtracks right. Perhaps next year.

A few game-ending glitches affected us throughout our time with the game. Sometimes, track textures would simply disappear, so we'd end up driving in white space. Other times, the game would simple freeze at the Loading screen. Considering this was a retail copy, we're pretty sure these glitches will be discovered by the public at large. Fortunately, there is auto-saving, so players won't have to worry about losing progress. However, it is annoying to have to quit to the XMB and restart the game once in a while.

Ultimately, Need for Speed: ProStreet does what it needs to do. It doesn't innovate or excite in the way that other racing games have, but for many racing fans, that's not really a major concern. ProStreet offers a solid racing experience with a good amount of content to keep racing enthusiasts satisfied. But, with its fair share of flaws and glitches, this is far from what the PSP can truly offer.

PSP Fanboy score: 7.0

The first Tales of Rebirth trailer appears

Filed under: Video

It's time to finally see some Tales of Rebirth in action. Well, via this small video screen that shows an even smaller PSP screen (only for a little while, though!). The remake seems to be moving along towards its March release in Japan fairly well. We're very excited Namco Bandai decided to keep the game 2D at heart. As much as we loved Symphonia and Abyss (what do you mean, Legendia? Don't joke with us), we can't ignore the originals in 2D that just felt more ... special. Enjoy!

Friday, February 22, 2008

Space Invaders Extreme downloadable demo

Filed under: Demos


Slow news day? Don't worry. It was worth it. Here's a new demo for you to enjoy. Space Invaders Extreme.

1. Download the demo zip file.
2. Extract the contents of the zip file.
3. Connect your PSP to your computer using a USB cable.
4. Go to the PSP/GAME folder.
5. Copy UJLM05315 folder into the GAME directory. Make sure there are no sub-directories in this folder.

Check out our demos site:
demos.pspfanboy.com

Worldwide PSP releases for the week of Feb. 17 [Update]

Filed under: Software


So it looks like us gamers in the United States will be stuck playing our Patapon demo for another week while those in Europe get to enjoy the full greatness of the game.

North America Games
Europe Games
Asia Games
In other regions, if you're a fan of either Dynasty Warriors or Samurai Warriors, you may want to check out Musou Orochi. It combines both games and characters into a singular action epic.

[Editor's Note: We incorrectly listed flOw as releasing this week. Although the official PlayStation website lists it as releasing this week, it is supposed to release March 6th. We'll try to get a clarification from SCEA soon.]

Thursday, February 21, 2008

MyStylist is also your stylist in this trailer

Filed under: Imports, Video

Ladies, get your PSP's ready for the most fashion-rockin', hair appointment organizing, totally radical game called MyStylist. Guys, you can get into it too, but you might be mocked. Sort of like those who got the Hanna Montana: Music Jam game -- it was licensed and for the ladies, but for some reason, a lot of people found it rather good. Check out the trailer. You can coordinate your outfits and accessories automatically -- from your actual wardrobe. Handy for those who have a bad case of the color blindness.

This "game" is currently scheduled for Japanese release only.

Dead Head Fred wins Writer Guild's very first game writing award

Filed under: News


Now that the writers are back on work (hooray, TV!), it's time to take a moment and reflect on the Writers Guild of America's first ever choice for best video game writing.

The winner? Dead Head Fred for PSP. It's a game that (shamefully) almost no one bought. The more cynical of our readers may be asking, "But why them?" in a year that has so many great options. Mass Effect, Bioshock, Uncharted all come into mind. Well, these awards are limited to members of the WGA's New Media Caucus. Even with the limited candidate pool, this is a great first step for the industry -- we need more video game writers to be recognized for their efforts.

[Via Joystiq]

Wednesday, February 20, 2008

This Secret Agent Clank trailer is TOP SECRET [Update]

Filed under: Ratchet and Clank


Hi, everyone. We wanted to show you want SCEA sent us today: a box of chocolates and a Valentine's Day card for the upcoming PSP game, Secret Agent Clank. How sweet! But why do the chocolates say "Shine Light on Card"? Certainly, they must be playing a trick on us somehow. It must be something extra top-secret and confidential.

Can you figure it out?

Update: Okay, so our shenanigans are over. If you highlighted the text, you would've gotten access to a downloadable trailer for the game. Because some were unable to extract the file properly, we're showing you the YouTube'd version of the trailer, after the cut. Happy V-Day!

The R-Type debut trailer

Filed under: Video, R-Type

Guess that God of War disc that Sony sent us had us a little ... distracted. We forgot to show you the debut trailer for R-Type Command, coming to PSP this May. This new iteration takes the series to a bold new direction. But is it the right one? Take a look at the trailer and tell us if you think a strategic approach on Irem's classic shooter works for you.

Tuesday, February 19, 2008

Crisis Core website updates with new content

Filed under: Final Fantasy


So, there's this small company called "Square Enix" and they're making a game called Crisis Core. Haven't heard of it? It's a prequel to a game called Final Fantasy VII. Yeah, we never heard of it either. To help us out, Square Enix has updated the official Crisis Core website, with character bios and (more importantly) videos of the new battle system. If you aren't caught up on this game, you may want to check it out. Maybe.

[Thanks, CyborgSPIKE!]

Patapon demo hitting the PC PSN Store tomorrow

Filed under: News

Sony has a Valentines Day gift for those of you who are enamoured with the upcoming rhythm action game Patapon. Chances are you might've downloaded the Japanese demo of the game after it went online last week, but tomorrow you will be able to try it out in a language that is more familiar. The English demo will go online tomorrow and will be available from the PSN Store on PC and PS3. The demo has previously only been available by pre-ordering the game from Gamestop, so we're chuffed to see it being made available for all via "the power of the interwebs".

Check back tomorrow for the full list of PSN Store updates, as usual.

Monday, February 18, 2008

Wild Arms PS2 connectivity removed

Filed under: Wild Arms


The Japanese release of Wild Arms XF featured connectivity with the PS2 version of Wild Arms XF. Players were able to unlock extra characters in the PS2 game by hooking up the two systems. However, that functionality has been removed for the US release. Why? Well, don't get too upset. XSEED's Jimmy Soga told Siliconera, "to answer your question about WAXF and WA5 connectivity, there will be none for the US version. We made WA5 have all the upgrades and bonus materials in the game w/o the connectivity to the WAXF as we thought the fans will appreciate it more that way."

So no one loses anything. Not bad? We don't think PS2-PSP connectivity is really going to take off any time soon, so opting out of using such a gimmick is a good thing. But, there are so many more possibilities with PS3-PSP connectivity ...

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R-Type Command coming to PSP on May 6th

Filed under: News, R-Type

It seems the rumour from November turned out to be true. Atlus USA has today announced that R-Type Tactics will be heading to the US under the new name of R-Type Command. This entry into the R-Type saga will be in the form of a turn-based strategy game and will be available from May 6th for the recommended price of $39.99. We're happy to see this game finally make its way out of Japan, but why so late? May 6th couldn't feel further away.

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Sunday, February 17, 2008

Hori creates Monster Hunter pack, will make money

Filed under: Monster Hunter


Anything with the words Monster and Hunter together seems to sell well in Japan. One of the best selling games of last year is getting a psuedo-sequel of sorts, and Hori is poised to capitalize on the frenzy. Their upcoming PSP accessory pack is totally Monster Hunter-branded. You'll get a sweet looking fleece cover, some headphones and a pouch. It actually looks pretty damn good.

It'll be available in Japan on March 27th for the price of 2,919? (about $27). Wait, that sounds like a great deal! Thankfully for Monster Hunter fans, it looks to be available for pre-order on import sites.

MLB 08 demo swings by tomorrow

Filed under: MLB, Store


This year's edition of MLB The Show looks fantastic. Sporting a bevy of features on both PS3 and PSP, The Show looks to be this year's most comprehensive sports game. For example, both the PS3 and PSP version support custom soundtracks, as demonstrated in this new PlayStation.blog post.

The PS3 version in particular has grabbed our interest. Why? It looks absolutely stunning. You'll be able to tell us what you think tomorrow, as a demo launches on the PLAYSTATION Store -- for PS3 and PSP! The full game launches on March 4th.

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Saturday, February 16, 2008

Classic puzzle game, Pipe Mania, headed to PSP

Filed under: News

Pipe Mania was also popularized by the title of Pipe Dream, the classic version pictured above. Still, the concept in the newly confirmed remake by publisher Empire is the same and should be familiar to almost all of you. You build and connect pipes to outlast the spewing sewage which races through your construction. It's very simple, but outlandishly difficult in the later levels when the sewage starts to fill the pipes almost before you begin to construct a maze for it to go through.

The updated version of the classic will feature different game modes, some characters, themes and play mechanics, but the heart is still the same. We're glad the publisher, Empire, is bringing back such a nostalgic puzzle game and will give you a heads up when a release date is confirmed.

The best PSP game of 2007, according to Famitsu

Filed under: Hot Shots Golf, Imports


Famitsu is the leading voice in Japanese gaming. So when they say something is good, we listen. According to their reviews, the best PSP game of last year is a title that hasn't made it outside of Japan ... yet. Minna no Golf Portable 2 (aka Hot Shots Golf) took the prize as the best PSP game of last year. Scoring 37/40, it beat out other contenders like Yuusha no Kuse ni Namaikida (36/40) and Ratchet & Clank (35/40).

We're pretty sure Minna no Golf will find its way stateside in due time. But, how long will it take? It look Sony about half a year to bring the PS3 Minna no Golf 5 over to the US. We're probably going to have to wait just as long for the localized PSP game. Now, will they bring Yuusha no Kuse ni Namaikida over? We're not going to hold our breath.

Friday, February 15, 2008

Win a Bravia HDTV in Sony's Buzz! contest

Filed under: News, Buzz


So we're pretty sure quite a few of you are anxiously anticipating Buzz! to make its way to the PSP later this year. [Editor's note: Buzz! has NOT been announced for release in the US.] To help you brush up on your quiz show skills, SCEA's PlayStation Blog is holding a contest kicking off at noon PST today through midnight, complete with some great prizes.

In all, 10 questions will be presented, and the first person to correctly answer all of them will win a 37" BRAVIA M series HDTV. Prizes will also be given to the second- and third-place winners, receiving a PS2 SingStar bundle and games and PS2 versions of Buzz! Hollywood and SingStar 90's, respectively.

The full details of the contest will be posted later today, but all of you budding quiz show contestants better get ready because this may be your one and only chance to win real prizes while playing Buzz!

PSP Fanboy review: Wipeout Pulse

Filed under: Reviews, Wipeout


Wipeout Pure remains, to this day, one of the top rated PSP games of all time. And for good reason, too. When it debuted with the PSP launch, it delivered unparalleled graphics, tons of content, and a huge assortment of downloadable content that made Pure a great value for any racing fan.

Nearly three years later, Studio Liverpool finally returns to PSP with the next installment of the Wipeout franchise. Wipeout Pulse attempts to do the impossible: improve upon the formula they created with Pure. Undeniably, they have succeeded.

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When booting up Wipeout Pulse, players will find a sexy new interface. Gone are the clean whites and blues of Wipeout Pure. This high-contrast, dark expression, evokes a grittier feel. We like! The meat and potatoes of the game will be found in the Race Campaign mode, described as "the definitive Wipeout single player experience." We'd have to agree.

Here, players will see Pulse's new and unique way of progressing through the game. There are a number of grids (16 in all). In order to move on, players must sufficiently clear each grid. Grids are comprised of various challenges, such as single races, time trials, speed laps, and more. When a player completes a certain challenge, they'll be awarded a medal and points, applicable towards unlocking the next grid. Every completed task opens up a new area, allowing players to choose events at their own whim. This allows players to progress through the game, even if they haven't mastered a certain aspect of the game. For example, Zone mode returns in Pulse. This exhilarating mode propels your ship faster and faster, reaching post-Phantom speed levels. Players must survive as long as possible, by avoiding the course walls, as their ship continues to pick up momentum. It's white-knuckled fun, but those that find it a bit too stressful can attempt to opt out, and choose other trials instead.



One of the new modes that we're enthralled with is Eliminator. This mode was absent in Pure, and its return in Pulse is much appreciated. Eliminator is all about destruction. Although racers are placed on a track, the goal isn't to reach the finish line. Rather, it forces players to use weapons to destroy as many of the other racers as possible. It's an interesting change of pace from the regular game, and it's incredibly satisfying to see the explosive debris of those you decimated.

Weapons are incredibly powerful in Eliminator mode, even more so than their standard race counterparts. However, it appears weapons have become much more powerful from the days of Pure. Dying from shield failure is an actual threat in this game, and players must keep careful eye on their energy. The ships are faster than ever, and the courses even more devious. Shields deplete faster than before, so the decision to use a weapon, or absorb it for health, becomes even more crucial.

That was one of the most strategic additions in Pure, and we're glad to see it made the transition to Pulse. Many of the weapons return from Pure, but there are a few new ones. Studio Liverpool smartly made some of these weapons exclusively for Eliminator mode, as they would've been too powerful in the regular race. For example, there's the Repulsor, which sends a shockwave out of your ship, damaging any that happen to be nearby.



Some gamers have never liked the weapons of Wipeout, opting for a more pure racing experience, akin to F-Zero. While weapons can't be disabled altogether in the Campaign, the adjustable difficulty will give everyone an experience that's appropriate for their tastes. In previous Wipeout games, difficulty was directly tied to the speed class: faster speeds meant more competitive racers. However, in Pulse, they have been separated, to great effect. Pros can make even the slowest races incredibly challenging with the deadly hard AI. (We call these races "the fastest traffic jams ever." There won't be much difference between first and last place, as it becomes incredibly difficult to break out of the pack.) Those that want a more race-focused experience can opt for the easier AI, where they become far less aggressive with the weapons. There's no real penalty for going to a lower difficulty, so racers of all skill levels should be able to see what the game has to offer.

And boy, does the game have a lot to offer. The Campaign mode will take dozens of hours to complete, especially for those that want to get Gold medals on every event. With so many game modes in this iteration of the franchise, there's a lot to do. Not only are there more modes than ever before, there are more tracks, 24 in all. These new layouts are inventive, and feature some breathtaking plummets and new Maglev-equipped twists and turns. At the fastest speeds, the game really does feel like a rollercoaster ride. Even better -- there are Zone levels for each of the tracks!



Visually, Pulse manages to somehow outdo its predecessor. Superior lighting, a smoother framerate, and better particle effects are just some of the visual treats you'll find in the game. Yes, Wipeout Pulse is one of the prettiest games on Sony's handheld. The Zone tracks are particularly alluring, with their Tron-esque visuals and buttery framerate.

A big new focus for Pulse is its focus on user-generated content and community. The Racebox allows players to create their own custom grids, and set up races with their own parameters. We can see players getting really involved in creating grids of their favorite levels and race types. For example, our Memory Stick is loaded with tons of Eliminator and Zone matches.

Not only that, players can unlock a number of skins by gaining "Loyalty Points" with each craft. These are akin to experience points in RPGs, and can be accumulated by partaking in any of the game's numerous modes. It takes a long time to unlock a new skin, so some players may be prompted to go online and take advantage of the game's skin editor. By going online to the Wipeout website, players can create their own ship skins.



Amazingly, players will be able to take their custom ships to the online arena. Yes, one of the biggest additions to Pulse is the ability to play online against human players in Infrastructure mode. The Wipeout website will keep track of your stats, and you'll be able to easily log in using your PLAYSTATION Network ID. With ship customization, free online play, stats tracking, and the ability to log into a unified PSN ID, Wipeout Pulse is truly bringing the online console experience to the handheld.

Truly, there is too much gameplay to be found on this UMD -- and we haven't even talked about the game's excellent in-game photo tool, which allows players to take snapshots from within the game. Also, there's a good amount of DLC being readied for the game post-launch. Eight additional tracks would increase the life of the game even further.

Wipeout Pulse manages to outdo its predecessor in every way, an impressive feat in and of itself. With its comprehensive offline and online features, and user customization tools, Wipeout Pulse stands as a prime example of what all PSP games should try to be. Pulse is the new benchmark for PSP games -- one we don't expect will be challenged too easily in the immediate future.

PSP Fanboy score: 9.5

Thursday, February 14, 2008

God of War demo discs available at Best Buy

Filed under: God of War

Chains of Olympus draws nearer -- have you given it a play yet? The demo disc has started popping up everywhere, giving gamers that missed a chance to get a demo disc from Sony another shot at giving Kratos' latest adventure a try. Best Buy is offering the demo disc with every pre-order. But why are demo discs becoming a pre-order incentive? What if you don't like the demo? Wouldn't you become more inclined to cancel your reservation? Perhaps the game is so good that canceling a pre-order of God of War would be downright ridiculous.

[Thanks, J sax!]

Worldwide PSP releases for the week of Feb. 10

Filed under: Software


We're gonna go ahead and state the obvious - this is a very good week to be a PSP owner in every major region throughout the world.

North America Games
Europe Games
Asia Games
The heavy hitters throughout are, of course, Wipeout Pulse, Castlevania: Dracula X Chronicles and Downstream Panic!, but Europe and Asia get a few more games to help round out the week. Despite assurances from the Sony's official PSP site that Dungeon Explorer: Warrior of the Ancient Arts will also be releasing in North America this week, both Gamestop and Amazon list the title to release on Feb. 26. Oh well, it's not like there's not enough for us to play this week, right?

Wednesday, February 13, 2008

PSP Fanboy hands-on: The Cryptics

Filed under: Store


The Cryptics is a daring addition to the PLAYSTATION Store. It's not a game, nor is it a video. It's an interactive comic, done in a similar style to Konami's Metal Gear Solid digital comic. The $2.99 download will give you nine episodes, each of a varying length. Some will last thirty seconds, while some will span for two-three minutes. Each strip revolves around a cast of monster misfits getting into some everyday trouble. As revealed in the plentiful behind-the-scenes videos, the creative team of Steve Niles and Ben Roman was attempting to emulate the feeling of a daily strip, such as Peanuts. Although the characters are extraordinary, the situations they find themselves in are very much grounded. The humor comes from the clashing of these two disparate elements.

At $2.99, this digital download will cost roughly the same as a traditional paper comic. Each episode comes with a small discussion with the artists, and there are two additional behind-the-scenes videos in the Extras section. All in all, you'll get about half an hour of content in the download. The comics themselves are presented without any voice acting, but will pan around the screen dynamically. We noticed a good deal of aliasing issues, and found that some scans were very low resolution. Compared to Metal Gear Solid, the technical presentation of this package just isn't as solid.

So, is The Cryptics worth it? At $2.99, you won't lose much for trying it out. It certainly is an interesting way of utilizing the medium, and it's something we'd love to see more of in the future. As a fan of Tokyopop's I Luv Halloween, the art of The Cryptics easily justified my purchase. I'll admit that the humor won't appeal to everyone, but it's such an intriguing new medium for the PSP, that I can't help but recommend it.

echochrome doubles in cost on PSP [Update]

Filed under: echochrome


Our friend Spencer from Siliconera laments over the strange pricing of Sony's echochrome. The title will be available in Japan as a downloadable PS3 title (via PSN) and as a stand-alone UMD game on PSP. We can understand why the PSP version would be more expensive (it costs money to print those discs!), but the price difference is quite staggering. "A physical UMD disc for the PSP costs 3,980 yen ($37) while the downloadable PlayStation 3 edition only costs 1800 yen ($17)."

Other than having an inverted color scheme, no differences between the two have been announced. Hopefully, if SCEA decides to pick up the PSP version, they'll do the smart thing and release it on the PLAYSTATION Store (for the cheap!).

Update: Apparently, the UMD version of echochrome contains two times the levels as the PS3 version. At least you're getting your money's worth!

Tuesday, February 12, 2008

PSP Fanboy review: Downstream Panic!

Filed under: Reviews, Downstream Panic!


Don't let its saccharin sweet exterior fool you. Downstream Panic! is one hardcore, ****ing difficult game. The colorful LocoRoco-esque presentation will easily trick gamers into thinking this is for kids. However, when you see your fish friends explode in an amazing display of blood and guts, you will think again.

The basic gameplay of Downstream Panic! is simple to grasp, and the game does a terrific job of teaching players the core essentials throughout the game. Like any good puzzle game, the game is easy to learn, but hard to master. Like in Lemmings, players must use the various tools at their disposal to safely create a path for the adorably helpless fish. Players will have access to bombs, spears, growing plants, and more in an effort to safely navigate the shark-infested, trap-riddled world of Downstream Panic!

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A cute and hilarious CG scene illustrates the ordeal at hand: fish have somehow been magically transported into the sky, and it's up to you to somehow return them to the safety of the oceans below. The game starts innocently enough, with just one tool at your disposal: rockets that blow holes into the terrain. When the level begins, fish will burst free from their bubble at the top of the level, and as the steam of water comes pouring down, players must use their tools to route the stream to safety.

Additional tools are slowly introduced throughout the adventure. For example, you will be able to plant seeds that will grow instantly, and will block the flow of water. You may get a spear that can kill on-screen enemies. There are also fans that activate switches, and an ice beam.

These tools work in tandem with an ever-increasing supply of in-game elements. Enemies are the first thing to worry about. Sharks, for example, will slumber at various points of a stage. Should a hapless fish bump into it, it will be immediately shredded into bloody guts. There are other enemies later on that are even more terrifying: carnivorous fish that actually jump out to your doom, and flying birds that'll stalk you from afar. They are all horrifying.



Additional mechanics are introduced later on. For example, there are bridges that expand and retract whenever water (or wind) passes through a special switch. There are boulders that can be freed to blog certain arterial paths. It's up to the player to figure out how to use the limited resources at hand to take advantage of all the tricks hidden in each stage.

Downstream Panic! requires a great deal of forethought, and masterful execution. To complete a level, players must not only have a certain amount of fish survive, but actually make it to a specific point at the bottom of the stage. For example, if a fish goes too far to the left, they will be eaten by very, very hungry sharks. The buoys at the bottom indicate the "safe zone" for fish to fall into. The requirements for how many fish must survive varies per stage, and it will range anywhere from 55 to 90. It's clear that in later levels, a few sacrifices must be made for the greater good of the troupe.

Not only is the proper placement and use of all the tools vital to one's success, timing is a huge factor. Players must consider when to leak a certain contained area, for example. Water that flows too quickly may clog a certain passage, causing an overflow that will undoubtedly mean the doom for fish. Players will discover that their fish can die in a number of ways -- a single mistake will certainly mean failure in many of the stages.



Ultimately, each of the stages relies on trial-and-error guesswork that'll frustrate many gamers. The amount of things to keep track of, and the number of gameplay elements in use, increases quite rapidly, making every stage after the tenth one quite a challenge. Puzzle gamers will welcome the brain-twisting devilry on display, while others will simply be turned off by the surprising difficulty.

Overall, we were pleasantly surprised by Downstream Panic! It certainly hasn't garnered the attention it rightfully deserves. Not only is the gameplay surprisingly deep, it is challenging. The visual presentation is superb, with fantastic execution of the art. The audio elements may be grating to some, but there are a number of cute, fun tracks that'll have players merrily bouncing to.

There's also a lot of content and replayability. There are a large number of stages, and each of them can be revisited. Within each stage are a number of difficult-to-reach coins -- getting them all while surviving the minimum requirements for success can be qutie a challenge! For even more sadistic challenge, players will try the Survival Mode, which goes through the adventure, without replenishing the player's stock of fishes. Will anyone be able to get through such a daunting challenge in one piece? Unlikely.



An Atari rep told us that Downstream Panic! may be difficult to find in stores due to low retailer demand. That's a shame, really. This is an inventive title that really takes advantage of PSP's incredible power. Yes, it's much too difficult for the average gamer. However, hardcore puzzle fanatics are going to love this daring PSP exclusive.

PSP Fanboy score: 8.0

American PSN updates for February 7th

Filed under: Store


Wow. This is a really great update of the PSP PLAYSTATION Store. Point your internet browser to store.playstation.com on your PC to start downloading this great content.

Demos:
  • Harvey Birdman (free)
  • Puzzle Guzzle (free)
PSP Software:
  • Go!Puzzle ($5.99)
  • The Cryptics - digital video comic ($2.99)
PS1 Classics:
  • Crash Bandicoot Warped ($5.99)
Game Videos:
  • flOw for PSP
  • The Cryptics
  • Twisted Metal: Head On
  • Brave Story: New Traveler
Enjoy!

Monday, February 11, 2008

PSP explodes in schoolboy's pants

Filed under: News

A Michigan schoolboy was burned by his PSP earlier today. According to the report, "Police said the the fire burned a hole in his pants and the child suffered minor burns." Police determined the PSP battery overheated and exploded, causing the child to be sent to the hospital.

PSP explosions are rare to find, but some third party batteries have been known to do just that. Police will still be investigating the case.

[Thanks, Ben! Via Kotaku]

A million new God of War screenshots*

Filed under: God of War


*Not actually a million. But, it's still a lot.

With as many screenshots as these, you'll feel like you already have the game. Or not. Drats, Sony! Stop teasing us and give us the game already!

Also, check out the new official website for Chains of Olympus. It looks pretty rad.

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Sunday, February 10, 2008

FlatOut demo arriving on February 22nd

Filed under: FlatOut


Eurogamer has learned that a demo version of FlatOut: Head On will be released on February 22nd. The racing game takes clear inspiration from the Burnout series, and that's not necessarily a bad thing. The demo will consist of three levels from the Carnage mode - one Race, one Destruction Derby and one Ragdoll Stunt.

The full game features around 40 different cars, nine gameplay modes, and four-player multiplayer. We can't wait to give the game a test drive.

[Thanks, Joe!]

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Saturday, February 9, 2008

Official Wild Arms XF website opens

Filed under: Wild Arms


Click for high-resolution image.

Wow, you really must visit the official Wild Arms XF website. Why? Well, we've had the page open for the past half hour or so, simply listening to the looping soundtrack in the background. It really can be quite good: the unique mix of western and orchestral influences the Wild Arms series has always been known for. You can read up on the game, check out some pretty pictures, and more.

Oh, and don't forget to see our updated gallery.

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CID the Dummy wants to rescue your daughter, too

Ever heard of the Crash Test Dummies? Not the band, mind you, as memorable as they are. We're talking about some really old car commercials that attempted to stick some personality and human attributes into a pack of plastic dummies that got demolished in crash tests. This new PSP game is sort of like that -- CID the Dummy tells the story of a crash test dummy who gets a heart and goes off to find the lost dummy daughter of his creator. Silent Hill without people or scary stuff, really.

The game is a platformer with highly interactive environments ... but you've got a bazooka armed with different flavors of pain: freeze, flame, and rubber shots to be specific. Aside from the platforming and shooting, you do get plenty of Crash Test levels where you do what dummies do: get run into a wall at high speeds. We won't pass judgment on this one until we get a look at the game itself -- second quarter of 2008.

Friday, February 8, 2008

A primer to the world of PSP homebrew

Filed under: Homebrew

The PSP homebrew scene can be quite scary at times. Technical jargon, confusing instructions, shady websites -- they all seem to be part of a world that many casual PSP users just don't want to be a part of. Thankfully, our friends at Download Squad have written up a simple, easy to follow introduction to the scene. It chronicles the interesting history of the homebrew scene, and how it's developed to this day.

Check it out.

Daxter surpasses two million worldwide sales

Filed under: News, Software, Daxter

The news of the PSP's holiday success just keeps on rolling in. Sony made sure everyone knew how well its consoles sold during the blitz, and now Ready At Dawn is getting in on the action as it announced that Daxter had one of its best-selling months in December, despite being on store shelves for almost two years.

With the December surge, it put worldwide sales of Daxter past the two million mark, which is extremely good for any game. It's not clear, though, if that's individual sales of the game, or if Ready At Dawn is also including sales of the Daxter PSP bundle.

Either way, two million sales isn't enough for Ready At Dawn's next game, God of War: Chains of Olympus. "We can only look forward to God of War: Chains of Olympus doing even better. The bar has been set and we're just about to raise it!" That's a lofty goal, but God of War might just be the most anticipated PSP title to date, and we wouldn't be surprised if it reached that mark in its first year.

[Thanks for the tip, Merc25!]

Thursday, February 7, 2008

PSP snatched right out of child's hands

Filed under: News

You know what sucks? Playing your PSP outside. Why? Because someone could drive up next to you, step outside their car and rip the system out of your hands while you're trying to do something innocent like check your mailbox. This happened to a 13 year old boy and we can't help but chuckle and feel sorry for the chap. Someone jumped out of their car, ripped the system from his grasp and proceeded to speed off.

We need to think like the thief for a second. This couldn't have been planned -- it was a spur of the moment thing. It isn't like they mapped the 13 year old's habits about checking the mailbox and if the child played a PSP during the trip. They saw a PSP, decided they wanted it, and took it. It's weird. A very strange "taking candy from a baby" mentality that we can't help but wonder why someone would do something ridiculous like this? Oh well. Just a note: if you play your PSP outside, make sure you attach a taser peripheral just in case.

Super Robot Wars Portable announced

Filed under: News, Imports

It's time for Japan and importers to get their mecha on. Super Robot Wars A has been announced for the PSP, courtesy of everyone's favorite developer, Banpresto. Not your favorite? You don't count. If you're unfamiliar with the franchise, imagine a game where you could pick any of dozens of gigantic mechas from different anime, games, or whatever and see who is, after all, the most super of robots?

The game, originating on the old Game Boy in 1991, brought about a tactical role-playing style weaving in multiple storylines that are too complex for us to get into -- mostly because we don't understand Japanese. Importers should note, however, the menu system for the games are always simple enough for non-Japanese speaking players to understand. So when it releases in mid-June, don't be afraid to get your hands on this one.

Wednesday, February 6, 2008

Star Ocean 2 gets April release in Japan

Filed under: Star Ocean


The First Departure hasn't even been announced for US release yet, but Japan is already on its way to the sequel. PSP's second Star Ocean game will feature the same revamped graphics, anime cutscenes and voice acting as the first remake. However, there's a special treat for Star Ocean fans that pre-order the game. A bonus DVD will feature a special preview of Star Ocean 4. Perhaps we'll finally learn what console the game will head to?

The Second Evolution will be available on April 2nd in Japan, with a standard price of 4800 yen.