Monday, March 31, 2008

More PSP theft! Dude, get your own, indeed

Filed under: News

We almost think people read about PSP thefts on this site, get excited, and want their time in the spotlight. Let us say it again: we do not condone PSP theft and we will mock you if you do it. Like this latest entry in the ongoing saga of "steal the PSP from someone younger than you".

A 13-year-old was at GameStop watching his brother play on the Wii the store has on display when three teenagers came up and started interrogating the kid about his limited edition Darth Vader PSP, like whether or not it had any movies on it. The kid said no, took it out to check the time (apparently watches and cell phones don't work anymore ... not that a 13-year-old has any real reason to own a cell phone), and it was snatched away. Did it really take three teens to ask a kid a question and steal a PSP? Only if they're cowards who need confirmation of their awesomeness from each other. Except they're not awesome; they're idiots.

Daxter plushie is incredibly adorable

Filed under: Daxter, Fan Stuff

What an adorable Daxter plushie. It's so cute you just want to grab it and squeeze the life out of the thing. It's a really sweet ode to the weasel-like hero. In case you're wondering, this cuddly little snuggle toy was made by Deviant Art member Chao-Fangirl. We wonder if she'll make us one of her plushies. Maybe she will ... if we ask really nicely.

[Thanks Max! Via That Girl's Site]

Sunday, March 30, 2008

One more Monster Hunter accessory to customize PSP

Filed under: Peripherals


Monster Hunter mania is really turning into pimp-my-PSP. There's just way too many Monster Hunter Portable 2nd G items for sale: from cases to potions, and limited edition PSPs to art books and CDs. Now there's even this attachable grip that you can latch onto your handheld system. Only super hardcore fans would need something like this. The grip is only compatible with slim PSP-2000 models though, and goes for about 1,890 yen (US$20).

In light of all these collectibles and products, however, anyone else thinking that yet another one will slip out right before Monster Hunter Portable 2nd G's release? At this rate, it wouldn't be surprising. Keychains perhaps? No no, how about special edition edible gummy-monsters. That would surely fly off the shelves.

John Koller talks about the PSP turning 3 and what's to come

Filed under: Interviews

As you all know, the PSP turned 3 years old recently -- and Sony's John Koller sat down with Game Informer and talked about what's in store for the PSP now. Obviously Koller gleefully explains this has been the best year for the PSP yet, thanks to the varied games released as well as a slimmed design and price drop. He expects the fourth year of the PSP to continue this momentum.

He goes on to say how it's a unique marketing proposition due to its multiple functions in addition to being a gaming device as well as some unexpected upgrades to the handheld, like Skype support. It's consumer demand in action! A big emphasis for the coming year is more Remote Play with the PS3. We're excited to see where that goes, too. Some elements, like watching TV on the PSP can work in Japan, Koller says, but aren't possible in the US. We assume it's because we've got pretty sour bandwidth across the nation.

We can also expect some updates on a video download service for the PSP, a GPS system, camera, keyboard, original games as well as new entries of respected franchises, and of course, a few secret cards we can't know about until closer to E3. In all, it seems the PSP is shaping up to have an interesting fourth year and we're excited to see where it goes.

[Thanks, Joe!]

Saturday, March 29, 2008

Code Geass: Lost Colors trailer features talking, rock music

Filed under: Imports, Video

It's time for an anime-inspired trailer. You're looking at the latest trailer for Code Geass: Lost Colors, which seems to be your typical adventure novel style of game. Apparently, you even get to have awkward conversations in a hot springs -- a convention that's found in nearly every anime remotely centered around a relationship. If it's your type of game, cool! But for those who don't know Japanese, it's a tough sell.

Help Zack do squats, get Crisis Core wallpaper

Filed under: Final Fantasy, Fan Stuff


On the brand new Square Enix members site, Crisis Core's director Hajime Tabata noted that they couldn't fit everything they wanted on the limited size of a UMD disc. "In regards to the story, due to schedule and [UMD] memory concerns, a good deal of it ended up on the cutting room floor. Originally, the episodes were much more detailed. We also considered implementing a multiplayer competitive/cooperative mode using the PSP network function, but again, this wasn't realized due to scheduling concerns."

This being Square Enix, of course, we wouldn't be surprised if they ever released a "Director's Cut" version of Crisis Core, which adds all these features that were removed. Sadly, fans like us will have no choice but to buy the game (again!).

Another addition made to the Square Enix website is this frustrating mini-game. Check it out after the cut.

Friday, March 28, 2008

Three years of PSP history

Filed under: News


March 24, 2005. That was the day PSP was unleashed to the American gaming public. It's been a long and interesting ride since then. Come join us as we take a retrospective look on three years of PSP history.
  • What did the first PSP concept model look like? Find out.
  • When did PSP get its internet browser? Find out.
  • How quickly did the homebrew scene develop? Find out.
  • What was one of Sony's worst marketing disasters? Find out.
  • What importer was closed because it sold Japanese PSP systems? Find out.
  • How long did it take for PSP to get its first real price drop? Find out.
  • What sold 77,777 copies on day one? Find out.

Make your PSP waterproof with Aquatalk

Filed under: Peripherals, Imports

Ever had an urge to play your PSP while in the shower or taking a bath? Yeah, us too, but we all know it's probably not a safe idea having electronic devices so close to the water. There is one solution though, and that would be a bag series called Aquatalk.

While Aquatalk looks like a slightly upgraded ziplock baggy, it's supposed to keep your PSP waterproof. It should do so because it's covered in four layers of protective coating and has a secure anti-leak zipper seal. At 740 yen a bag (roughly seven dollars and a chunk of change), it better deliver. The bag is good for both fat and slim PSPs.

It's a pretty cool concept being able to get some gaming done while making one's self clean in the bath. We might actually give this one a try ... well, only if someone wants to lend us their PSP for an experiment. One warning though, we probably wouldn't recommend this for scuba diving; you wouldn't want to get distracted playing Loco Roco when a shark comes to bite your head off.

Thursday, March 27, 2008

New trailer for Crisis Core is all about summons

Filed under: Final Fantasy, Video

The modern Final Fantasy games are known for a couple of things: guys with spiky hair, long-winded emotional cutscenes, and massive, theatrical summons. The upcoming Crisis Core has all of that. Just check out this new trailer and see the incredible display of power in these powerful summons.

Crisis Core is not the end of the FFVII compilation

Filed under: Final Fantasy

1UP's James Mielke had a chance to chat with Crisis Core's director, Hajime Tabata. In the interview, he notes that the world of Final Fantasy VII will continue to expand even further. Crisis Core is but the most recent addition of a long series of works expanding the FFVII universe, such as Advent Children, Dirge of Cerberus and Before Crisis. Tabata notes that "the Compilation's finale will take some other form." Could the long-rumored FFVII PS3 remake become reality?

For the complete interview, check out 1UP. Stay tuned for our review of Crisis Core next week.

Wednesday, March 26, 2008

American PSN updates for March 20th

Filed under: Store


Better late than never right? FlatOut: Head On gets a free demo on the Store today. Check it out -- you may disagree (or agree) with our review! Visit store.playstation.com to start downloading.

PSP Software:
  • FlatOut: Head On demo (free)
  • Hot Shots Golf: Open Tee full game ($10.99)
Game Videos:
  • Patapon
  • Gran Turismo 5 Prologue
  • Hot Shots Golf: Open Tee
  • Ape Quest
Wallpapers:
  • Ape Quest
  • Hot Shots Golf: Open Tee
Themes:
  • Ape Quest
Enjoy!

Square Enix to hold Crisis Core launch event at Metreon

Filed under: Final Fantasy


San Francisco's Metreon store will host the official Crisis Core launch event next Tuesday. Expect legions of Square Enix fans to cosplay as their favorite Final Fantasy VII character as they line up to purchase this hotly anticipated PSP exclusive.

The Metreon is located at 101 4th St in San Francisco. The event will last from 6 to 9PM on March 25th. The first 100 customers in line will receive a free commemorative t-shirt. In addition, there will be raffle prizes, including a limited edition lithograph and other Final Fantasy merchandise. Shinra Company identification cards, with attendee's names and photographs will also be created on site -- this is sure to incite nerdgasms everywhere.

If you plan on attending the event, please contact us -- we'd love to see your pictures!

Tuesday, March 25, 2008

Astonishia Story 2 downloadable demo

Filed under: Demos


Korean-developed Astonishia Story is getting yet another sequel on the PSP. Get a taste of this Korean language RPG demo by following the instructions below:

1. Download the demo zip file.
2. Extract the contents of the zip file.
3. Connect your PSP to your computer using a USB cable.
4. Go to the PSP/GAME folder.
5. Copy ULKS46142 folder into the GAME directory. Make sure there are no sub-directories in this folder.

[Thanks, Zach M.!]

Check out our demos site:
demos.pspfanboy.com

Another huge Crisis Core media update

Filed under: Final Fantasy

Octaslash? Come on now, that's a bit un-inventive. Sounds kind of dumb, but we're willing to bet that move is going to look wickedly stylish in the actual game. Aside from that one odd naming scheme, these screenshots of Crisis Core are spectacular.

We sure are excited for this game, especially after seeing these nostalgic screens. Also, some in-game cut scene vids have made there way up on the interwebs; those, too, are loaded with nostalgia. Check out the gallery below, and the trailers after the break.

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Monday, March 24, 2008

GameStop predicts continuing PSP 'supply issues'

Filed under: News


Video game retailer GameStop recently held a conference call to discuss its corporate earnings. They discussed the shortages of Wii and Xbox 360. While the 360 hardware situation will be alleviated shortly, the retailer predicts it will take six months for Wii supply to effectively meet demand. Interestingly, GameDaily notes that "the one platform GameStop is anticipating some supply issues with is the PSP."

During the holiday season, the PSP was quite a difficult item to find. Many retail stores continued to run out of the hardware -- has supply been an issue since? It appears that sales of Sony's handheld are doing surprisingly well. A quick look at last month's NPD shows that PSP is continuing to gain momentum.

Star Ocean 2 accessories for Japan, new trailer for you

Filed under: Videos and Screenshots, Peripherals, News

Japan, as usual, is getting even more extra goodies with the upcoming release of Star Ocean: Second Evolution on the PSP. Game peripheral company Hori will be coming out with a new set of Star Ocean: Second Evolution themed accessories. The set consists of: headphones with a Star Ocean art design, screen cleaner, two UMD cases (one for SO1 and SO2 each), and a slip-on back-casing. It's actually a pretty nice collection to go along with that special First Departure PSP.

While our friends over seas can enjoy their soon-to-release game and complementary accessories, the rest of us will just have to settle for a brand new trailer. By all means, it's not a lousy consolation prize ... and hey, it's free! Check out the trailer right after the break.

[Via RPG Land]

Sunday, March 23, 2008

Mana Khemia gets PSP port

Filed under: News

It looks like PS2 RPG Mana Khemia is getting ported to the PSP after all. Following speculation based off a retail listing at Play-Asia, PSP Hyper suspected that the title would be heading to the portable system. Today, a scan from this week's Famitsu (pictured above) pretty much confirms those suspicions to be correct.

According to Jeux-France, the port will have additional content such as new bosses and an all new co-op mode for two players. The title is slated for a Japanese release sometime in Q3 2008. While a North American announcement will be far off at best, NA gamers can get a taste of Mana Khemia on the PS2 once it hits retail shelves on March 31.

Metal Gear Solid downloadable hitting Japan soon

Filed under: Store


Perhaps to celebrate the release of the upcoming Metal Gear Solid 4, Konami's classic tactical espionage action game is hitting the PSN. The downloadable version of the original PS1 Metal Gear Solid will arrive in Japan on March 21st and will cost 600 yen. Hopefully, other territories will be able to get their Snake on as well.

[Thanks, Joseph C.!]

Saturday, March 22, 2008

PSP firmware 3.93 expands internet radio

Filed under: News

A late night update of the PlayStation.blog reveals that a new firmware update will hit PSP today. 3.93 will, as usual, expand support for PSN titles. However, it will also revamp the oft-forgotten internet radio feature of the handheld. According to the post, there are "20 new internet radio players to enjoy." Not only that, "the new players are organized into more specific styles of music so that PSP users can easily find what they are looking for and listen to their favorite genres." The current rendition of the radio is a bit disorganized -- anything will be undoubtedly be a step up.

Crisis Core gets 'additional gameplay challenges'

Filed under: Final Fantasy


Siliconera wisely discovered a key phrase in a recent Square Enix press release. Europe's upcoming Limited Edition version of Crisis Core (pictured, above) will feature "additional gameplay challenges not included in the original Japanese version." Apparently, this includes a new "hard" mode not found in the Japanese release.

The curious wording makes it seem likely (although unconfirmed) that the US release of the game will feature the same content. Of course, we don't particularly care about having a more difficult game -- we just really want that sweet new packaging!

Friday, March 21, 2008

More screens of Star Ocean: Second Evolution

Filed under: Videos and Screenshots

Star Ocean: Second Evolution will be the next big thing after Monster Hunter Portable 2nd G hits Japan next week. And just like the screenshot update Monster Hunter received earlier today, this title is getting its own reciprocal visual update. Have a look at more than 30 new Second Evolution screens here.

While neither PSP remakes of Star Ocean: First Departure nor Star Ocean: Second Evolution have been announced for western release, we're still thinking it's coming. Any day now. Yep ... any day now. Is localization the reason why these titles are not traversing continents? If that's the case, we're willing to offer our exquisite translation expertise to Tri-Ace and Square Enix. Just look at our translation in the screenshot above. Purely accurate, we swear!

PSP Fanboy now recruiting


Want to be part of the biggest Fanboy coalition in the Joystiq network? Good, because we're looking for some fresh faces. PS Fanboy is finally recruiting, and we'd like to see you join us. We're looking for PlayStation enthusiasts -- those that actually play games on the PSP (they really exist, trust us). We're looking for people with Blu-ray libraries, an appreciation of all things PixelJunk, and/or a pair of Metal Gear underpants. Most importantly, we're looking for capable writers that are interested in getting paid to write about games.

Please read all instructions before submitting your application. Incomplete applications will only be read after the release of Final Fantasy XIV -- because if you can't follow instructions now, there's nothing to make us think you'll be able to follow instructions if we contract you to write for us.

First off, what we're looking for:
  • Bloggers willing to commit to writing at least 50 posts a month. (Not sure how much work 50 posts a month is? Take a look at an average-length post on this site. Now multiply that by 50.)
  • Columnists willing to write weekly columns between 500 and 1000 words.

Anyone who's interested must have:
  • A strong knowledge of the PlayStation brand, from the PS1 era onward. Also, you really need to own both a PS3 and PSP.
  • A strong knowledge, and appreciation, of gaming in general. We may only write about PlayStation games, but we want to play with you on Xbox Live, and share Friend Codes with you. Just because we're called a "Fanboy" site doesn't mean we want to hire typical internet fanboys.
  • Solid writing ability. Basic spelling and grammar are required -- and the ability to form words without any numbers in them a major plus. Insider tip: we're going to assume that the writing in your application is an example of the best writing you're capable of. Once we see a spelling mistake, grammatical error, or typo, we usually stop reading.
  • Prolificacy! We want people who can commit to writing on a regular basis.
But there are a few technical requirements as well. Before you apply, be sure you:
  • Possess a computer and a reliable Internet connection. If you're reading this, that's an important first step!
  • Have the software and knowledge to create and manipulate photos and screenshots. (You'll need to be able to resize images, but you're welcome to do fancier stuff if you feel like it.)
  • Know basic HTML. (Our CMS is all WYSIWYG, but sometimes a bit of additional knowledge helps.)
  • Are eligible to work wherever you're writing from. We can, and often do, contract bloggers from outside the US. The only caveat is that people outside of the US must have a bank account and be able to accept payments by wire transfer.
  • Are reachable outside of your game world -- via e-mail, IM, Skype, phone, etc.
Still think you're right for the job? Then send us an application to apply.psfanboy@gmail.com before the end of the day Friday (11:59 PM EST) including the following:
  • Absolutely no attachments -- please include everything in the body of your message.
  • Your full name and whether you're applying as a blogger or a columnist in the subject line. I.e. "John Doe -- blogger" or "John Doe -- columnist."
  • Your city and state. (If outside of the US, include country as well.)
  • Your contact information, including email address and any instant messenger addresses.
  • Availability information -- when and how often you think you'll be able to post.
  • An explanation of why you think you'd make a good Joystiq network writer.
  • Some information about your gaming background, including games you've played in the past and games you're currently playing (on any platform). Please highlight previous journalism experience, if any.
  • Do you have video editing skills? Do you love podcasting? Are you an artist? Please note any additional skills that may be helpful for the site.
For bloggers, also include:
  • Three sample posts (at least one post must be dedicated to the PSP) in the style of a typical Joystiq/PS Fanboy post.
For columnists, also include:
  • A proposed theme for your column.
  • Ten sample topics you might explore. (if you can't think of ten sample topics, you might want to re-consider your theme.)
  • We will contact you for a sample if selected.
Due to the number of applications we usually receive, we're afraid we cannot individually reply to each one. However, we hope to make a final decision before the end of the month.

Thursday, March 20, 2008

Worldwide PSP releases for the week of Mar. 16

Filed under: Software


Wow, what an uneventful week this is going to turn out to be. No matter, this unfortunate drought will have to be toughed out. Either that, or feel free to import echochrome. That one's easily the main draw out of the lot this week.

NA Games:
EU Games:
Asian Games:

Kuru Kuru Chameleon is heading to North America

Filed under: News


As if the PSP didn't need anymore puzzle games, UFO Interactive recently announced the company will be publishing Chameleon (Kuru Kuru Chameleon) for North America. Well it sure took long enough. It has been about two years since the Japanese version came out. Europe even got it more than a year ahead of us. Talk about being late to the party.

No matter, we've got ourselves another game. Yipee. So what's to look forward to? Chameleon is a puzzle game where players have to match up similar-colored hexagons on their playing field. Surreal, we know. Randomly generated puzzles also spice things up; it's a lot like life or a box of chocolates -- you never know what you're going to get. Look out for it, the NA version is set for a Q2 2008 release.

Wednesday, March 19, 2008

NPD: PSP sales up 38% from last year

Filed under: News

February's NPD figures were released last night, and it looks like Sony's handheld has done respectably well. PS sold through 243,115 PSP hardware units in February. Sony reminds us that this represents a "year-over-year increase of 38%."

Once again, it shows the lasting sales effects of the redesigned PSP. Since the introduction of the PSP-2000, Sony's handheld has been performing remarkably well. Add to that the launch of Patapon and Wipeout Pulse and it should be no surprise that PSP sales were strong in February.

As good as February's numbers were, we can't wait to see March's figures. With the release of both God of War: Chains of Olympus and Crisis Core: Final Fantasy VII on the handheld, we're bound to see a significant bump in hardware sales.

Umihara Kawase downloadable demo

Filed under: Imports, Demos


What is Umihara Kawase? It's a platformer "starring a nineteen year old Japanese school girl of the same name, who has somehow become lost in a world of mutated salt-water and fresh-water creatures." And it's coming to PSP.

1. Download the demo zip file. [Click here for direct download from PSP.]
2. Extract the contents of the zip file.
3. Connect your PSP to your computer using a USB cable.
4. Go to the PSP/GAME folder.
5. Copy ULJS00137 folder into the GAME directory. Make sure there are no sub-directories in this folder.

Check out our demos site:
demos.pspfanboy.com

Tuesday, March 18, 2008

Manhunt actually getting released in UK

Filed under: News


The perpetually banned Manhunt 2 will finally be released in the UK, after a lengthy battle against the BBFC. David Cooke, president of the BBFC stated: "As I have said previously, we never take rejection decisions lightly, and they always involve a complex balance of considerations. We twice rejected Manhunt 2, and then pursued a judicial review challenge, because we considered, after exceptionally thorough examination, that it posed a real potential harm risk.

"However, the Video Appeals Committee has again exercised its independent scrutiny. It is now clear, in the light of this decision, and our legal advice, that we have no alternative but to issue an '18' certificate to the game."

Rockstar must be relieved that their game can finally be released -- however, after all the legal battles, we wonder if anyone will buy the poorly-reviewed title.

[Thanks, Bill!]

Loco Roco teaches Japanese kids how to divide and multiply

Filed under: News

Those silly balloon creatures in Loco Roco are doing more than their usual passive in-game combining and dividing -- they're taking those skills and teaching kids how to do it for themselves. Wait, before you get confused, we don't mean kids are attaching themselves to one another to make one giant kid ... we mean that the Loco Roco are actively teaching kids all about multiplication, division, and basic arithmetic. Don't get any funny ideas.

While the actual Loco Roco game isn't used in the classroom, its characters are presented in visual aids. According to Famitsu, this unique way of teaching mathematics to children has been done recently at an elementary school in Chiba, Japan. The next class? Physics 101 with Dragon Ball Z.

It's great to see the Loco Roco helping out with what they do best, and we can't wait to see this become a fully institutionalized part of the teaching curriculum. Maybe, someday. It's also nice knowing that the PSP is becoming more and more edu-friendly.

Monday, March 17, 2008

More PSP theft: 9 year old girl mugged for handheld

Filed under: News

We almost feel like we've heard this story before. It seems as if the PSP is growing more and more popular in the teenage theft market. This time, we got wind of a 9 year old girl walking with some friends, carrying her beloved PSP with her. Sounds like a wonderful day in the park, yeah? Until the 16-18 year old male approaches the girl, kicks her in the leg, steals her PSP, and dashes off into the distance. That really is pathetic, though. She's 9. The kick was entirely unnecessary -- unless the guy really thought he couldn't overpower her. Foolish criminals.

[via Kotaku, via GayGamer]

Bleach: Heat the Soul 5 screens show off tag battles

Filed under: Bleach

Some fantastic screenshots of the upcoming Bleach: Heat the Soul 5 have wound up on the interwebs today, courtesy of Game Watch. The freshly picked screenies depict the all new two-on-two tag gameplay at work.

It looks like the tag action will be the core of the gameplay as choosing the right type of tag team will determine special moves and the like. There are three different styles of tag teams: offensive, defensive, and technical. So far only 30 characters have been revealed out of a planned 42. A bit of a step down from Bleach 4's 51-strong roster, but who knows if any more hidden characters will pop up.

Currently, Bleach: Heat the Soul 5 is set for release in Japan on May 15th. Bleach 5 looks to be the biggest Heat the Soul title so far. Could it be the first one to cross over the Pacific and into North America?

Sunday, March 16, 2008

Penny Arcade obsesses over echochrome

Filed under: echochrome


We'd like to give a big shout-out to our friends at Penny Arcade. Their most recent comic is about the reality-bending PSP/PS3 title, echochrome. After trying out the downloadable demo hosted by PSP Fanboy (thanks for the links, guys), the duo had to share their latest obsession. echochrome is but one of many reasons why they've been in love with the PSP: "The system has been on a roll for awhile now, even if the common wisdom hasn't really caught up to the fact. If you like traditional or tactical RPGs, it's practically become the destination of choice. It's been delivering on its technical promise fairly dependably, and I can vouch for a lot of the content, but I still wonder if people in general want games of this sophistication in their pocket."

Well, we're pretty sure the readers of this site want the best possible gaming experience on the go.

PSP Fanboy review: Wild ARMs XF

Filed under: Reviews, Wild Arms

The western-themed RPG franchise finally hits the PSP with their strategy title, Wild ARMs XF (crossfire). Throughout the franchise's history, they've battled lukewarm reviews, netting them the title of a catch-all RPG. Traditional, but different. Easy, accessible, and more or less for everyone. However, the titles have garnered a cult following, where they yearn to traverse Filgaia once again and explore its barren desert exterior. It seems the folk over at Media.Vision and Sony have been secretly working on this title for a long time, plotting to destroy everything you know about Wild ARMs, but keeping everything as familiar as possible. The result? Pure genius.

%Gallery-3795%



Something has always bothered me about strategy RPGs. I've played many of them. Not all, but quite a few. I always wondered why they gave you an "objective" or "condition" for victory at the start of each battle. 90% of the time, your route to victory lie in defeating the enemies in front of you. Occasionally, you had to reach a point on the map. This is generally through the one time you're making some sort of "escape". Other times, you had to protect someone from dying. Usually, this was either someone important to the story or a member who would join you after the battle. That was really it. You would grind your levels, overpower the enemy, and get a wide spread of classes available to you so many different moves are at your disposal. It got old. It got boring. Then the world gave birth to Wild ARMs XF.

What makes this game so different from other SRPG's is the notion that battle objectives should be varied -- widely varied. There are, of course, fights where eliminating the enemy is the focus, but most of those battles also have you perform certain tasks in addition to that. There's never a dull battle. In fact, after the first hour or two of introduction gameplay, there's never an easy battle. This game is hard and no amount of grinding will help you. Level grinding isn't even really possible, as free battles on the world map give you paltry experience in comparison to event battles. In truth, the only way you'll survive some of the battles is in the name of the genre -- strategy.



For example, one of my more difficult battles involved protecting the entrance to a village. There were broken fences and boxes set up along the straight road out of town, creating a very simple sort of maze obstacle for the enemy to overcome. The enemy class were Excavators and Berserkers -- the former can move moderate distances and are relatively fast, the latter can move great distances so long as they move in a straight line. Since this game uses hexagons, there are six directions for the Berserker to move. You're given a hint that you may need to create a "wall" for the enemy so they can't get past. I didn't really know what that meant, so I just got my best classes suited up and gave it a try. I lost horribly. So, I thought about the different classes and the skills presented to me. I needed fighters to fend off the enemy. I needed magicians for distant attacks. I needed Geomancers too -- they have a skill that locks a hex, preventing the enemy from moving into it. I could create invisible walls. Setting my party up that way -- two of each class -- resulted in an epic struggle where I barely made it through alive. Maybe I still did it incorrectly, but I survived. It was epic. It was challenging. It was rewarding. This is how strategy RPG's should be.

That's just one battle, one objective. You have to protect villagers, solve puzzles, sneak around guards, and use a plethora of class skills to pass each event battle. Most of the time, you'll be fighting enemies as well. It's brilliant, but also carries a fatal flaw: you don't really get the opportunity to level your characters or classes. The game demands you switch classes for pretty much every fight, so you really don't get to build the party you want. You build the party you need for each fight. Fighting zombies? You need a handful of Sacred Slayers, even if you don't have anyone necessarily built for it. Sure, you could hire a lot of drifters (mercenaries) and assign them each a class to call their own, but then you're wasting another valuable asset: the ability to equip skills from different classes. Having the right mix of Class A and Class B skills becomes imperative in later missions, so keeping your party small and as experienced as possible in multiple classes is a must. It's a small gripe, because I personally like having one of every class available to me, but when you get the hang of it, it's not that big of a deal.



Maybe we got ahead of ourselves. Wild ARMs XF takes place on Filgaia, the name given to the world in every Wild ARMs title. It's a dying planet, so it's mostly barren. The story opens up with Clarissa and Felius, her bodyguard apparent, attempting to reclaim her mother's sword from a dirty-looking drifter named Rupert. What happened before this event? Who knows. It's revealed later in the story, but it's quite a strange place to enter. He gets away, the duo give chase to the continent of Elesius. The country is being oppressed by a Council, because the king has fallen gravely ill. Clarissa, being selfless as she is, decides she'll help out by fighting the Martial Guard, the Council's policing force basically, from one of the towns. Someone remarks she looks a lot like their princess who died last year. Clarissa is not the princess. This is the big twist in the story. Still, she pretends to be the princess and vows to free the country from oppression. Booyah. She didn't lose her memory of being a princess, she didn't hide her identity from everyone else ... she was just a girl that looked like a dead princess. It's an interesting premise, but far from the storytelling you find in classics like Tactics Ogre or Final Fantasy Tactics. The story is ho-hum for the most part, but keeps things moving at a swift enough pace. Your main concern eventually lies in finding a way to restore Filgaia to an abundant, green planet. Like in every Wild ARMs game.

So what's great about this game? I mentioned the challenge, a plethora of classes to choose from (with a wide range of weaponry ... each with their own nuances, like being strong or weak against another class), varied objectives, crisp 2D sprites ... but then there's the story. The story is familiar Wild ARMs fare, so fans will enjoy it. Heck, fans will enjoy the soundtrack too. There are a few original trakcs, which are very good. But you'll hear a whole lot of remixed, remastered, or familiar tracks from the previous games in the franchise. For example, the world map music in XF is the same as one area of the world map in Wild ARMs 5. It works. Some of the character designs, too, are incredibly familiar and the conversation between characters acknowledge that fact. Levin, a boy who joins you after a few hours, looks strikingly similar to Wild ARMs 5 main character Dean. Different color hair, though. So, when Levin asks Clarissa to name her army, she mockingly suggests he use a name with "Vanguard" in the title. In Japan, Wild ARMs 5 had a subtitle: The Vth Vanguard. Get the joke? Oh well. Other conventions are mocked, like Clarissa commenting that "her being the princess after losing her memory is something that only happens in fairy tales". Something along those lines. It was cool. But ... not all is peachy in Wild ARMs XF. There are a few problems that get rather irritating.



I used the plural "problems" because I thought I could think of several issues. Turns out, there's only really two that bug me. First is the menu system. Most tactics games give you access to a menu that have your army lined up and you can easily manage their equipment, skills, and check their status all in the same place. Not this game. Finding out what skills a certain class has isn't as simple as checking the "status" of that character. You have to go all the way into the "Change Class" menu, hit triangle for "help", and then it displays the skills each class has. There might be an easier way, but I never sat around to figure it out. Another issue with this menu system: when you change class, your character is completely stripped. Of equipment, equipped items, and skills. You have to re-equip all their skills, weapons, armor, and items every single time you change a class. If you read above how often you do change classes, you'll see why this gets annoying. And it isn't like you can re-equip them easily. There's the Skill Equip menu, the Equipment menu, and the Item Equip menu. It's a chore, but after a while, you get surprisingly skilled at breezing through the menus. My other issue is a minor one and sort of contradicts what I said before -- not enough battles focus on annihilating the enemy. Later in the game, you get plenty of enemy death opportunities, but early on the game forces you to try out all the classes so you can figure out what to do in later fights. You don't actually have "strong" characters or classes ... everything is based on usefulness in the current fight. As I said before, you can't really grind to get stronger, so it's all up to your strategy. It's different from other SRPG's and takes some getting used to. Overpowering the enemy isn't a solution in this game. Not usually.

Overall, even with the minor flaws outlined above, I feel Wild ARMs XF is not only the best Wild ARMs game I've played next to the second one, but it's one of the best SRPG's I've played. The story might not be as full of political intrigue and backstabbery as other popular titles, but the gameplay outshines anything I've played by a longshot. This title shows off how SRPG's don't have to just focus on eliminating all the enemies on screen, but really innovates the way you progress through battles. With a very wide variety of classes to choose from and a game length of at least forty hours, you'll leave this game and go back to Jeanne d'Arc and think: "wow, this sure is boring."

PSP Fanboy Score: 9.0

Saturday, March 15, 2008

What ever happened to Tiki Games?

Filed under: News

Remember Tiki Games? They're the guys that were working on an independent PSP title called Galaxy's End, a very solid RTS game we were able to test at last year's GDC. Our coverage on PSP Fanboy netted the development team a lot of prospects, but ultimately the team wasn't able to secure a publisher for Galaxy's End. Instead, the team moved on to their next project: a PS3 title that we hinted at many months ago (rather obscurely, in the comments section).

NovaStrike is hitting the PS3 as a downloadable title. Nodding its hat to retro gaming, this shooter looks like a very energetic addition to the PSN. We're hoping it does well, because we know the guys at Tiki are dying to make some PSP titles. If NovaStrike gets the attention we hope it does, Tiki might be able to get Galaxy's End into our hands afterall.

Gallery: NovaStrike

R-Type Command: new screenshots

Filed under: R-Type


If it's on the PSP, it's going to be tactical. R-Type Command is a unique strategy-infused interpretation of the classic side-scrolling shooter. Atlus is handling the US release, and they've just unleashed a few new screenshots for you to enjoy.

These new screens will give players a new glimpse of the battle against the Bydo. R-Type Command is scheduled to release on 5/6/08.

%Gallery-3448%

Friday, March 14, 2008

Clannad lovingly accepts two UMDs for its PSP port

Filed under: Imports

Yep, it's another one of them fancy love adventure titles. Luckily, as far as those types of games go, Clannad shouldn't be bad at all -- these are the same people who crafted the Air title and anime, after all. Oh, Kanon too. Anyway, this port of the PC version has so much content packed into it, including full voice and new CG's, you need two UMDs to play the whole thing. So, if these types of games tickle your fancy, this one will have a lot to offer. It'll be ready to import ... when they issue a release date.

Cloud, Aerith and the Turks star in new Crisis Core vids

Filed under: Final Fantasy, Video

In just a few weeks time, a real Final Fantasy VII prequel will await you: Crisis Core's English release has us quite excited, and these new videos look really fantastic. We were doubtful of the dub at the first, but these new videos have alleviated many of our fears. Check out IGN for even more videos.

[Thanks, CyborgSPIKE!]

Thursday, March 13, 2008

Monster Hunter 2nd G: new monster details

Filed under: News, Monster Hunter

Saw yesterday's TV spots for Monster Hunter Portable 2nd G? While those clips were entertaining, they had little to reveal about the game itself. Today, however, we have details on some of the new monstrous baddies that you'll need to hunt down.

In the picture above, the baboon creature on the far left stalks the desert territories. It attacks by hurling huge boulders, and kicks sand at you to slow you down. The crab creature has a long reach with it's lengthy claws; it can also can shoot out a blast of water from its mouth. The last beast with the big belly is difficult to classify ... so let's just call it the "ugly thing." You'll find this creature in the jungle, probably all alone. Why? Because this thing attacks with a deadly fart, that's why. Totally not making that up. Ah, fond memories of Primal Rage seep in. Anyway, to see more of these beasties, check out the screenshots at Famitsu.

Yet another PSP phone patent surfaces

Filed under: News


The PSP Phone is quite the legend in this neck of the woods. It's no secret that Sony Ericsson wants to create a hybrid phone/gaming device. The number of murmurs heard throughout the web attest to that fact. However, it looks like the company has created failed attempt after another, as patents slowly become unearthed. Unwired View happend to stumble upon another. This design reminds us of what the PSP would look like if it had kids with the Game Boy Micro.

Will the PSP Phone ever become reality? Chances are, yes. The real question is: when?

[Via Pocket Gamer]

Wednesday, March 12, 2008

Japanese humor: Two Monster Hunter 2nd G TV spots

Filed under: Monster Hunter, Video

Monster Hunter Portable 2nd is probably Japan's most popular PSP title. It doesn't come as a surprise that the Monster Hunter Portable 2nd G expansion is going to cause a tsunami wave when it hits retailers over there. While the Japanese wait for their March 27 release, they're being bombarded with these funny TV spots showing dudes play the game on their PSPs. You know a game's popular when very little is shown about the game itself, and it's all about the gamers who play it.

Interestingly enough, the first video has a guy playing the game while at the gym. Hmm, do people really play their PSPs while they exercise? You can bet that this blogger does. How many of you do? How many of you actually exercise?! While you ponder about that, check out the second video after the break. We're sure this gamer's frustration in the second video is something we can all relate to.

American PSN updates for March 6th

Filed under: Ape Escape, Store, flOw


As promised, flOw headlines this week's update. Check out our review, and then point your internet browser to store.playstation.com on your PC to start downloading this great content.

PSP Software:
  • flOw ($7.99)
  • Ape Escape: On the Loose ($14.99)
Game Videos:
  • God of War: Chains of Olympus
  • Ape Escape: On the Loose
Wallpapers:
  • Warriors Orochi
Enjoy!

Tuesday, March 11, 2008

echochrome downloadable demo

Filed under: Demos, echochrome


Here's your chance to get echochrome on your PSP. This demo will give you a small taste of this Escher-inspired perspective-bending puzzle game. The Triangle button will pause the game, allowing you to think. The X button will speed up the avatar. Simply experiment -- we're sure you'll do well!

1. Download the demo zip file. [Click here for direct download from PSP.]
2. Extract the contents of the zip file.
3. Connect your PSP to your computer using a USB cable.
4. Go to the PSP/GAME folder.
5. Copy NPJG90019 folder into the GAME directory. Make sure there are no sub-directories in this folder.

Check out our demos site:
demos.pspfanboy.com

Imports: Pre-order Valhalla Knights 2, get soundtrack

Filed under: News, Imports

If you live in Japan (most probably not) and plan on picking up Valhalla Knights 2, you might want to pre-order and grab the free soundtrack bonus offer. Titled "Sounds of Valhalla Knights," the soundtrack contains 20 songs from the game, and most of which come from former Square Enix sound editor, Shohiro Nakaoka. Nakaoka has worked as a sound editor on such games as Final Fantasy XII, Front Mission 4, and Xenogears.

For those non-Japanese interested in getting this sequel to the fantasy-themed RPG Valhalla Knights, we're hoping that your favorite import sites will carry the pre-order bonus. If not, there's always Ebay.

[Via PSPHyper]

Monday, March 10, 2008

Q-Games' Cuthbert: PixelJunk Monsters on PSP most likely not happening

Filed under: News

In a portion of an interview with PS3 Fanboy, Q-Games' Dylan Cuthbert explains why we probably won't be seeing PixelJunk Monsters making a transition onto the PSP. Cuthbert told PS3 Fanboy that he doesn't "see a market for it just yet." He stated that the biggest problem is in selling the game at a proper price point, and he doesn't see consumers shelling out extra cash for a more expensive UMD version.

However, UMD has never been the only option; when it was mentioned that the PSP now supports downloaded content from the PlayStation Store, Cuthbert replied that the idea for a downloaded PSP version was not feasible because the service was not popular in Japan. He was saying that it's difficult to get excited about making a game for a service very few use. His reasoning then turned from being unappealing to Japan into not wanting to get "pigeonholed into working [solely] for the US market."

Further more, when faced with the example of echochrome going on UMD, Cuthbert still wasn't convinced that PixelJunk Monsters would find a home on the portable system. Well, we guess we'll just have to stick to Remote Play for our portable PixelJunk needs.

Were you at the PSP launch?

Filed under: Fan Stuff


In just a few weeks, the PSP will celebrate its third anniversary. Quite amazing to think that our beloved handheld has been around for so long already, isn't it? We want to find the early adopters out there: the people that waited in line for the system. We want to see your launch day photos, read about your launch day experiences, and find out more about the three year journey you've had with your handhelds.

If you're interested in appearing on the site with your photos and stories, please send an e-mail to

Thanks for all your support!

Monday, March 31, 2008

More PSP theft! Dude, get your own, indeed

Filed under: News

We almost think people read about PSP thefts on this site, get excited, and want their time in the spotlight. Let us say it again: we do not condone PSP theft and we will mock you if you do it. Like this latest entry in the ongoing saga of "steal the PSP from someone younger than you".

A 13-year-old was at GameStop watching his brother play on the Wii the store has on display when three teenagers came up and started interrogating the kid about his limited edition Darth Vader PSP, like whether or not it had any movies on it. The kid said no, took it out to check the time (apparently watches and cell phones don't work anymore ... not that a 13-year-old has any real reason to own a cell phone), and it was snatched away. Did it really take three teens to ask a kid a question and steal a PSP? Only if they're cowards who need confirmation of their awesomeness from each other. Except they're not awesome; they're idiots.

Daxter plushie is incredibly adorable

Filed under: Daxter, Fan Stuff

What an adorable Daxter plushie. It's so cute you just want to grab it and squeeze the life out of the thing. It's a really sweet ode to the weasel-like hero. In case you're wondering, this cuddly little snuggle toy was made by Deviant Art member Chao-Fangirl. We wonder if she'll make us one of her plushies. Maybe she will ... if we ask really nicely.

[Thanks Max! Via That Girl's Site]

Sunday, March 30, 2008

One more Monster Hunter accessory to customize PSP

Filed under: Peripherals


Monster Hunter mania is really turning into pimp-my-PSP. There's just way too many Monster Hunter Portable 2nd G items for sale: from cases to potions, and limited edition PSPs to art books and CDs. Now there's even this attachable grip that you can latch onto your handheld system. Only super hardcore fans would need something like this. The grip is only compatible with slim PSP-2000 models though, and goes for about 1,890 yen (US$20).

In light of all these collectibles and products, however, anyone else thinking that yet another one will slip out right before Monster Hunter Portable 2nd G's release? At this rate, it wouldn't be surprising. Keychains perhaps? No no, how about special edition edible gummy-monsters. That would surely fly off the shelves.

John Koller talks about the PSP turning 3 and what's to come

Filed under: Interviews

As you all know, the PSP turned 3 years old recently -- and Sony's John Koller sat down with Game Informer and talked about what's in store for the PSP now. Obviously Koller gleefully explains this has been the best year for the PSP yet, thanks to the varied games released as well as a slimmed design and price drop. He expects the fourth year of the PSP to continue this momentum.

He goes on to say how it's a unique marketing proposition due to its multiple functions in addition to being a gaming device as well as some unexpected upgrades to the handheld, like Skype support. It's consumer demand in action! A big emphasis for the coming year is more Remote Play with the PS3. We're excited to see where that goes, too. Some elements, like watching TV on the PSP can work in Japan, Koller says, but aren't possible in the US. We assume it's because we've got pretty sour bandwidth across the nation.

We can also expect some updates on a video download service for the PSP, a GPS system, camera, keyboard, original games as well as new entries of respected franchises, and of course, a few secret cards we can't know about until closer to E3. In all, it seems the PSP is shaping up to have an interesting fourth year and we're excited to see where it goes.

[Thanks, Joe!]

Saturday, March 29, 2008

Code Geass: Lost Colors trailer features talking, rock music

Filed under: Imports, Video

It's time for an anime-inspired trailer. You're looking at the latest trailer for Code Geass: Lost Colors, which seems to be your typical adventure novel style of game. Apparently, you even get to have awkward conversations in a hot springs -- a convention that's found in nearly every anime remotely centered around a relationship. If it's your type of game, cool! But for those who don't know Japanese, it's a tough sell.

Help Zack do squats, get Crisis Core wallpaper

Filed under: Final Fantasy, Fan Stuff


On the brand new Square Enix members site, Crisis Core's director Hajime Tabata noted that they couldn't fit everything they wanted on the limited size of a UMD disc. "In regards to the story, due to schedule and [UMD] memory concerns, a good deal of it ended up on the cutting room floor. Originally, the episodes were much more detailed. We also considered implementing a multiplayer competitive/cooperative mode using the PSP network function, but again, this wasn't realized due to scheduling concerns."

This being Square Enix, of course, we wouldn't be surprised if they ever released a "Director's Cut" version of Crisis Core, which adds all these features that were removed. Sadly, fans like us will have no choice but to buy the game (again!).

Another addition made to the Square Enix website is this frustrating mini-game. Check it out after the cut.

Friday, March 28, 2008

Three years of PSP history

Filed under: News


March 24, 2005. That was the day PSP was unleashed to the American gaming public. It's been a long and interesting ride since then. Come join us as we take a retrospective look on three years of PSP history.
  • What did the first PSP concept model look like? Find out.
  • When did PSP get its internet browser? Find out.
  • How quickly did the homebrew scene develop? Find out.
  • What was one of Sony's worst marketing disasters? Find out.
  • What importer was closed because it sold Japanese PSP systems? Find out.
  • How long did it take for PSP to get its first real price drop? Find out.
  • What sold 77,777 copies on day one? Find out.

Make your PSP waterproof with Aquatalk

Filed under: Peripherals, Imports

Ever had an urge to play your PSP while in the shower or taking a bath? Yeah, us too, but we all know it's probably not a safe idea having electronic devices so close to the water. There is one solution though, and that would be a bag series called Aquatalk.

While Aquatalk looks like a slightly upgraded ziplock baggy, it's supposed to keep your PSP waterproof. It should do so because it's covered in four layers of protective coating and has a secure anti-leak zipper seal. At 740 yen a bag (roughly seven dollars and a chunk of change), it better deliver. The bag is good for both fat and slim PSPs.

It's a pretty cool concept being able to get some gaming done while making one's self clean in the bath. We might actually give this one a try ... well, only if someone wants to lend us their PSP for an experiment. One warning though, we probably wouldn't recommend this for scuba diving; you wouldn't want to get distracted playing Loco Roco when a shark comes to bite your head off.

Thursday, March 27, 2008

New trailer for Crisis Core is all about summons

Filed under: Final Fantasy, Video

The modern Final Fantasy games are known for a couple of things: guys with spiky hair, long-winded emotional cutscenes, and massive, theatrical summons. The upcoming Crisis Core has all of that. Just check out this new trailer and see the incredible display of power in these powerful summons.

Crisis Core is not the end of the FFVII compilation

Filed under: Final Fantasy

1UP's James Mielke had a chance to chat with Crisis Core's director, Hajime Tabata. In the interview, he notes that the world of Final Fantasy VII will continue to expand even further. Crisis Core is but the most recent addition of a long series of works expanding the FFVII universe, such as Advent Children, Dirge of Cerberus and Before Crisis. Tabata notes that "the Compilation's finale will take some other form." Could the long-rumored FFVII PS3 remake become reality?

For the complete interview, check out 1UP. Stay tuned for our review of Crisis Core next week.

Wednesday, March 26, 2008

American PSN updates for March 20th

Filed under: Store


Better late than never right? FlatOut: Head On gets a free demo on the Store today. Check it out -- you may disagree (or agree) with our review! Visit store.playstation.com to start downloading.

PSP Software:
  • FlatOut: Head On demo (free)
  • Hot Shots Golf: Open Tee full game ($10.99)
Game Videos:
  • Patapon
  • Gran Turismo 5 Prologue
  • Hot Shots Golf: Open Tee
  • Ape Quest
Wallpapers:
  • Ape Quest
  • Hot Shots Golf: Open Tee
Themes:
  • Ape Quest
Enjoy!

Square Enix to hold Crisis Core launch event at Metreon

Filed under: Final Fantasy


San Francisco's Metreon store will host the official Crisis Core launch event next Tuesday. Expect legions of Square Enix fans to cosplay as their favorite Final Fantasy VII character as they line up to purchase this hotly anticipated PSP exclusive.

The Metreon is located at 101 4th St in San Francisco. The event will last from 6 to 9PM on March 25th. The first 100 customers in line will receive a free commemorative t-shirt. In addition, there will be raffle prizes, including a limited edition lithograph and other Final Fantasy merchandise. Shinra Company identification cards, with attendee's names and photographs will also be created on site -- this is sure to incite nerdgasms everywhere.

If you plan on attending the event, please contact us -- we'd love to see your pictures!

Tuesday, March 25, 2008

Astonishia Story 2 downloadable demo

Filed under: Demos


Korean-developed Astonishia Story is getting yet another sequel on the PSP. Get a taste of this Korean language RPG demo by following the instructions below:

1. Download the demo zip file.
2. Extract the contents of the zip file.
3. Connect your PSP to your computer using a USB cable.
4. Go to the PSP/GAME folder.
5. Copy ULKS46142 folder into the GAME directory. Make sure there are no sub-directories in this folder.

[Thanks, Zach M.!]

Check out our demos site:
demos.pspfanboy.com

Another huge Crisis Core media update

Filed under: Final Fantasy

Octaslash? Come on now, that's a bit un-inventive. Sounds kind of dumb, but we're willing to bet that move is going to look wickedly stylish in the actual game. Aside from that one odd naming scheme, these screenshots of Crisis Core are spectacular.

We sure are excited for this game, especially after seeing these nostalgic screens. Also, some in-game cut scene vids have made there way up on the interwebs; those, too, are loaded with nostalgia. Check out the gallery below, and the trailers after the break.

%Gallery-18738%


Monday, March 24, 2008

GameStop predicts continuing PSP 'supply issues'

Filed under: News


Video game retailer GameStop recently held a conference call to discuss its corporate earnings. They discussed the shortages of Wii and Xbox 360. While the 360 hardware situation will be alleviated shortly, the retailer predicts it will take six months for Wii supply to effectively meet demand. Interestingly, GameDaily notes that "the one platform GameStop is anticipating some supply issues with is the PSP."

During the holiday season, the PSP was quite a difficult item to find. Many retail stores continued to run out of the hardware -- has supply been an issue since? It appears that sales of Sony's handheld are doing surprisingly well. A quick look at last month's NPD shows that PSP is continuing to gain momentum.

Star Ocean 2 accessories for Japan, new trailer for you

Filed under: Videos and Screenshots, Peripherals, News

Japan, as usual, is getting even more extra goodies with the upcoming release of Star Ocean: Second Evolution on the PSP. Game peripheral company Hori will be coming out with a new set of Star Ocean: Second Evolution themed accessories. The set consists of: headphones with a Star Ocean art design, screen cleaner, two UMD cases (one for SO1 and SO2 each), and a slip-on back-casing. It's actually a pretty nice collection to go along with that special First Departure PSP.

While our friends over seas can enjoy their soon-to-release game and complementary accessories, the rest of us will just have to settle for a brand new trailer. By all means, it's not a lousy consolation prize ... and hey, it's free! Check out the trailer right after the break.

[Via RPG Land]

Sunday, March 23, 2008

Mana Khemia gets PSP port

Filed under: News

It looks like PS2 RPG Mana Khemia is getting ported to the PSP after all. Following speculation based off a retail listing at Play-Asia, PSP Hyper suspected that the title would be heading to the portable system. Today, a scan from this week's Famitsu (pictured above) pretty much confirms those suspicions to be correct.

According to Jeux-France, the port will have additional content such as new bosses and an all new co-op mode for two players. The title is slated for a Japanese release sometime in Q3 2008. While a North American announcement will be far off at best, NA gamers can get a taste of Mana Khemia on the PS2 once it hits retail shelves on March 31.

Metal Gear Solid downloadable hitting Japan soon

Filed under: Store


Perhaps to celebrate the release of the upcoming Metal Gear Solid 4, Konami's classic tactical espionage action game is hitting the PSN. The downloadable version of the original PS1 Metal Gear Solid will arrive in Japan on March 21st and will cost 600 yen. Hopefully, other territories will be able to get their Snake on as well.

[Thanks, Joseph C.!]

Saturday, March 22, 2008

PSP firmware 3.93 expands internet radio

Filed under: News

A late night update of the PlayStation.blog reveals that a new firmware update will hit PSP today. 3.93 will, as usual, expand support for PSN titles. However, it will also revamp the oft-forgotten internet radio feature of the handheld. According to the post, there are "20 new internet radio players to enjoy." Not only that, "the new players are organized into more specific styles of music so that PSP users can easily find what they are looking for and listen to their favorite genres." The current rendition of the radio is a bit disorganized -- anything will be undoubtedly be a step up.

Crisis Core gets 'additional gameplay challenges'

Filed under: Final Fantasy


Siliconera wisely discovered a key phrase in a recent Square Enix press release. Europe's upcoming Limited Edition version of Crisis Core (pictured, above) will feature "additional gameplay challenges not included in the original Japanese version." Apparently, this includes a new "hard" mode not found in the Japanese release.

The curious wording makes it seem likely (although unconfirmed) that the US release of the game will feature the same content. Of course, we don't particularly care about having a more difficult game -- we just really want that sweet new packaging!

Friday, March 21, 2008

More screens of Star Ocean: Second Evolution

Filed under: Videos and Screenshots

Star Ocean: Second Evolution will be the next big thing after Monster Hunter Portable 2nd G hits Japan next week. And just like the screenshot update Monster Hunter received earlier today, this title is getting its own reciprocal visual update. Have a look at more than 30 new Second Evolution screens here.

While neither PSP remakes of Star Ocean: First Departure nor Star Ocean: Second Evolution have been announced for western release, we're still thinking it's coming. Any day now. Yep ... any day now. Is localization the reason why these titles are not traversing continents? If that's the case, we're willing to offer our exquisite translation expertise to Tri-Ace and Square Enix. Just look at our translation in the screenshot above. Purely accurate, we swear!

PSP Fanboy now recruiting


Want to be part of the biggest Fanboy coalition in the Joystiq network? Good, because we're looking for some fresh faces. PS Fanboy is finally recruiting, and we'd like to see you join us. We're looking for PlayStation enthusiasts -- those that actually play games on the PSP (they really exist, trust us). We're looking for people with Blu-ray libraries, an appreciation of all things PixelJunk, and/or a pair of Metal Gear underpants. Most importantly, we're looking for capable writers that are interested in getting paid to write about games.

Please read all instructions before submitting your application. Incomplete applications will only be read after the release of Final Fantasy XIV -- because if you can't follow instructions now, there's nothing to make us think you'll be able to follow instructions if we contract you to write for us.

First off, what we're looking for:
  • Bloggers willing to commit to writing at least 50 posts a month. (Not sure how much work 50 posts a month is? Take a look at an average-length post on this site. Now multiply that by 50.)
  • Columnists willing to write weekly columns between 500 and 1000 words.

Anyone who's interested must have:
  • A strong knowledge of the PlayStation brand, from the PS1 era onward. Also, you really need to own both a PS3 and PSP.
  • A strong knowledge, and appreciation, of gaming in general. We may only write about PlayStation games, but we want to play with you on Xbox Live, and share Friend Codes with you. Just because we're called a "Fanboy" site doesn't mean we want to hire typical internet fanboys.
  • Solid writing ability. Basic spelling and grammar are required -- and the ability to form words without any numbers in them a major plus. Insider tip: we're going to assume that the writing in your application is an example of the best writing you're capable of. Once we see a spelling mistake, grammatical error, or typo, we usually stop reading.
  • Prolificacy! We want people who can commit to writing on a regular basis.
But there are a few technical requirements as well. Before you apply, be sure you:
  • Possess a computer and a reliable Internet connection. If you're reading this, that's an important first step!
  • Have the software and knowledge to create and manipulate photos and screenshots. (You'll need to be able to resize images, but you're welcome to do fancier stuff if you feel like it.)
  • Know basic HTML. (Our CMS is all WYSIWYG, but sometimes a bit of additional knowledge helps.)
  • Are eligible to work wherever you're writing from. We can, and often do, contract bloggers from outside the US. The only caveat is that people outside of the US must have a bank account and be able to accept payments by wire transfer.
  • Are reachable outside of your game world -- via e-mail, IM, Skype, phone, etc.
Still think you're right for the job? Then send us an application to apply.psfanboy@gmail.com before the end of the day Friday (11:59 PM EST) including the following:
  • Absolutely no attachments -- please include everything in the body of your message.
  • Your full name and whether you're applying as a blogger or a columnist in the subject line. I.e. "John Doe -- blogger" or "John Doe -- columnist."
  • Your city and state. (If outside of the US, include country as well.)
  • Your contact information, including email address and any instant messenger addresses.
  • Availability information -- when and how often you think you'll be able to post.
  • An explanation of why you think you'd make a good Joystiq network writer.
  • Some information about your gaming background, including games you've played in the past and games you're currently playing (on any platform). Please highlight previous journalism experience, if any.
  • Do you have video editing skills? Do you love podcasting? Are you an artist? Please note any additional skills that may be helpful for the site.
For bloggers, also include:
  • Three sample posts (at least one post must be dedicated to the PSP) in the style of a typical Joystiq/PS Fanboy post.
For columnists, also include:
  • A proposed theme for your column.
  • Ten sample topics you might explore. (if you can't think of ten sample topics, you might want to re-consider your theme.)
  • We will contact you for a sample if selected.
Due to the number of applications we usually receive, we're afraid we cannot individually reply to each one. However, we hope to make a final decision before the end of the month.

Thursday, March 20, 2008

Worldwide PSP releases for the week of Mar. 16

Filed under: Software


Wow, what an uneventful week this is going to turn out to be. No matter, this unfortunate drought will have to be toughed out. Either that, or feel free to import echochrome. That one's easily the main draw out of the lot this week.

NA Games:
EU Games:
Asian Games:

Kuru Kuru Chameleon is heading to North America

Filed under: News


As if the PSP didn't need anymore puzzle games, UFO Interactive recently announced the company will be publishing Chameleon (Kuru Kuru Chameleon) for North America. Well it sure took long enough. It has been about two years since the Japanese version came out. Europe even got it more than a year ahead of us. Talk about being late to the party.

No matter, we've got ourselves another game. Yipee. So what's to look forward to? Chameleon is a puzzle game where players have to match up similar-colored hexagons on their playing field. Surreal, we know. Randomly generated puzzles also spice things up; it's a lot like life or a box of chocolates -- you never know what you're going to get. Look out for it, the NA version is set for a Q2 2008 release.

Wednesday, March 19, 2008

NPD: PSP sales up 38% from last year

Filed under: News

February's NPD figures were released last night, and it looks like Sony's handheld has done respectably well. PS sold through 243,115 PSP hardware units in February. Sony reminds us that this represents a "year-over-year increase of 38%."

Once again, it shows the lasting sales effects of the redesigned PSP. Since the introduction of the PSP-2000, Sony's handheld has been performing remarkably well. Add to that the launch of Patapon and Wipeout Pulse and it should be no surprise that PSP sales were strong in February.

As good as February's numbers were, we can't wait to see March's figures. With the release of both God of War: Chains of Olympus and Crisis Core: Final Fantasy VII on the handheld, we're bound to see a significant bump in hardware sales.

Umihara Kawase downloadable demo

Filed under: Imports, Demos


What is Umihara Kawase? It's a platformer "starring a nineteen year old Japanese school girl of the same name, who has somehow become lost in a world of mutated salt-water and fresh-water creatures." And it's coming to PSP.

1. Download the demo zip file. [Click here for direct download from PSP.]
2. Extract the contents of the zip file.
3. Connect your PSP to your computer using a USB cable.
4. Go to the PSP/GAME folder.
5. Copy ULJS00137 folder into the GAME directory. Make sure there are no sub-directories in this folder.

Check out our demos site:
demos.pspfanboy.com

Tuesday, March 18, 2008

Manhunt actually getting released in UK

Filed under: News


The perpetually banned Manhunt 2 will finally be released in the UK, after a lengthy battle against the BBFC. David Cooke, president of the BBFC stated: "As I have said previously, we never take rejection decisions lightly, and they always involve a complex balance of considerations. We twice rejected Manhunt 2, and then pursued a judicial review challenge, because we considered, after exceptionally thorough examination, that it posed a real potential harm risk.

"However, the Video Appeals Committee has again exercised its independent scrutiny. It is now clear, in the light of this decision, and our legal advice, that we have no alternative but to issue an '18' certificate to the game."

Rockstar must be relieved that their game can finally be released -- however, after all the legal battles, we wonder if anyone will buy the poorly-reviewed title.

[Thanks, Bill!]

Loco Roco teaches Japanese kids how to divide and multiply

Filed under: News

Those silly balloon creatures in Loco Roco are doing more than their usual passive in-game combining and dividing -- they're taking those skills and teaching kids how to do it for themselves. Wait, before you get confused, we don't mean kids are attaching themselves to one another to make one giant kid ... we mean that the Loco Roco are actively teaching kids all about multiplication, division, and basic arithmetic. Don't get any funny ideas.

While the actual Loco Roco game isn't used in the classroom, its characters are presented in visual aids. According to Famitsu, this unique way of teaching mathematics to children has been done recently at an elementary school in Chiba, Japan. The next class? Physics 101 with Dragon Ball Z.

It's great to see the Loco Roco helping out with what they do best, and we can't wait to see this become a fully institutionalized part of the teaching curriculum. Maybe, someday. It's also nice knowing that the PSP is becoming more and more edu-friendly.

Monday, March 17, 2008

More PSP theft: 9 year old girl mugged for handheld

Filed under: News

We almost feel like we've heard this story before. It seems as if the PSP is growing more and more popular in the teenage theft market. This time, we got wind of a 9 year old girl walking with some friends, carrying her beloved PSP with her. Sounds like a wonderful day in the park, yeah? Until the 16-18 year old male approaches the girl, kicks her in the leg, steals her PSP, and dashes off into the distance. That really is pathetic, though. She's 9. The kick was entirely unnecessary -- unless the guy really thought he couldn't overpower her. Foolish criminals.

[via Kotaku, via GayGamer]

Bleach: Heat the Soul 5 screens show off tag battles

Filed under: Bleach

Some fantastic screenshots of the upcoming Bleach: Heat the Soul 5 have wound up on the interwebs today, courtesy of Game Watch. The freshly picked screenies depict the all new two-on-two tag gameplay at work.

It looks like the tag action will be the core of the gameplay as choosing the right type of tag team will determine special moves and the like. There are three different styles of tag teams: offensive, defensive, and technical. So far only 30 characters have been revealed out of a planned 42. A bit of a step down from Bleach 4's 51-strong roster, but who knows if any more hidden characters will pop up.

Currently, Bleach: Heat the Soul 5 is set for release in Japan on May 15th. Bleach 5 looks to be the biggest Heat the Soul title so far. Could it be the first one to cross over the Pacific and into North America?

Sunday, March 16, 2008

Penny Arcade obsesses over echochrome

Filed under: echochrome


We'd like to give a big shout-out to our friends at Penny Arcade. Their most recent comic is about the reality-bending PSP/PS3 title, echochrome. After trying out the downloadable demo hosted by PSP Fanboy (thanks for the links, guys), the duo had to share their latest obsession. echochrome is but one of many reasons why they've been in love with the PSP: "The system has been on a roll for awhile now, even if the common wisdom hasn't really caught up to the fact. If you like traditional or tactical RPGs, it's practically become the destination of choice. It's been delivering on its technical promise fairly dependably, and I can vouch for a lot of the content, but I still wonder if people in general want games of this sophistication in their pocket."

Well, we're pretty sure the readers of this site want the best possible gaming experience on the go.

PSP Fanboy review: Wild ARMs XF

Filed under: Reviews, Wild Arms

The western-themed RPG franchise finally hits the PSP with their strategy title, Wild ARMs XF (crossfire). Throughout the franchise's history, they've battled lukewarm reviews, netting them the title of a catch-all RPG. Traditional, but different. Easy, accessible, and more or less for everyone. However, the titles have garnered a cult following, where they yearn to traverse Filgaia once again and explore its barren desert exterior. It seems the folk over at Media.Vision and Sony have been secretly working on this title for a long time, plotting to destroy everything you know about Wild ARMs, but keeping everything as familiar as possible. The result? Pure genius.

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Something has always bothered me about strategy RPGs. I've played many of them. Not all, but quite a few. I always wondered why they gave you an "objective" or "condition" for victory at the start of each battle. 90% of the time, your route to victory lie in defeating the enemies in front of you. Occasionally, you had to reach a point on the map. This is generally through the one time you're making some sort of "escape". Other times, you had to protect someone from dying. Usually, this was either someone important to the story or a member who would join you after the battle. That was really it. You would grind your levels, overpower the enemy, and get a wide spread of classes available to you so many different moves are at your disposal. It got old. It got boring. Then the world gave birth to Wild ARMs XF.

What makes this game so different from other SRPG's is the notion that battle objectives should be varied -- widely varied. There are, of course, fights where eliminating the enemy is the focus, but most of those battles also have you perform certain tasks in addition to that. There's never a dull battle. In fact, after the first hour or two of introduction gameplay, there's never an easy battle. This game is hard and no amount of grinding will help you. Level grinding isn't even really possible, as free battles on the world map give you paltry experience in comparison to event battles. In truth, the only way you'll survive some of the battles is in the name of the genre -- strategy.



For example, one of my more difficult battles involved protecting the entrance to a village. There were broken fences and boxes set up along the straight road out of town, creating a very simple sort of maze obstacle for the enemy to overcome. The enemy class were Excavators and Berserkers -- the former can move moderate distances and are relatively fast, the latter can move great distances so long as they move in a straight line. Since this game uses hexagons, there are six directions for the Berserker to move. You're given a hint that you may need to create a "wall" for the enemy so they can't get past. I didn't really know what that meant, so I just got my best classes suited up and gave it a try. I lost horribly. So, I thought about the different classes and the skills presented to me. I needed fighters to fend off the enemy. I needed magicians for distant attacks. I needed Geomancers too -- they have a skill that locks a hex, preventing the enemy from moving into it. I could create invisible walls. Setting my party up that way -- two of each class -- resulted in an epic struggle where I barely made it through alive. Maybe I still did it incorrectly, but I survived. It was epic. It was challenging. It was rewarding. This is how strategy RPG's should be.

That's just one battle, one objective. You have to protect villagers, solve puzzles, sneak around guards, and use a plethora of class skills to pass each event battle. Most of the time, you'll be fighting enemies as well. It's brilliant, but also carries a fatal flaw: you don't really get the opportunity to level your characters or classes. The game demands you switch classes for pretty much every fight, so you really don't get to build the party you want. You build the party you need for each fight. Fighting zombies? You need a handful of Sacred Slayers, even if you don't have anyone necessarily built for it. Sure, you could hire a lot of drifters (mercenaries) and assign them each a class to call their own, but then you're wasting another valuable asset: the ability to equip skills from different classes. Having the right mix of Class A and Class B skills becomes imperative in later missions, so keeping your party small and as experienced as possible in multiple classes is a must. It's a small gripe, because I personally like having one of every class available to me, but when you get the hang of it, it's not that big of a deal.



Maybe we got ahead of ourselves. Wild ARMs XF takes place on Filgaia, the name given to the world in every Wild ARMs title. It's a dying planet, so it's mostly barren. The story opens up with Clarissa and Felius, her bodyguard apparent, attempting to reclaim her mother's sword from a dirty-looking drifter named Rupert. What happened before this event? Who knows. It's revealed later in the story, but it's quite a strange place to enter. He gets away, the duo give chase to the continent of Elesius. The country is being oppressed by a Council, because the king has fallen gravely ill. Clarissa, being selfless as she is, decides she'll help out by fighting the Martial Guard, the Council's policing force basically, from one of the towns. Someone remarks she looks a lot like their princess who died last year. Clarissa is not the princess. This is the big twist in the story. Still, she pretends to be the princess and vows to free the country from oppression. Booyah. She didn't lose her memory of being a princess, she didn't hide her identity from everyone else ... she was just a girl that looked like a dead princess. It's an interesting premise, but far from the storytelling you find in classics like Tactics Ogre or Final Fantasy Tactics. The story is ho-hum for the most part, but keeps things moving at a swift enough pace. Your main concern eventually lies in finding a way to restore Filgaia to an abundant, green planet. Like in every Wild ARMs game.

So what's great about this game? I mentioned the challenge, a plethora of classes to choose from (with a wide range of weaponry ... each with their own nuances, like being strong or weak against another class), varied objectives, crisp 2D sprites ... but then there's the story. The story is familiar Wild ARMs fare, so fans will enjoy it. Heck, fans will enjoy the soundtrack too. There are a few original trakcs, which are very good. But you'll hear a whole lot of remixed, remastered, or familiar tracks from the previous games in the franchise. For example, the world map music in XF is the same as one area of the world map in Wild ARMs 5. It works. Some of the character designs, too, are incredibly familiar and the conversation between characters acknowledge that fact. Levin, a boy who joins you after a few hours, looks strikingly similar to Wild ARMs 5 main character Dean. Different color hair, though. So, when Levin asks Clarissa to name her army, she mockingly suggests he use a name with "Vanguard" in the title. In Japan, Wild ARMs 5 had a subtitle: The Vth Vanguard. Get the joke? Oh well. Other conventions are mocked, like Clarissa commenting that "her being the princess after losing her memory is something that only happens in fairy tales". Something along those lines. It was cool. But ... not all is peachy in Wild ARMs XF. There are a few problems that get rather irritating.



I used the plural "problems" because I thought I could think of several issues. Turns out, there's only really two that bug me. First is the menu system. Most tactics games give you access to a menu that have your army lined up and you can easily manage their equipment, skills, and check their status all in the same place. Not this game. Finding out what skills a certain class has isn't as simple as checking the "status" of that character. You have to go all the way into the "Change Class" menu, hit triangle for "help", and then it displays the skills each class has. There might be an easier way, but I never sat around to figure it out. Another issue with this menu system: when you change class, your character is completely stripped. Of equipment, equipped items, and skills. You have to re-equip all their skills, weapons, armor, and items every single time you change a class. If you read above how often you do change classes, you'll see why this gets annoying. And it isn't like you can re-equip them easily. There's the Skill Equip menu, the Equipment menu, and the Item Equip menu. It's a chore, but after a while, you get surprisingly skilled at breezing through the menus. My other issue is a minor one and sort of contradicts what I said before -- not enough battles focus on annihilating the enemy. Later in the game, you get plenty of enemy death opportunities, but early on the game forces you to try out all the classes so you can figure out what to do in later fights. You don't actually have "strong" characters or classes ... everything is based on usefulness in the current fight. As I said before, you can't really grind to get stronger, so it's all up to your strategy. It's different from other SRPG's and takes some getting used to. Overpowering the enemy isn't a solution in this game. Not usually.

Overall, even with the minor flaws outlined above, I feel Wild ARMs XF is not only the best Wild ARMs game I've played next to the second one, but it's one of the best SRPG's I've played. The story might not be as full of political intrigue and backstabbery as other popular titles, but the gameplay outshines anything I've played by a longshot. This title shows off how SRPG's don't have to just focus on eliminating all the enemies on screen, but really innovates the way you progress through battles. With a very wide variety of classes to choose from and a game length of at least forty hours, you'll leave this game and go back to Jeanne d'Arc and think: "wow, this sure is boring."

PSP Fanboy Score: 9.0

Saturday, March 15, 2008

What ever happened to Tiki Games?

Filed under: News

Remember Tiki Games? They're the guys that were working on an independent PSP title called Galaxy's End, a very solid RTS game we were able to test at last year's GDC. Our coverage on PSP Fanboy netted the development team a lot of prospects, but ultimately the team wasn't able to secure a publisher for Galaxy's End. Instead, the team moved on to their next project: a PS3 title that we hinted at many months ago (rather obscurely, in the comments section).

NovaStrike is hitting the PS3 as a downloadable title. Nodding its hat to retro gaming, this shooter looks like a very energetic addition to the PSN. We're hoping it does well, because we know the guys at Tiki are dying to make some PSP titles. If NovaStrike gets the attention we hope it does, Tiki might be able to get Galaxy's End into our hands afterall.

Gallery: NovaStrike

R-Type Command: new screenshots

Filed under: R-Type


If it's on the PSP, it's going to be tactical. R-Type Command is a unique strategy-infused interpretation of the classic side-scrolling shooter. Atlus is handling the US release, and they've just unleashed a few new screenshots for you to enjoy.

These new screens will give players a new glimpse of the battle against the Bydo. R-Type Command is scheduled to release on 5/6/08.

%Gallery-3448%

Friday, March 14, 2008

Clannad lovingly accepts two UMDs for its PSP port

Filed under: Imports

Yep, it's another one of them fancy love adventure titles. Luckily, as far as those types of games go, Clannad shouldn't be bad at all -- these are the same people who crafted the Air title and anime, after all. Oh, Kanon too. Anyway, this port of the PC version has so much content packed into it, including full voice and new CG's, you need two UMDs to play the whole thing. So, if these types of games tickle your fancy, this one will have a lot to offer. It'll be ready to import ... when they issue a release date.

Cloud, Aerith and the Turks star in new Crisis Core vids

Filed under: Final Fantasy, Video

In just a few weeks time, a real Final Fantasy VII prequel will await you: Crisis Core's English release has us quite excited, and these new videos look really fantastic. We were doubtful of the dub at the first, but these new videos have alleviated many of our fears. Check out IGN for even more videos.

[Thanks, CyborgSPIKE!]

Thursday, March 13, 2008

Monster Hunter 2nd G: new monster details

Filed under: News, Monster Hunter

Saw yesterday's TV spots for Monster Hunter Portable 2nd G? While those clips were entertaining, they had little to reveal about the game itself. Today, however, we have details on some of the new monstrous baddies that you'll need to hunt down.

In the picture above, the baboon creature on the far left stalks the desert territories. It attacks by hurling huge boulders, and kicks sand at you to slow you down. The crab creature has a long reach with it's lengthy claws; it can also can shoot out a blast of water from its mouth. The last beast with the big belly is difficult to classify ... so let's just call it the "ugly thing." You'll find this creature in the jungle, probably all alone. Why? Because this thing attacks with a deadly fart, that's why. Totally not making that up. Ah, fond memories of Primal Rage seep in. Anyway, to see more of these beasties, check out the screenshots at Famitsu.

Yet another PSP phone patent surfaces

Filed under: News


The PSP Phone is quite the legend in this neck of the woods. It's no secret that Sony Ericsson wants to create a hybrid phone/gaming device. The number of murmurs heard throughout the web attest to that fact. However, it looks like the company has created failed attempt after another, as patents slowly become unearthed. Unwired View happend to stumble upon another. This design reminds us of what the PSP would look like if it had kids with the Game Boy Micro.

Will the PSP Phone ever become reality? Chances are, yes. The real question is: when?

[Via Pocket Gamer]

Wednesday, March 12, 2008

Japanese humor: Two Monster Hunter 2nd G TV spots

Filed under: Monster Hunter, Video

Monster Hunter Portable 2nd is probably Japan's most popular PSP title. It doesn't come as a surprise that the Monster Hunter Portable 2nd G expansion is going to cause a tsunami wave when it hits retailers over there. While the Japanese wait for their March 27 release, they're being bombarded with these funny TV spots showing dudes play the game on their PSPs. You know a game's popular when very little is shown about the game itself, and it's all about the gamers who play it.

Interestingly enough, the first video has a guy playing the game while at the gym. Hmm, do people really play their PSPs while they exercise? You can bet that this blogger does. How many of you do? How many of you actually exercise?! While you ponder about that, check out the second video after the break. We're sure this gamer's frustration in the second video is something we can all relate to.

American PSN updates for March 6th

Filed under: Ape Escape, Store, flOw


As promised, flOw headlines this week's update. Check out our review, and then point your internet browser to store.playstation.com on your PC to start downloading this great content.

PSP Software:
  • flOw ($7.99)
  • Ape Escape: On the Loose ($14.99)
Game Videos:
  • God of War: Chains of Olympus
  • Ape Escape: On the Loose
Wallpapers:
  • Warriors Orochi
Enjoy!

Tuesday, March 11, 2008

echochrome downloadable demo

Filed under: Demos, echochrome


Here's your chance to get echochrome on your PSP. This demo will give you a small taste of this Escher-inspired perspective-bending puzzle game. The Triangle button will pause the game, allowing you to think. The X button will speed up the avatar. Simply experiment -- we're sure you'll do well!

1. Download the demo zip file. [Click here for direct download from PSP.]
2. Extract the contents of the zip file.
3. Connect your PSP to your computer using a USB cable.
4. Go to the PSP/GAME folder.
5. Copy NPJG90019 folder into the GAME directory. Make sure there are no sub-directories in this folder.

Check out our demos site:
demos.pspfanboy.com

Imports: Pre-order Valhalla Knights 2, get soundtrack

Filed under: News, Imports

If you live in Japan (most probably not) and plan on picking up Valhalla Knights 2, you might want to pre-order and grab the free soundtrack bonus offer. Titled "Sounds of Valhalla Knights," the soundtrack contains 20 songs from the game, and most of which come from former Square Enix sound editor, Shohiro Nakaoka. Nakaoka has worked as a sound editor on such games as Final Fantasy XII, Front Mission 4, and Xenogears.

For those non-Japanese interested in getting this sequel to the fantasy-themed RPG Valhalla Knights, we're hoping that your favorite import sites will carry the pre-order bonus. If not, there's always Ebay.

[Via PSPHyper]

Monday, March 10, 2008

Q-Games' Cuthbert: PixelJunk Monsters on PSP most likely not happening

Filed under: News

In a portion of an interview with PS3 Fanboy, Q-Games' Dylan Cuthbert explains why we probably won't be seeing PixelJunk Monsters making a transition onto the PSP. Cuthbert told PS3 Fanboy that he doesn't "see a market for it just yet." He stated that the biggest problem is in selling the game at a proper price point, and he doesn't see consumers shelling out extra cash for a more expensive UMD version.

However, UMD has never been the only option; when it was mentioned that the PSP now supports downloaded content from the PlayStation Store, Cuthbert replied that the idea for a downloaded PSP version was not feasible because the service was not popular in Japan. He was saying that it's difficult to get excited about making a game for a service very few use. His reasoning then turned from being unappealing to Japan into not wanting to get "pigeonholed into working [solely] for the US market."

Further more, when faced with the example of echochrome going on UMD, Cuthbert still wasn't convinced that PixelJunk Monsters would find a home on the portable system. Well, we guess we'll just have to stick to Remote Play for our portable PixelJunk needs.

Were you at the PSP launch?

Filed under: Fan Stuff


In just a few weeks, the PSP will celebrate its third anniversary. Quite amazing to think that our beloved handheld has been around for so long already, isn't it? We want to find the early adopters out there: the people that waited in line for the system. We want to see your launch day photos, read about your launch day experiences, and find out more about the three year journey you've had with your handhelds.

If you're interested in appearing on the site with your photos and stories, please send an e-mail to

Thanks for all your support!