Thursday, June 26, 2008

Rebellion CTO: PSP 'kicking arse,' just in the shadow of DS

Filed under: News, Interviews

Rebellion CTO Chris Kingsley sat down with GamesIndustry.biz in an interview and he had quite a few positive things to say about the PSP. However, he claims that publishing games on the PSP "wasn't a deliberate choice, it just happened. We were very keen on it as a platform and it took off for us." Earlier during the the week, Rebellion CEO Jason Kingsley echoed similar sentiments.

The CTO went on further to say that Sony's handheld has a good few years left in it, thanks to its versatility, but admits that publishers are not as keen as they once were about software on the PSP. Why? It isn't piracy, according to Kingsley, but rather developers want "to work on the flashy, high-end stuff." He cites the PS2 as a "less glamorous platform" that has remained economically viable for publishers because the software matches the right platform -- Kingsley feels the reason why the PSP has been "kicking the arse of pretty much every other system out there" in Japan is precisely because it has the right games. His illation on the PSP is that Sony has "done a great job," with "tens of millions of PSPs ... worldwide." but that its "incredible" success has been overshadowed by the DS.

Thursday, June 26, 2008

Rebellion CTO: PSP 'kicking arse,' just in the shadow of DS

Filed under: News, Interviews

Rebellion CTO Chris Kingsley sat down with GamesIndustry.biz in an interview and he had quite a few positive things to say about the PSP. However, he claims that publishing games on the PSP "wasn't a deliberate choice, it just happened. We were very keen on it as a platform and it took off for us." Earlier during the the week, Rebellion CEO Jason Kingsley echoed similar sentiments.

The CTO went on further to say that Sony's handheld has a good few years left in it, thanks to its versatility, but admits that publishers are not as keen as they once were about software on the PSP. Why? It isn't piracy, according to Kingsley, but rather developers want "to work on the flashy, high-end stuff." He cites the PS2 as a "less glamorous platform" that has remained economically viable for publishers because the software matches the right platform -- Kingsley feels the reason why the PSP has been "kicking the arse of pretty much every other system out there" in Japan is precisely because it has the right games. His illation on the PSP is that Sony has "done a great job," with "tens of millions of PSPs ... worldwide." but that its "incredible" success has been overshadowed by the DS.