Saturday, June 13, 2009

Hands-on: Blur


Blur is a hyper-realistic Mario Kart. There is no sugar coating it.

After being behind the development wheel of realistic racing titles like PGR (well, realistic at least in look), Bizarre Creations has decided to do away with its half-and-half arcade style and create a different kind of racing experience. That experience is Blur, published by (new parent company) Activision.

As we sat down at the (ridiculously loud) Activision booth in the West Hall during E3 2009, we were greeted by an enthusiastic Bizarre employee who explained this was the game the developer always wanted to make. A fun, almost party-game style racer where players jump behind the wheel of powered-up, real-world vehicles. Yes, strangely, Blur features licensed cars -- with unreal abilities.

Continue reading Hands-on: Blur

JoystiqHands-on: Blur originally appeared on Joystiq on Wed, 10 Jun 2009 20:30:00 EST. Please see our terms for use of feeds.

Saturday, June 13, 2009

Hands-on: Blur


Blur is a hyper-realistic Mario Kart. There is no sugar coating it.

After being behind the development wheel of realistic racing titles like PGR (well, realistic at least in look), Bizarre Creations has decided to do away with its half-and-half arcade style and create a different kind of racing experience. That experience is Blur, published by (new parent company) Activision.

As we sat down at the (ridiculously loud) Activision booth in the West Hall during E3 2009, we were greeted by an enthusiastic Bizarre employee who explained this was the game the developer always wanted to make. A fun, almost party-game style racer where players jump behind the wheel of powered-up, real-world vehicles. Yes, strangely, Blur features licensed cars -- with unreal abilities.

Continue reading Hands-on: Blur

JoystiqHands-on: Blur originally appeared on Joystiq on Wed, 10 Jun 2009 20:30:00 EST. Please see our terms for use of feeds.