Saturday, November 3, 2007

Wipeout Pulse will grow "considerably" with downloads

Filed under: Interviews, Wipeout

So what's going on with WipEout Pulse? Ever since Pure, people have been hungry for more high-speed futuristic racing. Sony Liverpool is determined to repeat the success they had with Pure, according to an interview they had with PocketGamer. What are they going to do to ensure this success? Read on, dear friends, read on.
  • The formula won't get changed around too much, but certain things will get altered based on feedback received from Pure, such as an infrastructure for online gaming. Expect one this time around!
  • Race progression has gotten a more nonlinear facelift: "The Race Campaign mode is a mix of all seven race event types. Basically each grid has a points target which, when reached, unlocks the next grid and so on." If you stink at one mode, you can usually move around on the grid to a race with a different event, so you'll never get stuck. But if you want all gold medals, that's another story ...
  • Three skill levels can be adjusted on the fly.
  • The twelve reversible tracks at the outset of the game are just a hint at what's to come -- expect lots of downloadable stuff down the line.
It seems like the title is generally going to remain the same, but get enough tweaking to give even the hardest of core racing fans something to grin about. The proposition about downloadable content is still veiled in secrecy, but your game will apparently grow considerably. We'll deliver more info on the game as it nears its release in December.

Saturday, November 3, 2007

Wipeout Pulse will grow "considerably" with downloads

Filed under: Interviews, Wipeout

So what's going on with WipEout Pulse? Ever since Pure, people have been hungry for more high-speed futuristic racing. Sony Liverpool is determined to repeat the success they had with Pure, according to an interview they had with PocketGamer. What are they going to do to ensure this success? Read on, dear friends, read on.
  • The formula won't get changed around too much, but certain things will get altered based on feedback received from Pure, such as an infrastructure for online gaming. Expect one this time around!
  • Race progression has gotten a more nonlinear facelift: "The Race Campaign mode is a mix of all seven race event types. Basically each grid has a points target which, when reached, unlocks the next grid and so on." If you stink at one mode, you can usually move around on the grid to a race with a different event, so you'll never get stuck. But if you want all gold medals, that's another story ...
  • Three skill levels can be adjusted on the fly.
  • The twelve reversible tracks at the outset of the game are just a hint at what's to come -- expect lots of downloadable stuff down the line.
It seems like the title is generally going to remain the same, but get enough tweaking to give even the hardest of core racing fans something to grin about. The proposition about downloadable content is still veiled in secrecy, but your game will apparently grow considerably. We'll deliver more info on the game as it nears its release in December.