Tuesday, January 6, 2009

PSP homebrew - Jungle Adventure v0.1 demo

Feel like going on an adventure? PSP homebrew developer lordvisaris has got you covered with his Jungle Adventure game. It's still a demo and there's still lots to be done, but it's a pretty solid game as it is.

From lordvisaris:

Hello all, this is the demo of my game: Jungle adventure, the goal was to create a platform game filled with animation and is easy to make maps. I took the characters of the tutorial xtreamlua, I hope there is no copyright.


Here's his to-do list so far:
  1. Create full map
  2. Add animations
  3. Download map
  4. History
Interestingly enough, he leaves us with this simple code to get the mapmaking started:

1.
2. - Definition of the size of the map:
3. map_size (480 2)
4. - Creation of the function:
5. map_ function ()
6. - Establishment of soil (not compulsory):
7. map_sol_terre ()
8. end

3 - Adding things:
Hide / Show line numbers Hide code Select All

1.
2. - Before the Civil map_:
3. object: create (x, y, type) -: Create an object (typeest equal to 1.2 or 3)
4. - X can exceed 480 because there are self defilement
5. create_enemie (x, l, speed) - dropping a bomb: x and define the position and length of fall possible speed and speed
6. monster: create (x, y, speed, the type) - showing a enemies who move around the area
7.
8. - In the function:
9. init_dialogue (( " to move, to take X, O to jump", "The delay is automatic"), 25.5) - displays a dialogue, both number and length x
10. game_createSol (x, y, l): create a zone of land
11.
12.

Jungle Adventure v0.1 demo - Image 1Jungle Adventure v0.1 demo - Image 2Jungle Adventure v0.1 demo - Image 3

Looks like Metal Slug meets Mario? You tell me. But hey, can't go wrong with those titles, yes?



More homebrew articles:


Tuesday, January 6, 2009

PSP homebrew - Jungle Adventure v0.1 demo

Feel like going on an adventure? PSP homebrew developer lordvisaris has got you covered with his Jungle Adventure game. It's still a demo and there's still lots to be done, but it's a pretty solid game as it is.

From lordvisaris:

Hello all, this is the demo of my game: Jungle adventure, the goal was to create a platform game filled with animation and is easy to make maps. I took the characters of the tutorial xtreamlua, I hope there is no copyright.


Here's his to-do list so far:
  1. Create full map
  2. Add animations
  3. Download map
  4. History
Interestingly enough, he leaves us with this simple code to get the mapmaking started:

1.
2. - Definition of the size of the map:
3. map_size (480 2)
4. - Creation of the function:
5. map_ function ()
6. - Establishment of soil (not compulsory):
7. map_sol_terre ()
8. end

3 - Adding things:
Hide / Show line numbers Hide code Select All

1.
2. - Before the Civil map_:
3. object: create (x, y, type) -: Create an object (typeest equal to 1.2 or 3)
4. - X can exceed 480 because there are self defilement
5. create_enemie (x, l, speed) - dropping a bomb: x and define the position and length of fall possible speed and speed
6. monster: create (x, y, speed, the type) - showing a enemies who move around the area
7.
8. - In the function:
9. init_dialogue (( " to move, to take X, O to jump", "The delay is automatic"), 25.5) - displays a dialogue, both number and length x
10. game_createSol (x, y, l): create a zone of land
11.
12.

Jungle Adventure v0.1 demo - Image 1Jungle Adventure v0.1 demo - Image 2Jungle Adventure v0.1 demo - Image 3

Looks like Metal Slug meets Mario? You tell me. But hey, can't go wrong with those titles, yes?



More homebrew articles: